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Mana
From Basin Wiki (D2 mirror)
Revision as of 14:44, 25 February 2026 by imported>Trang Oul
Current and maximum mana are displayed both on the character screen and by the blue contents of the globe in the bottom right of the screen, which empties as mana is consumed. Holding the cursor over the globe displays numerical values, which since 1.13 will remain even when the cursor has been removed after clicking once on the bottom of the globe (clicking a second time will undo this).
Mana is a player character's spiritual essence, and it is normally consumed whenever an active skill is used (with the exception of common skills and Sacrifice, which have no mana cost). Mana displayed is rounded down to the nearest point, but the smallest unit is actually 1/256 point. Mana varies depending on chosen class at start of game:
Active skills cannot be used unless a player character has sufficient mana to cover their mana cost (although if a player character has maximum mana >= maximum life, then Blood Mana curse can be cast by a Succubus, Stygian Fury or Baal, resulting in mana cost being taken from life instead). Most skills whose skill damage increases with skill level also increase mana cost, although a few skills reduce it as skill level increases:
If minimum mana cost > 0, skills can be used with less than this minimum as skill level continues to increase: level >32 Guided Arrow, level >26 Decoy, level >27 Bone Prison and level >24 Teleport will still cost 1 mana, but they can be used with no mana. Otherwise, a player character will normally stop using a skill when there is insufficient mana. However, some attack skills will use a melee Attack with no mana to continue attacking a selected target:
Almost all are melee attack skills, with the notable omission of a Druid's Fury (this is potentially dangerous, since a Werewolf with insufficient mana to use it will stop attacking). Holy Shield and Fist of the Heavens are the exceptions, with the latter in particular being potentially dangerous: a Paladin casting at a selected target at range does not stop when there is insufficient mana, he starts approaching the target to engage in melee combat!
Unlike life, mana naturally regenerates. Player character can also return to maximum mana upon gaining a level, returning to town and visiting a healer, or activating a Mana or Refilling Shrine in the wilderness. Each drink from a well in the wilderness will restore 50% of maximum mana.
Player character can also drink a Full Rejuvenation Potion to restore maximum mana (while each Rejuvenation Potion will restore 35% of maximum mana). Mana potions can also be drunk to restore mana over time; any excess which isn't required to restore maximum mana may not be redundant, since further mana can be consumed while recovering. The amount restored from drinking any mana potion depends on class: