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Mana Stolen per hit returns mana to the equipping player character based on a percentage of final physical attack damage applied: if a target takes no physical attack damage, no mana is returned.
Percentages from multiple sources are summed, although when two weapons are equipped only that of the attacking weapon is added (that of the other weapon is ignored).
Not applied by Blade Sentinel or Smite. Does not work with skills which convert 100% physical attack damage to another type, for obvious reasons:
Thus using Blade Fury with a two-handed weapon, <3% is reduced to 0%, 3-5% is reduced to 1%, and so on. [2][3]
Unit drain effectiveness also reduces mana returned: no mana is returned when attacking monsters with 0% drain effectiveness, regardless of final physical attack damage applied. When attacking a monster with 50% drain effectiveness in Hell, only mana equivalent to ~1/6 (1/3 * 1/2) percentage of final physical attack damage is returned (reductions apply to mana returned, not the percentage itself).