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Chilling Armor
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Revision as of 12:34, 25 March 2026 by imported>Trang Oul(Undo revision 69265 by Naturelover (talk) - moved formatting to template itself, so it can be easily changes in one place)
The best defensive spell available to a Sorceress is manifest in this formidable armor. The spell actually defends against ranged attacks, turning aside arrow and bolt. Those seeking to engage the Sorceress shall soon feel the icy bite of their folly.
Skill level only applied when cast, +% Cold Skill Damage applied whenever cold damage is applied to a hostile unit. [2]
Bolt applying cold damage and cold length is fired at any hostile unit that fires a missile which collides with the caster, regardless of whether or not any attack is successful. [1] Bolt is destroyed upon collision with any target or obstacle between the caster and the attacker.
Bolts are only triggered by collisions with missiles with ReturnFire flagged. [3] Most applicable missiles are obvious (arrows, bolts, javelins, throwing axes and knives, and other projectiles), but some are less so: Charged Strike and Lightning Strike are melee attacks releasing missiles which trigger bolts; arctic blast used by Frozen Horrors and Nihlathak triggers bolts despite similar skills not doing so; Poison Enchanted missiles may be invisible, but this does not prevent them from triggering bolts.
Bolts are not triggered by radial effects, or radial components of missile attacks. For example, bolts may be triggered by a direct collision with a Fire Ball, Glacial Spike, Molten Boulder or Tornado, but not by damage applied within radius of that collision.
If missile is not an attack requiring a hit check, Chilling Armor does nothing to prevent any damage.