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Once five sentries have been summoned, summoning another will dispel the earliest summoned.
Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
Fires five piercing size 2 missiles, once every 17 frames, which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is illusion of waves advancing towards target. [2]
Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired.
All missiles fired can apply fire damage, and size 2 and size 3 units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [3]
'Waves' are 10 yards wide, the same width as the platform. At level 20, missile range is already sufficient to travel beyond edge of screen (although target needs to be within awareness range to allow this).