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Type
Melee charge-up attack
Tier
6
Required level
30
Required skills
Cobra Strike, Blades of Ice
Requirements
Melee weapon or bare hand
Left button
Yes
In town
No
Mana cost
4
Attack no mana
Yes
Weapon damage
100%
Synergy skills
Fists of Fire, Claws of Thunder, Blades of Ice
Level0 1
6
12
18
24
30
This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.
Detail
Stat
Level
1-8
9-16
17-22
23-28
>28
1. Minimum Fire Damage
(10*slvl) + 10
(19*slvl) - 62
(29*slvl) - 222
(38*slvl) - 420
(46*slvl) - 644
1. Maximum Fire Damage
(10*slvl) + 30
(21*slvl) - 58
(33*slvl) - 250
(42*slvl) - 448
(50*slvl) - 672
1. Minimum Fire Bit Rate
(40*slvl) + 8
(80*slvl) - 312
(128*slvl) - 1080
(176*slvl) - 2136
(240*slvl) - 3928
1. Maximum Fire Bit Rate
(40*slvl) + 40
(80*slvl) - 280
(136*slvl) - 1176
(192*slvl) - 2408
(256*slvl) - 4200
2. Minimum Lightning Damage
1
2. Maximum Lightning Damage
(20*slvl) + 20
(40*slvl) - 140
(60*slvl) - 460
(80*slvl) - 900
(100*slvl) - 1460
3. Minimum Cold Damage
(4*slvl) + 12
(8*slvl) - 20
(12*slvl) - 84
(20*slvl) - 260
(28*slvl) - 484
3. Maximum Cold Damage
(4*slvl) + 28
(8*slvl) - 4
(13*slvl) - 84
(21*slvl) - 260
(29*slvl) - 484
3. Freeze length (Frames)
(10*slvl) + 90
(15*slvl) + 50
(20*slvl) - 30
(20*slvl) - 30
(20*slvl) - 30
Stat
Value
+% Attack Rating
8 + (7*slvl) (LoD) 15 + (10*slvl) (D2R)
Duration (Seconds)
15
+% Finishing AR/Charge
25 [1]
+% Meteor Fire Damage
10*Fists of Fire .blvl
+% Pyre Fire Damage
6*Fists of Fire.blvl
Fire Length (Frames)
14 + (15*slvl)
Radius (Yards)
4
+% Lightning Damage
13*Claws of Thunder .blvl
Lightning Next Delay (Frames)
4
Lightning Jump Radius (Yards)
5 1/3
+% Cold Damage
10*Blades of Ice .blvl
Ice Bolt Next Delay (Frames)
4
Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring.
One charge
Two charges
Three charges
Charge bonuses do not apply until released using one of the following finishing skills:
Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
Finishing +% AR charge bonus accumulates upon successful attacks, but only last active charge is applied: applies +25% AR and calls down meteor applying fire damage and fire damage per second within radius with one charge, applies +50% AR and releases multiple medium range piercing lightning bolts with two, and applies +75% AR and releases 16 medium range ice bolts applying cold damage and freeze length with three.
There is a 2.4 second (60 frame) delay between point of release (action frame) and meteor impact.
Meteor target indicator
Meteor
Fire damage is applied within radius upon impact, while a pyre whose missiles apply fire bit rate every frame is created within that radius.
Pyre contains 18 static size 2 missiles which always spawn in the same location within the 4 yard radius of impact damage.
Displayed fire damage per second assumes three of these missiles apply damage to target (bit rate * 3 * 25/256). However, the number of missiles applying damage to target varies depending on its size and position relative to release target. Sub-tiles in the diagrams below are color-coded according to how many missiles will collide with a target centered over them; only positions where number of missiles applying damage is equal to or greater than that for a selected stationary target are displayed.
Size 1 release target takes no damage from any pyre missiles.
Size 2 release target takes damage from three pyre missiles. Up to six pyre missiles can apply damage to a size 2 target in a different position, doubling displayed fire damage per second.
Size 3 release target takes damage from five pyre missiles, 2/3 more than displayed fire damage per second. Up to seven pyre missiles can apply damage to a size 3 target in three other positions, multiplying displayed fire damage per second by 2 1/3.
Actual fire damage per second for a single pyre is bit rate * missiles * 25/256. When cast continuously this is multiplied by frames / attack rate to calculate maximum fire damage per second after the first pyre has expired. Attack rate is combined length of first charge attack and finishing skill. Chance to hit is also a factor.
When attacking continuously, maximum fire damage per second can be approximated from displayed fire damage per second by multiplying it by (missiles * frames) / (3 * cast rate).
Since damage regeneration does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not Immune to Fire will not regenerate while positioned over fire. [2] [3]
Synergy bonus does not apply to minimum lightning damage.
Lightning bolts are size 2, which means that they can collide with more than one target simultaneously.
+% Skill Damage applies to none of the charges.[4]
When equipping two claws , only primary claw is used to attack.
Can also accumulate charges from the following skills before releasing with a finishing skill:
As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release.
Called "Royal Strike" in the data files.
Source
+(1-3) Phoenix Strike (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher).
Levels 1-60 (LoD)
Displayed fire damage per second is rounded down to the nearest point.
Stat
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
+% Attack Rating
15
22
29
36
43
50
57
64
71
78
85
92
99
106
113
120
127
134
141
148
Minimum Fire Damage
20
30
40
50
60
70
80
90
109
128
147
166
185
204
223
242
271
300
329
358
Maximum Fire Damage
40
50
60
70
80
90
100
110
131
152
173
194
215
236
257
278
311
344
377
410
Displayed Minimum Fire Damage/s
14
25
37
49
60
72
84
96
119
142
166
189
213
236
260
283
321
358
396
433
Displayed Maximum Fire Damage/s
23
35
46
58
70
82
93
105
128
152
175
199
222
246
269
292
332
372
412
452
Fire Length (Seconds)
1.16
1.76
2.36
2.96
3.56
4.16
4.76
5.36
5.96
6.56
7.16
7.76
8.36
8.96
9.56
10.16
10.76
11.36
11.96
12.56
Maximum Lightning Damage
40
60
80
100
120
140
160
180
220
260
300
340
380
420
460
500
560
620
680
740
Minimum Cold Damage
16
20
24
28
32
36
40
44
52
60
68
76
84
92
100
108
120
132
144
156
Maximum Cold Damage
32
36
40
44
48
52
56
60
68
76
84
92
100
108
116
124
137
150
163
176
Freeze Length (Seconds)
4
4.4
4.8
5.2
5.6
6
6.4
6.8
7.4
8
8.6
9.2
9.8
10.4
11
11.6
12.4
13.2
14
14.8
Stat
Level
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
+% Attack Rating
155
162
169
176
183
190
197
204
211
218
225
232
239
246
253
260
267
274
281
288
Minimum Fire Damage
387
416
454
492
530
568
606
644
690
736
782
828
874
920
966
1012
1058
1104
1150
1196
Maximum Fire Damage
443
476
518
560
602
644
686
728
778
828
878
928
978
1028
1078
1128
1178
1228
1278
1328
Displayed Minimum Fire Damage/s
471
508
560
611
663
714
766
817
888
958
1028
1099
1169
1239
1310
1380
1450
1521
1591
1661
Displayed Maximum Fire Damage/s
492
532
588
644
700
757
813
869
944
1019
1094
1169
1244
1319
1394
1469
1544
1619
1694
1769
Fire Length (Seconds)
13.16
13.76
14.36
14.96
15.56
16.16
16.76
17.36
17.96
18.56
19.16
19.76
20.36
20.96
21.56
22.16
22.76
23.36
23.96
24.56
Maximum Lightning Damage
800
860
940
1020
1100
1180
1260
1340
1440
1540
1640
1740
1840
1940
2040
2140
2240
2340
2440
2540
Minimum Cold Damage
168
180
200
220
240
260
280
300
328
356
384
412
440
468
496
524
552
580
608
636
Maximum Cold Damage
189
202
223
244
265
286
307
328
357
386
415
444
473
502
531
560
589
618
647
676
Freeze Length (Seconds)
15.6
16.4
17.2
18
18.8
19.6
20.4
21.2
22
22.8
23.6
24.4
25.2
26
26.8
27.6
28.4
29.2
30
30.8
Stat
Level
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
+% Attack Rating
295
302
309
316
323
330
337
344
351
358
365
372
379
386
393
400
407
414
421
428
Minimum Fire Damage
1242
1288
1334
1380
1426
1472
1518
1564
1610
1656
1702
1748
1794
1840
1886
1932
1978
2024
2070
2116
Maximum Fire Damage
1378
1428
1478
1528
1578
1628
1678
1728
1778
1828
1878
1928
1978
2028
2078
2128
2178
2228
2278
2328
Displayed Minimum Fire Damage/s
1732
1802
1872
1942
2013
2083
2153
2224
2294
2364
2435
2505
2575
2646
2716
2786
2857
2927
2997
3067
Displayed Maximum Fire Damage/s
1844
1919
1994
2069
2144
2219
2294
2369
2444
2519
2594
2669
2744
2819
2894
2969
3044
3119
3194
3269
Fire Length (Seconds)
25.16
25.76
26.36
26.96
27.56
28.16
28.76
29.36
29.96
30.56
31.16
31.76
32.36
32.96
33.56
34.16
34.76
35.36
35.96
36.56
Maximum Lightning Damage
2640
2740
2840
2940
3040
3140
3240
3340
3440
3540
3640
3740
3840
3940
4040
4140
4240
4340
4440
4540
Minimum Cold Damage
664
692
720
748
776
804
832
860
888
916
944
972
1000
1028
1056
1084
1112
1140
1168
1196
Maximum Cold Damage
705
734
763
792
821
850
879
908
937
966
995
1024
1053
1082
1111
1140
1169
1198
1227
1256
Freeze Length (Seconds)
31.6
32.4
33.2
34
34.8
35.6
36.4
37.2
38
38.8
39.6
40.4
41.2
42
42.8
43.6
44.4
45.2
46
46.8
Levels 1-60 (D2R)
Displayed fire damage per second is rounded down to the nearest point.
Stat
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
+% Attack Rating
25
35
45
55
65
75
85
95
105
115
125
135
145
155
165
175
185
195
205
215
Minimum Fire Damage
20
30
40
50
60
70
80
90
109
128
147
166
185
204
223
242
271
300
329
358
Maximum Fire Damage
40
50
60
70
80
90
100
110
131
152
173
194
215
236
257
278
311
344
377
410
Displayed Minimum Fire Damage/s
14
25
37
49
60
72
84
96
119
142
166
189
213
236
260
283
321
358
396
433
Displayed Maximum Fire Damage/s
23
35
46
58
70
82
93
105
128
152
175
199
222
246
269
292
332
372
412
452
Fire Length (Seconds)
1.16
1.76
2.36
2.96
3.56
4.16
4.76
5.36
5.96
6.56
7.16
7.76
8.36
8.96
9.56
10.16
10.76
11.36
11.96
12.56
Maximum Lightning Damage
40
60
80
100
120
140
160
180
220
260
300
340
380
420
460
500
560
620
680
740
Minimum Cold Damage
16
20
24
28
32
36
40
44
52
60
68
76
84
92
100
108
120
132
144
156
Maximum Cold Damage
32
36
40
44
48
52
56
60
68
76
84
92
100
108
116
124
137
150
163
176
Freeze Length (Seconds)
4
4.4
4.8
5.2
5.6
6
6.4
6.8
7.4
8
8.6
9.2
9.8
10.4
11
11.6
12.4
13.2
14
14.8
Stat
Level
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
+% Attack Rating
225
235
245
255
265
275
285
295
305
315
325
335
345
355
365
375
385
395
405
415
Minimum Fire Damage
387
416
454
492
530
568
606
644
690
736
782
828
874
920
966
1012
1058
1104
1150
1196
Maximum Fire Damage
443
476
518
560
602
644
686
728
778
828
878
928
978
1028
1078
1128
1178
1228
1278
1328
Displayed Minimum Fire Damage/s
471
508
560
611
663
714
766
817
888
958
1028
1099
1169
1239
1310
1380
1450
1521
1591
1661
Displayed Maximum Fire Damage/s
492
532
588
644
700
757
813
869
944
1019
1094
1169
1244
1319
1394
1469
1544
1619
1694
1769
Fire Length (Seconds)
13.16
13.76
14.36
14.96
15.56
16.16
16.76
17.36
17.96
18.56
19.16
19.76
20.36
20.96
21.56
22.16
22.76
23.36
23.96
24.56
Maximum Lightning Damage
800
860
940
1020
1100
1180
1260
1340
1440
1540
1640
1740
1840
1940
2040
2140
2240
2340
2440
2540
Minimum Cold Damage
168
180
200
220
240
260
280
300
328
356
384
412
440
468
496
524
552
580
608
636
Maximum Cold Damage
189
202
223
244
265
286
307
328
357
386
415
444
473
502
531
560
589
618
647
676
Freeze Length (Seconds)
15.6
16.4
17.2
18
18.8
19.6
20.4
21.2
22
22.8
23.6
24.4
25.2
26
26.8
27.6
28.4
29.2
30
30.8
Stat
Level
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
+% Attack Rating
425
435
445
455
465
475
485
495
505
515
525
535
545
555
565
575
585
595
605
615
Minimum Fire Damage
1242
1288
1334
1380
1426
1472
1518
1564
1610
1656
1702
1748
1794
1840
1886
1932
1978
2024
2070
2116
Maximum Fire Damage
1378
1428
1478
1528
1578
1628
1678
1728
1778
1828
1878
1928
1978
2028
2078
2128
2178
2228
2278
2328
Displayed Minimum Fire Damage/s
1732
1802
1872
1942
2013
2083
2153
2224
2294
2364
2435
2505
2575
2646
2716
2786
2857
2927
2997
3067
Displayed Maximum Fire Damage/s
1844
1919
1994
2069
2144
2219
2294
2369
2444
2519
2594
2669
2744
2819
2894
2969
3044
3119
3194
3269
Fire Length (Seconds)
25.16
25.76
26.36
26.96
27.56
28.16
28.76
29.36
29.96
30.56
31.16
31.76
32.36
32.96
33.56
34.16
34.76
35.36
35.96
36.56
Maximum Lightning Damage
2640
2740
2840
2940
3040
3140
3240
3340
3440
3540
3640
3740
3840
3940
4040
4140
4240
4340
4440
4540
Minimum Cold Damage
664
692
720
748
776
804
832
860
888
916
944
972
1000
1028
1056
1084
1112
1140
1168
1196
Maximum Cold Damage
705
734
763
792
821
850
879
908
937
966
995
1024
1053
1082
1111
1140
1169
1198
1227
1256
Freeze Length (Seconds)
31.6
32.4
33.2
34
34.8
35.6
36.4
37.2
38
38.8
39.6
40.4
41.2
42
42.8
43.6
44.4
45.2
46
46.8
Reference