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Adds Damage adds both Minimum Damage and Maximum Damage to weapon damage after any weapon Enhanced Damage and before +% Damage. It does not affect displayed weapon damage unless it is on the weapon itself.
Items with both Minimum Damage and Maximum Damage affixes will also display Adds Damage when Minimum < Maximum; otherwise, Minimum Damage and Maximum Damage bonuses will continue to be displayed separately.
When a weapon's Adds Damage bonus adds equal Minimum Damage and Maximum Damage, this displays incorrectly as a Minimum Damage bonus.[1] However, the Maximum Damage bonus still applies and damage displayed on the weapon and the character screen reflects this.
The Cranium Basher Thunder Maul has Adds 20-20 Damage, but this is incorrectly displayed as +20 to Minimum Damage. However, Two-Hand Damage still adds it properly (180 + [180*220/100] + 20 = 596, not 576). After socketing it with a Vermillion Jewel of Carnage (+30 Maximum Damage) it incorrectly displays Adds 20-30 Damage, although once again Two-Hand Damage still adds it properly (576 + 20 + 30 = 626).
1Character screen adds damage after % Damage is applied, when it is actually added before % Damage is applied.[3]Attack damage penalty does not apply to damage added by Blade Sentinel and Blade Fury. 2Attack damage penalty also applies to damage added by Blade Shield.
1Character screen adds damage after % Damage, but it is only applied afterdamage has been applied to the target. Consequently it does not increase damage but is still taken into account when calculating life returned by % Life Stolen per hit and Life Tap, and mana returned by % Mana Stolen per hit: this means life and mana can be returned even when attacking an Immune to Physical target (provided Life Tap is cast or the target has > 0% drain effectiveness). [4]