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Vitality affects a player character's stamina and life, and the percentage chance of doubling life restored by any healing potion. Player character Vitality varies depending on chosen class at start of game:
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Player character can increase Vitality by allocating attribute points and can also gain bonuses from equipped items, and charms in inventory in Expansion games. Stamina and life gained from each additional point also vary depending on character class:
| Attribute
|
Amazon
|
Assassin
|
Barbarian
|
Druid
|
Necromancer
|
Paladin
|
Sorceress
|
Warlock
|
| Stamina
|
+1 |
+1.25 |
+1 |
+1 |
+1 |
+1 |
+1 |
+1
|
| Life
|
+3 |
+3 |
+4 |
+2 |
+2 |
+3 |
+2 |
+3
|
Typically, a character allocates every remaining point to Vitality once Strength and Dexterity meet any requirements for equipped items (and achieve desired chance of blocking when equipping a shield, auric shield or shrunken head in Expansion games), although more experienced players with better equipped characters applying physical attack damage may allocate less points, preferring to allocate them to Strength or Dexterity to increase that damage.
Chance of doubling life restored by any healing potion is as follows:
| Vitality
|
Even number <201
|
Odd number <201
|
>200
|
| % Chance
|
(Vitality-2) / 4
|
(Vitality-1)2 / (Vitality*4)
|
100 * (Vitality-101) / Vitality
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[1]
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Any socket
Helm
Primal helm
Body armor
Melee weapon
Amazon spear
Axe
Club
Hammer
Mace
Polearm
Spear
| Value
|
Source
|
Min Rlvl
|
Ladder
|
| +10
|
Pride spear (D2R only)
|
67
|
No (D2R only)
|
| +[0.5*lvl]
|
Infinity spear (D2R only)
|
63
|
No (D2R only)
|
Sword
Staff
Wand
Missile weapon
Orb
Shield
Auric shield
Grimoire
Ring
Belt
Boots
Reference
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