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Type
Melee charge-up attack
Tier
2
Required level
6
Required skills
None
Requirements
Claw(s) or bare hand
Left button
Yes
In town
No
Mana cost
2
Attack no mana
Yes
Weapon damage
100%
Synergy skills
Phoenix Strike
Level0 1
6
12
18
24
30
Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.
Detail
Stat
Level
1-8
9-16
17-22
23-28
>28
1 and 2. Minimum Fire Damage
(5*slvl) + 1
(10*slvl) - 39
(20*slvl) - 199
(30*slvl) - 419
(40*slvl) - 699
1 and 2. Maximum Fire Damage
(5*slvl) - 5
(11*slvl) - 43
(22*slvl) - 219
(33*slvl) - 461
(44*slvl) - 769
3. Minimum Fire Bit Rate
(40*slvl) + 8
(80*slvl) - 312
(128*slvl) - 1080
(176*slvl) - 2136
(240*slvl) - 3928
3. Maximum Fire Bit Rate
(40*slvl) + 40
(80*slvl) - 280
(136*slvl) - 1176
(192*slvl) - 2408
(256*slvl) - 4200
Stat
Value
+% Attack Rating
8 + (7*slvl) (LoD) 15 + (10*slvl) (D2R)
Duration (Seconds)
15
+% Finishing AR/Charge
50 [1]
% Physical to Fire Damage
min(3*slvl , 100)
+% Fire Damage
12*Phoenix Strike .blvl
2. Explosion Radius (Yards)
2 2/3
3. Fire Length (Frames)
63
3. Fire Radius (Yards)
2 2/3
Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring.
One charge
Two charges
Three charges
Charge bonuses do not apply until released using one of the following finishing skills:
Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
Converts percentage of finishing skill's physical attack damage to fire damage. Conversion occurs after +% Damage and Deadly Strike or Critical Strike are applied, and before resistance is applied: Damage Resist won't affect converted fire damage but Fire Resist will.
Level >33 converts 100% of finishing skill's physical attack damage to fire damage.
Charge bonuses accumulate upon successful attacks: applies fire damage to release target with one to three charges, fire damage within radius with two to three, and fire damage per second within radius with three; one charge applies +50% AR to finishing skill, two apply +100% AR and three apply +150% AR.
Explosion released engulfs three Ghoul Lords but rightmost is outside radius.
Upon release of third charge a pyre containing static missiles applying fire bit rate every frame is created within radius. Displayed fire damage per second assumes two of these missiles apply damage to target (bit rate * 2 * 25/256). However, number of missiles and their position seems random, so fewer or more missiles may apply damage.
Since damage regeneration does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not Immune to Fire will not regenerate while positioned over fire. [2] [3]
Synergy bonus only applies to charge fire damage and fire damage per second, not to converted fire damage.
+% Fire Skill Damage only applies to fire damage of first and second charges, not fire damage per second or converted fire damage. [4]
When equipping two claws , both claws are used to attack.
Can also accumulate charges from the following skills before releasing with a finishing skill:
As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release.
Source
+(1-3) Fists of Fire (Assassin Only) can spawn on ilvl <37 Exceptional and Elite claws (Hand Scythe and higher).
Levels 1-60 (LoD)
Displayed fire damage per second is rounded down to the nearest point.
Stat
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
+% Attack Rating
15
22
29
36
43
50
57
64
71
78
85
92
99
106
113
120
127
134
141
148
% Physical to Fire Damage
3
6
9
12
15
18
21
24
27
30
33
36
39
42
45
48
51
54
57
60
Minimum Fire Damage/s
6
11
16
21
26
31
36
41
51
61
71
81
91
101
111
121
141
161
181
201
Maximum Fire Damage/s
10
15
20
25
30
35
40
45
56
67
78
89
100
111
122
133
155
177
199
221
Displayed Minimum Fire Damage/s
9
17
25
32
40
48
56
64
79
95
110
126
142
157
173
189
214
239
264
289
Displayed Maximum Fire Damage/s
15
23
31
39
46
54
62
70
85
101
117
132
148
164
179
195
221
248
275
301
Stat
Level
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
+% Attack Rating
155
162
169
176
183
190
197
204
211
218
225
232
239
246
253
260
267
274
281
288
% Physical to Fire Damage
63
66
69
72
75
78
81
84
87
90
93
96
99
100
100
100
100
100
100
100
Minimum Fire Damage/s
221
241
271
301
331
361
391
421
461
501
541
581
621
661
701
741
781
821
861
901
Maximum Fire Damage/s
243
265
298
331
364
397
430
463
507
551
595
639
683
727
771
815
859
903
947
991
Displayed Minimum Fire Damage/s
314
339
373
407
442
476
510
545
592
639
685
732
779
826
873
920
967
1014
1060
1107
Displayed Maximum Fire Damage/s
328
354
392
429
467
504
542
579
629
679
729
779
829
879
929
979
1029
1079
1129
1179
Stat
Level
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
+% Attack Rating
295
302
309
316
323
330
337
344
351
358
365
372
379
386
393
400
407
414
421
428
% Physical to Fire Damage
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
Minimum Fire Damage/s
941
981
1021
1061
1101
1141
1181
1221
1261
1301
1341
1381
1421
1461
1501
1541
1581
1621
1661
1701
Maximum Fire Damage/s
1035
1079
1123
1167
1211
1255
1299
1343
1387
1431
1475
1519
1563
1607
1651
1695
1739
1783
1827
1871
Displayed Minimum Fire Damage/s
1154
1201
1248
1295
1342
1389
1435
1482
1529
1576
1623
1670
1717
1764
1810
1857
1904
1951
1998
2045
Displayed Maximum Fire Damage/s
1229
1279
1329
1379
1429
1479
1529
1579
1629
1679
1729
1779
1829
1879
1929
1979
2029
2079
2129
2179
Levels 1-60 (D2R)
Displayed fire damage per second is rounded down to the nearest point.
Stat
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
+% Attack Rating
25
35
45
55
65
75
85
95
105
115
125
135
145
155
165
175
185
195
205
215
% Physical to Fire Damage
3
6
9
12
15
18
21
24
27
30
33
36
39
42
45
48
51
54
57
60
Minimum Fire Damage
6
11
16
21
26
31
36
41
51
61
71
81
91
101
111
121
141
161
181
201
Maximum Fire Damage
10
15
20
25
30
35
40
45
56
67
78
89
100
111
122
133
155
177
199
221
Displayed Minimum Fire Damage/s
9
17
25
32
40
48
56
64
79
95
110
126
142
157
173
189
214
239
264
289
Displayed Maximum Fire Damage/s
15
23
31
39
46
54
62
70
85
101
117
132
148
164
179
195
221
248
275
301
Stat
Level
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
+% Attack Rating
225
235
245
255
265
275
285
295
305
315
325
335
345
355
365
375
385
395
405
415
% Physical to Fire Damage
63
66
69
72
75
78
81
84
87
90
93
96
99
100
100
100
100
100
100
100
Minimum Fire Damage
221
241
271
301
331
361
391
421
461
501
541
581
621
661
701
741
781
821
861
901
Maximum Fire Damage
243
265
298
331
364
397
430
463
507
551
595
639
683
727
771
815
859
903
947
991
Displayed Minimum Fire Damage/s
314
339
373
407
442
476
510
545
592
639
685
732
779
826
873
920
967
1014
1060
1107
Displayed Maximum Fire Damage/s
328
354
392
429
467
504
542
579
629
679
729
779
829
879
929
979
1029
1079
1129
1179
Stat
Level
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
+% Attack Rating
425
435
445
455
465
475
485
495
505
515
525
535
545
555
565
575
585
595
605
615
% Physical to Fire Damage
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
Minimum Fire Damage
941
981
1021
1061
1101
1141
1181
1221
1261
1301
1341
1381
1421
1461
1501
1541
1581
1621
1661
1701
Maximum Fire Damage
1035
1079
1123
1167
1211
1255
1299
1343
1387
1431
1475
1519
1563
1607
1651
1695
1739
1783
1827
1871
Displayed Minimum Fire Damage/s
1154
1201
1248
1295
1342
1389
1435
1482
1529
1576
1623
1670
1717
1764
1810
1857
1904
1951
1998
2045
Displayed Maximum Fire Damage/s
1229
1279
1329
1379
1429
1479
1529
1579
1629
1679
1729
1779
1829
1879
1929
1979
2029
2079
2129
2179
Reference