📖 This is a live mirror of the <a href="https://www.theamazonbasin.com/wiki/">Basin Wiki</a> (theamazonbasin.com), hosted to keep the content available if the original ever goes offline. All content belongs to the original Basin Wiki authors — please visit and support the <a href="https://www.theamazonbasin.com/">original site</a>.
Sending his plea to the very core of the earth, the Druid rends the earth's very crust, tearing open volcanic vents beneath the feet of his adversaries, charring them to the bone.
Cracks open in the earth which apply fire damage to targets that stand or move over them.
Once cast, size 3 cracks will open randomly within the limits of a 10 yard square (centered on the point targeted) during the following 80 frames (3.2 seconds), beginning in the first frame and every 6 frames thereafter until expiry: in total, 14 cracks open per cast. [1]
Cracks begin to open around the Druid, although they are centered around cursor so they can be cast around any target or point within line of sight on the visible screen.
Each crack remains open for 84 frames (3.36 seconds) and applies damage to targets that stand or move over them. Next delay means targets can only be damaged once every 6 frames, so multiply fire damage by 25/6 for maximum fire damage per second. [2]
Since the cracks have Last Collide enabled each crack can normally only apply its damage once to a single target, so it would have to move over multiple cracks for maximum fire damage per second. However, two targets that are close enough together to stand over the same crack(s) will receive maximum fire damage per second, since the last target alternates. [3]