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Stun length
From Basin Wiki (D2 mirror)
Revision as of 00:14, 15 October 2012 by imported>Onderduiker
Normal and minion monsters are completely incapacitated until length expires.
Only 10% chance of applying to Champion, Unique and Super Unique monsters, who will still be completely incapacitated until length expires.
Players are not incapacitated but they are always put into hit recovery when hit before length expires, even when no damage is applied.
Length is not subject to any penalties, but there is normally a 10 second ceiling. Skill description does not always apply this ceiling to stun length.
Only the most recent of multiple sources of stun length is applied: if a 2 second stun length is applied 2 seconds after a 10 second stun length, only 4 second stun length is applied in total.
Does not apply to bosses, or the following static units:
Red ceiling levels are beyond reach in the unmodified game.
Maul: lvl = 3 + [slvl/2] is the charge level, not the skill level (slvl): lvl = 60 corresponds to slvl 114-115.
Stun receives a synergy bonus from War Cry, increasing stun length by 5% per skill point. This lowers the skill level at which its stun length reaches the 10 second ceiling:
Stun
War Cry.blvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Ceiling Level
83
78
73
68
64
60
57
53
50
47
45
42
40
38
35
33
32
30
28
26
Grizzly Bear Smite only applied stun length prior to 1.10.