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Poison Resist
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Revision as of 12:56, 14 April 2026 by imported>Trang Oul(→Skill: removed duplicated table; rowspans added)
Poison Resist modifies poison damage rate by a percentage; PR -100% is the floor, while PR > 99% makes a unit Immune to Poison.
Player and mercenary normally have a ceiling of PR 75%, but this can be increased to PR 95% by applying +% Maximum Poison Resist (although any excess can offset penalties that might otherwise reduce it below this ceiling). Difficulty level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respectively in Classic games) also apply to them.
It is only applied whenever a new source of poison is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [1]
It tends to be less important for player and mercenary due to the time it takes for poison damage to apply its total amount, allowing them to use an Antidote Potion or Well, or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison Shrine).
Conversely, this means it is more important to reduce enemy resistance when applying poison damage, using Lower Resist and -% Enemy Poison Resistance.
It is only applied whenever a new source of poison is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [2]
This Corpse Spitter needed to be cursed with Lower Resist to remove its poison immunity, but once it had been stabbed to apply poison damage it could be cursed with Decrepify and remain poisoned until death (although any subsequent poison damage would not be applied since it is once again immune).
Consult individual monster pages for poison resistance of a particular monster, or individual area pages for poison resistance of all monsters in a particular area.
PR +75% is applied by the Poison Enchanted bonus. If this results in PR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes Immune to Poison, or increasingly so).