Cold Absorb
From Basin Wiki (D2 mirror)
Revision as of 09:43, 4 March 2026 by imported>Trang Oul
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation
Jump to search
|
{{#switch: |Template = |}}
{{#switch: |Template = |}}
{{#switch: |Template = |}}
|
|
Cold Absorb decreases any cold damage then heals life equivalent to that damage decrease, after cold resistance has been applied.
- Damage equivalent to % CA is subtracted from cold damage remaining after CR.
- Damage equivalent to CA is subtracted from cold damage remaining after % CA.
- Healing equivalent to total cold damage absorbed is applied.
- Cold damage remaining after total absorbed is applied.
- The net result depends on current life at time of healing: actual healing = min(maximum life - current life , total cold damage absorbed), so maximum healing only occurs when current life ≤ maximum life - total cold damage absorbed.
- There is a ceiling of 40% CA, so there can never be a net life gain from % CA. Thus it performs a similar function to CR, so when current life ≤ maximum life - total cold damage absorbed, effective percentage damage decrease as a result of CR and % CA is as follows:
Percentage damage decrease = CR + ((100-CR) * CA/50)
|
% Cold Absorb
Item
Helm
Pelt
Club
Sword
Ring
Cold Absorb
Item
Helm
Shield
Belt
|