The Mighty Kodiak
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Introduction and a brief historyAh, introductions. Iâm SSoG, Iâm reasonably new, and Iâm certifiably insane. My biggest love in Diablo is making builds that are⌠different. Some might call them ugly. Heck, even I call them ugly. So there it is. I make ugly builds.
Why a Kodiak?âbut SSoG, I donât share your love of ugly skills,â you might say. âWhy should *I* play a Kodiak?â you might ask. Thatâs a very good question, and as such, deserves a very good answer.
So... a Kodiak. That's, like, a Werebear, right?Yeah, thatâs like a Werebear. In fact, itâs just a Werebear who uses Hunger as his one and only attack (except for the Mauling Kodiaks, who charge up Maul before going into Hunger-mode). You lose some physical damage, you gain a whole lot of leech.
Brief look at available damage optionsâSo, SSoG, how are we going to keep our killing speed up when our main attack drops our damage by 75%?â Another very good question, and one that I will be more than happy to answer.
Core skills and statsNow, as I mentioned at the beginning, a Kodiak is going to have a lot of different roads he can take. Iâll get to those later. Right now, letâs discuss the points that ALL Kodiaks will have in common.
1+ point in Lycanthropy- Extra points means more life and a longer shapeshift duration. Youâre going to want to boost this one a lot. 1+ point in Werebear- Extra points means more defense and more physical damage. Boost this if you are disappointed with your defense or leech. 1 point in Maul- A prereq, as well as a solid utility skill which can be charged up to increase your leech from Hunger (and the stun can be applied to a lot of enemies in a hurry, too). 1+ point in Shockwave- Not really necessary for the build, but itâs a ridiculously useful skill. Donât sweat the damage, just invest enough to get a sufficient stun length (and keep in mind, despite what the description says, Shockwave's duration is capped at 10 seconds, achievable at slvl 15). 1 point in Fire Claws- Another prereq. 1+ point in Hunger- Ah, the meat and potatoes. You can get by with one point, although additional points will increase your leech (which suffers from somewhat mild diminishing returns) and your AR (which suffers from no diminishing returns). A nice point to aim for is 9 in Hunger after +skills (after which the diminishing returns begin to accelerate), or however much is needed to boost your chance to hit (which is one of the most important considerations with this build). Donât be afraid to max Hunger if necessary.
Core equipmentEvery melee class in the game lives and dies by its equipment. Again, the Kodiak, like all of my other builds, is actually even more gear dependent than the standard melee character. Heâll be looking for very specific pieces of gear. Although most of these items arenât too hard to find, thereâs not much room for compromise.
ArmorDuress. Duress duress duress. Duress? Duress. Duress duress, duress duress, (duress duress duress). Duress duress? Duress!!!!!!1!1!!!2!
ShieldFor most characters, one of the primary concerns is finding one of the highest-blocking shields possible. The Kodiak is something of an exception. Personally, I like looking for one of the LOWEST-blocking shields possible. Why? Well, if you have a shield equipped, that means youâre wielding a phase blade and your main attack takes 4 frames. Blocking in Werebear form takes 12 frames. Every time you block, you lose out 3 attacks, which means 3 chances to kill your enemies, and also means 3 chances to leech. Personally, Iâd rather just take the hit and leech it back. This isnât to say that max block isnât viable, itâs just to say that itâs not as important.
HelmGuillameâs face. 35% crushing blow, 30% faster hit recovery. This is the beginning and the end of the discussion when it comes to Kodiak helms, unless you somehow manage to get 100% crushing blow without it (Windhammer, Goblin Toe, Rattle Cage, for instance). Other great helms are Rockstopper (40+% to all main resists, 10% DR, 30% fhr), Blackhornâs (slow target, PMH, Lightning absorb), Vampiregaze (paltry elemental damage, 15-20% DR, 10-15 MDR), Shako (skills, life, 10% DR), and Crown of Ages (with skills, 10-15% DR, fantastic resists, and 30% fhr, itâs probably the best non-guillameâs⌠but also the most expensive). Giant Skull is the only other source of CB in helm form⌠but I donât like it because of the knockback. Jalalâs has FHR, Skills, resists, and a small AR boost. Cerebusâ has open wounds, skills, and a HUGE AR boost. Both are very good, too. Delirium is fun because the Confuse will trigger CONSTANTLY. Really, there are a ton of quality choices for the helm.
JeweleryAngel Ammy and Ring if you have trouble hitting things. Boosting your chance to hit will do more to boost this buildâs effectiveness than almost anything else you could do. Outside of that, just check out the mods list and see what you can get. Ravenfrost is also very handy for the Cannot Be Frozen (have you ever seen a chilled bear? Itâs slow).
BeltVerdungoâs is your best bet for the dr% and the fhr (in case you hadnât noticed by now, you want some fhr. Seriously, weâre talking a 13-frame hit recovery if you donât get any). Barring that, String of Ears also has dr%.
GlovesDraculâs Grasp offers Open Wounds, and with a 4-frame attack that ctc lifetap will be going off all over the place. Most of the time itâs just overkill, but it lets you continue leeching against unleechables. Steel Rend has 10% crushing blow (best in glove form) and 30-60% enhanced damage (i.e. more leech). Lavagout and Hellmouth are both very fun choices, since they add substantial elemental damage, and both have ctc effects that will trigger frequently (lavagout boosting your AR and fire damage with enchant, Hellmouth boosting your elemental damage with firestorm and meteor). I prefer Lavagout for the AR (AR is important for this build), but Hellmouth is a very fun (and pretty) choice.
BootsGoblin Toe (25% CB) or Gore Riders (10% open wounds, 15% crushing blow, 30% faster run/walk). I prefer the Gore Riders for the fr/w (because, in case you missed the theme here, bears are very slow), but Goblin Toe is fantastic if you have less than 100% crushing blow.
CharmsAnni and Torch are both no-brainers if you have them. I mean, duh. What build wouldnât love them?
WeaponLike all melee builds, the Kodiak is more dependent on his weapon than any other piece of gear. As a result, we've got an entire section devoted to weapons! They'll range from super-cheap (6os Phase Blades or shoppable Giant Threshers of Quickness) to the super-expensive (yes, there is an obligatory BotD reference), so there should be a weapon for all budgets... but just because there are so many options doesn't mean you have a lot of flexibility. We are looking for very very specific mods (specifically, obscene amounts of WIAS), so we're pretty much limited to one of the weapons on this list. Which one doesn't matter, but you do have to pick one.
Whites, greys, blues, and yellows(aka Kodiaking without the twink)
Chu-Ko-Nu or Demon Crossbow- Great Axe / Gothic Axe / Champion Axe- War Scythe / Grim Scythe / Giant Thresher- Feral Axe-
Rare Weapons
Greens, golds, and Rune Words(aka "where's the fun in no-twink?")
Lightsaber- Some people like Lightsabers for their hunger druids, but they are far too slow, incapable of getting higher than 6 frames per attack. And yes, I realize that only a Kodiak would consider that slow for an attack without a startup animation. Itâs a shame, because the mods are very tasty, otherwise. The biggest strength of Lightsaber, though, is its clvl 58 requirement, which is far lower than most other end-game Kodiak weapons, and makes it worth a look for late nightmare and early hell no matter what. Breath of the Dying Phase Blade- In the interest of being complete, a Breath of the Dying Phase Blade (Hah!) would have a 5-frame attack speed. Beyond that, it would be entirely inferior to Azurewrath in every single way imaginable (far less elemental damage, no bonus vs. undead). All other BotD weapons would be 6-framers or slower. So there you have it, ladies and gentlemen- a melee build that doesn't have BotD in its top-10 weapon choices. Feel free to marvel. Buriza-Do Kyanon- The infamous "Blizzard Cannon", beloved weapon of shifter druids everywhere. With a Jewel of Fervor, it'll be "swinging" at 6 frames per attack, which is good enough. The physical damage is phenominal, *especially* given the level requirement (clvl 41). The cold damage is also handy in Nightmare, although not great enough to be relied on in Hell. Did I mention that it freezes targets yet? Because it does. It's really handy. Not the best end-game weapon, but easily the best mid-game weapon. Aldur's Rhythm- A triple-Shaelâd Aldurâs Rhythm will reach a 6-frame attack with 5% oias. Replace one of those Shaels with a Jewel of Fervor and you need 10% oias to hit 6 frames. With solid lightning damage, this makes a great Twink weapon for the Kodiak. If you throw on the Helm or the Boots, as well, you get a huge 150% AR bonus, which comes in really handy (boosting your chance to hit is often more effective than boosting your damage, speed, or crushing blow). Ribcracker-A Shaelâd Ribcracker (or a Jewel of Fervorâd Ribcracker and 5% oias) will get you a 6 frame attack, 50% crushing blow, 100% enhanced defense, and great physical damage. Upgrading it kicks its damage into the "FANTASTIC" range, but also slows it down (so you'll need 25% oias to get back to a 6-framer). This is a very popular choice for Hunger druids, and with good reason. While it may not be as powerful as some of the more elite weapon choices, itâs cheaper, has lower requirements, and isnât far behind. Windhammer- A Shaelâd Windhammer reaches a 6-frame attack with only 15% off-weapon ias (i.e. one jewel of fervor in your helm or armor). The 50% built-in crushing blow gives you a LOT of freedom with the rest of your gear, and the twister will actually deal a lot of damage if you use some points to synergize it (450+ damage when fully synergized, triggered at a rate of better than once per second). Remember, though, that a 6-frame attack with 100% crushing blow is only equivalent to a 4-frame attack with 67% crushing blow. IK Maul- A Double-Shaelâd IK Maul with 15% off-weapon IAS, or a double Jewel-of-Fervorâd IK Maul with 25% IAS (what a coincidence- that's exactly how much IAS we get from the gloves...) reaches a 6 frame attack, too, and is probably an even better choice than the Windhammer. You get a bit less Crushing Blow (35-40% instead of 50%), and lose out on some physical damage (barely less average ED, but no Twister), but you will MORE than make up for that once you start adding more IK pieces and get those insane Elemental damage boosts. My favorite pieces to use are the Belt (good fire and lightning resist, big str bonus, 25% fhr with 2 other pieces), then the Gauntlets (+str and dex, 25% ias), then the boots (life and 40% faster run-walk), then the armor (resists, enchant, and fhr), in that order. Thatâs mostly because of what you have to give up than what you gain (there are no fantastic Kodiak belts, few fantastic Kodiak gloves, but several great Kodiak boots, and the Duress should never be taken off, IMO). Tomb Reaver- With two Shaels (and potentially a third open socket), you're at a 5-frame attack, which is great given the physical damage you'll be dealing. Aside from the damage and the chance to revive enemies, the big draw for the Reaver is the 30-50% resist all. Resistances are normally very hard to get with a 2-hander build, and that does a TON to help out. Plus, as I said, it's speedy, deals great damage, and can potentially have a third socket. What's not to love? Other than that clvl 84 requirement, of course. Oath runeword in an ethereal Champion/Feral Axe- 6 frames per attack, and the best physical damage Kodiak weapon in the game- 505 average on a perfect roll. The PMH is nice, and the Bone Spirit is nice (it'll trigger better than once a second and deal ~355 damage per hit), but Oath is all about the physical damage. One big warning- not only is it expensive, but it also has a very big damage range, so if you DO make one, pray for a fantastic ED roll. Harmony runeword in a Demon Crossbow or Cho-Ku-No- you might think I put this in just to get a reaction... but I really didn't. This is actually a very viable Kodiak weapon. 20% oias will get you to a 6-frame attack, and 322.5 rainbow elemental damage per hit is really tasty (1344 per second if all attacks hit). Not the best weapon, but a very fun twink weapon, and around IM you can always shift back to druid form and actually fire instead (warning: much slower, and not really recommended). Athena's Wrath Battle Scythe- The damage isn't anything to write home about, but the clvl 42 requirement certainly is. It hits 6 frames when Shael'd, though, and the +1-3 Druid Skills are fantastic. Upgrading it gives it a much more solid damage range (about 200 + .5 per clvl), but bumps the clvl requirement to 60. Still, an upgraded Athena's is definitely Hell-viable.
Final thoughts on weaponsIf you just want to know what's the best without running all the numbers, here are my thoughts from extensive playtesting.
Core playing strategies
Step 1: keep the button depressed and press the Alt button (or whatever button illuminates items on the ground). Continue holding down both the RMB and Alt.
Variants
Armageddon KodiakThis misleadingly-labeled Werebear combines the basic Kodiak build with Armageddon.
Armageddon passively deals huge elemental damage without forcing you to break from your attack to keep recasting it. It only really works on builds that are right in the thick of things, and nobodyâs in deeper than the Kodiak. Plus, itâs really darn cool. It'll benefit from the glut of unspent skill points that you have, it'll deal crazy damage when it hits, it's castable in bear form, and it gives you a great PI/IM solution.
Start with the basic 8-point Kodiak build. Add in a point each to Firestorm, Molten Boulder, Artic Blast, Fissure, Cyclone Armor, Twister, Volcano, Tornado, and Hurricane (prereqs). Max Armageddon. At this point, you have choices. Either boost Lycanthropy to boost your Werebear duration and life, Boost Werebear to increase defense and damage, boost Hunger for more leech and AR, boost Fissure to boost Armageddonâs duration, or boost Firestorm/Molten Boulder/Volcano to boost Armageddonâs damage. Personally, I bring Fissure up to slvl 5 (doubles Armageddonâs duration), Lycanthropy up to 5-10 (to increase Werebear duration), and sink the rest into Armageddonâs synergies (Volcano first, Molten Boulder last). This gives a very powerful Armageddon and very strong secondary attacks (for instance, to use against OKs), but a weaker Kodiak (low chance to hit, lower life, low physical damage, low leech). Thereâs no wrong way to go about it, though, so play around until you settle on a setup youâre happy with.
With the Armageddon Kodiak, suddenly thereâs a much stronger emphasis on Enhanced Damage (to increase leech), AR (or ITD or -% monster defense, although those donât work on bosses), and +skills (which can boost his damage from good to great).
Armageddon works best when you're either running away with a pack of monsters on your heels (boo), or else surrounded by hordes of enemies (yay!). Intentionally getting surrounded isn't always the smartest of ideas in HC, but is a very effective maneuver in SC. Usually your leech will be able to keep you alive, and it ensures maximum Armageddon accuracy.
Hurricane KodiakThis is a Kodiak who uses a high level Hurricane. Again, I apologize for the incredibly misleading name.
Hurricane is almost as good as Holy Freeze in terms of chilling enemies (it doesnât work against Cold Immunes like Holy Freeze, though), which gives you more flexibility with your Merc. Hurricane wonât deal as much damage as Armageddon, but itâll deal its damage a lot more consistently. Oh yeah, and it gives you a very well-synergized Cyclone Armor, which is always a very good thing.
Basic 8 point Kodiak. 1 point in Artic Blast, Hurricane Armor, Twister, and Tornado. 20 points in Hurricane. All additional points should go into either Lycanthropy to boost your Werebear duration and life, Werebear to increase defense and damage, Hunger for more leech and AR, Shockwave for stun time, Cyclone Armor for safety and Hurricane duration, or Twister/Tornado to increase hurricaneâs damage. Personally, Iâd put 20 in Cyclone Armor, 20 in Tornado, about a dozen into Lycanthropy, a dozen or so into Hunger, 8-10 in Shockwave, and the rest into Twister⌠but you can change it as you see fit. I'd really recommend at least putting 20 in Cyclone Armor, though, because you have to unshift to cast Hurricane. It's really annoying if you have to do it every 20 seconds. Pumping Cyclone increases the Hurricane duration, which is nice.
Same basic equipment, except place some more emphasis on +skills. Even fully synergized, Hurricane really isn't going to deal noticeable damage without a lot of +skills. Hurricane Kodiaks will be pretty sturdy, so feel free to make some sacrifices in terms of security to fit them on. If you use the Windhammer, youâll have a 33% chance to trigger a ~470 damage Twister on each hit (which looks really cool, but isnât enough to push Windhammer up the weapon charts). I believe Hurricane is prebuffable (although don't hold me to it), which makes the Earth Shifter a fantastic switch weapon. Strategy suggestions Your secondary damage is going to be pretty paltry, but thatâs not the big selling point of this build. The big selling point is the mini-Holy Freeze effect and the 1,000+ point Cyclone Armor. Make sure to keep them on at all times.
Summoner KodiakA Kodiak who summons. I know, it should be criminal the way I keep fooling you guys with these crazy names, right?
Because itâs cool, safe, you have the points to spare, and summoning is one of the few things you can do in Bear form.
1 point in Raven, 1 point in Oak Sage, 1 point in Spirit Wolves, 20 points in Dire Wolves, 20 points in Grizzly. With your additional points, either boost Lycanthropy, Werebear, Shockwave, Hunger, Poison Creeper, Spirit Wolves, Oak Sage, or Heart of the Wolverine. The Carrion Vine and Solar Creeper are probably a little superfluous, considering the ridiculous levels of leech youâll have, but might be handy in places stocked with Skeletons or other unleechables. Put points in them if you want- itâs not like youâll break the build. Again, personalize it. Have fun.
Actually, since your summons are really just walking distractions, there's not a lot of gear changes involved. Give some consideration to a Might Merc or perhaps a Thorns Merc (or an A1 Merc with Edge) if you want your summons to become a better source of supplemental damage. Also consider keeping some +skills gear on switch (perhaps Dual Spirits?) so you can summon your minions at higher levels.
Either keep the Grizzly up for extra damage, or keep the Dire Wolves up for extra distractions. Personally, I prefer the Wolves, but some people hate resummoning very often, and will prefer the meatier Grizzly. Oak Sage will boost your life to insane levels, or Heart of the Wolverine will go a long way towards solving any AR issues you might have. Both are good, but I prefer HoW. When youâre leeching this much, better AR = more successful hits = more leeching, which is just as good as more life in my opinion.
Pure KodiakFinally, a build that you couldnât immediately tell for sure what it was before hand! A âPureâ Kodiak specializes entirely in the Shapeshifting tree to maximize his Kodiak efficiency.
Because some people are too lazy to be bothered with lots of hotkeys. A âPureâ Kodiak will only ever worry about 4 skills. Also, they might not do a whole lot, but they're definitely the best at what they do.
20 points in Lycanthropy, 20 points in Werebear, 20 points in Maul, 20 points in Hunger, 20 points in Shockwave, 1 point in Werewolf/Feral Rage/Fireclaws (prereqs).
Just go with standard Kodiak equipment. +Shapeshifting skills donât really boost your efficiency enough to bother with.
Keep your Maul charged up at all times. Once the green ball is full, switch to Hunger and let âem have it. Keep Shockwave on your left mouse-button as a great emergency skill.
Other suggestions for spare skill pointsThese are all ideas that you can use with one of the above builds (by saving a few extra skill points), or you can just eschew the above builds altogether and slap a couple of these ideas together. Be creative, as I said, you have a TON of flexibility here (up to 88 unspent points at clvl 85, up to 102 unspent points at clvl 99). You could build 20 Kodiaks and not have any of them turn out the same.
Idea #2: Grab a spirit. Idea #3: Make a friend. Idea #4: Donât forget the âweakerâ summons! Idea #5: Beef up your Kodiak some. AcknowledgementsA thousand thanks to The Dragoon. Without his wereform attack speed calculator, this build would never have been born. A thousand more to Heather, whose Shadow Knight guide I blatantly copied in order to learn wiki formatting.
CreditsSSoG, April 2006. Additional suggestions and tips were offered by various posters in this thread in the Druid Forum, from April to June, 2006
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