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	<id>https://amazonbasin.typeguru.nl/index.php?action=history&amp;feed=atom&amp;title=Witch_Doctor</id>
	<title>Witch Doctor - Revision history</title>
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	<updated>2026-06-06T22:49:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://amazonbasin.typeguru.nl/index.php?title=Witch_Doctor&amp;diff=4949&amp;oldid=prev</id>
		<title>imported&gt;Onderduiker: Removed defunct Lore link, other minor changes</title>
		<link rel="alternate" type="text/html" href="https://amazonbasin.typeguru.nl/index.php?title=Witch_Doctor&amp;diff=4949&amp;oldid=prev"/>
		<updated>2012-09-17T00:35:15Z</updated>

		<summary type="html">&lt;p&gt;Removed defunct Lore link, other minor changes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Diablo III nav|WD=}}&lt;br /&gt;
{{Intro}}&lt;br /&gt;
The Witch Doctor is one of the first two characters confirmed to be in the game by Blizzard, and is the second character in the [http://battle.net/d3/media/videos/?view#/gameplay gameplay] video. The Witch Doctor appears to have a similar gameplay style to Diablo II&amp;#039;s [[Necromancer]], with some key differences. The Witch Doctor summons, casts spells, and can beef up the summoned pets with spells. Witch Doctors use mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://battle.net/d3/class/witch-doctor/ Witch Doctor]&lt;br /&gt;
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/9-witch-doctor/ Witch Doctor] forum for strategy discussion, and feel free to add any resulting guides here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*[http://battle.net/d3/calculator/witch-doctor Skill Calculator]&lt;br /&gt;
*{{Warn|=Information on this page is based on a level 60 character, and was last updated April 2012.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{{Skill header&lt;br /&gt;
|Resource=Mana}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Poison Dart&lt;br /&gt;
|Level=1&lt;br /&gt;
|Resource=-10&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.&lt;br /&gt;
&lt;br /&gt;
|U1=6&lt;br /&gt;
|R1=Splinters&lt;br /&gt;
|D1=Shoot 3 Poison Darts that deal 60% weapon damage as Poison each.&lt;br /&gt;
&lt;br /&gt;
|U2=13&lt;br /&gt;
|R2=Numbing Dart&lt;br /&gt;
|D2=Toxins in the Poison Dart reduce the target&amp;#039;s movement speed by 60% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
|U3=25&lt;br /&gt;
|R3=Spined Dart&lt;br /&gt;
|D3=Gain 24 Mana every time a Poison Dart hits an enemy.&lt;br /&gt;
&lt;br /&gt;
|U4=43&lt;br /&gt;
|R4=Flaming Dart&lt;br /&gt;
|D4=Ignite the dart so that it deals 160% weapon damage as Fire at once.&lt;br /&gt;
&lt;br /&gt;
|U5=52&lt;br /&gt;
|R5=Snake to the Face&lt;br /&gt;
|D5=Transform your Poison Dart into a snake that has a 25% chance to Stun the enemy for 2 seconds.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Corpse Spiders&lt;br /&gt;
|Level=3&lt;br /&gt;
|Resource=-5&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Throw a jar with 4 spiders that attack nearby enemies for 16% weapon damage as Physical before dying.&lt;br /&gt;
&lt;br /&gt;
|U1=9&lt;br /&gt;
|R1=Leaping Spiders&lt;br /&gt;
|D1=Summon jumping spiders that leap up to 25 yards to reach their target and attack for 19% weapon damage as Physical.&lt;br /&gt;
&lt;br /&gt;
|U2=18&lt;br /&gt;
|R2=Spider Queen&lt;br /&gt;
|D2=You may only have one spider queen summoned at a time.&lt;br /&gt;
&lt;br /&gt;
|U3=33&lt;br /&gt;
|R3=Widowmakers&lt;br /&gt;
|D3=Summon widowmaker spiders that return 3 Mana to you per hit.&lt;br /&gt;
&lt;br /&gt;
|U4=45&lt;br /&gt;
|R4=Medusa Spiders&lt;br /&gt;
|D4=Summon paralyzing spiders that have a 25% chance to Slow enemies&amp;#039; movement by 60% with every attack.&lt;br /&gt;
&lt;br /&gt;
|U5=55&lt;br /&gt;
|R5=Blazing Spiders&lt;br /&gt;
|D5=Summon fire spiders that deal 21% weapon damage as Fire.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Plague of Toads&lt;br /&gt;
|Level=11&lt;br /&gt;
|Resource=-34&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
|U1=17&lt;br /&gt;
|R1=Explosive Toads&lt;br /&gt;
|D1=Mutate to fire bullfrogs that explode for 169% weapon damage as Fire.&lt;br /&gt;
&lt;br /&gt;
|U2=24&lt;br /&gt;
|R2=Toad of Hugeness&lt;br /&gt;
|D2=Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. Adds a 5 second cooldown to Plague of Toads.&lt;br /&gt;
&lt;br /&gt;
|U3=35&lt;br /&gt;
|R3=Rain of Toads&lt;br /&gt;
|D3=Cause toads to rain from the sky that deal 130% weapon damage as Poison to enemies in the area over 2 seconds.&lt;br /&gt;
&lt;br /&gt;
|U4=51&lt;br /&gt;
|R4=Addling Toads&lt;br /&gt;
|D4=Mutate to yellow frogs that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds.&lt;br /&gt;
&lt;br /&gt;
|U5=54&lt;br /&gt;
|R5=Toad Affinity&lt;br /&gt;
|D5=Removes the Mana cost of Plague Toads.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Firebomb&lt;br /&gt;
|Level=21&lt;br /&gt;
|Resource=-10&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Lob an explosive skull that deals 85% weapon damage as Fire to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
|U1=28&lt;br /&gt;
|R1=Flash Fire&lt;br /&gt;
|D1=Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional targets. Damage is reduced by 15% per bounce.&lt;br /&gt;
&lt;br /&gt;
|U2=31&lt;br /&gt;
|R2=Roll the Bones&lt;br /&gt;
|D2=Allows the skull to bounce up to 2 times.&lt;br /&gt;
&lt;br /&gt;
|U3=38&lt;br /&gt;
|R3=Fire Pit&lt;br /&gt;
|D3=The explosion creates a pool of fire that deals 8% weapon damage per second as Fire for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U4=47&lt;br /&gt;
|R4=Pyrogeist&lt;br /&gt;
|D4=Create a column of flame that spews fire at the closest enemy for 140% weapon damage as Fire over 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U5=60&lt;br /&gt;
|R5=Ghost Bomb&lt;br /&gt;
|D5=In addition to the base explosion, the skull creates a larger blast that deals an additional 20% weapon damage as Fire to all enemies within 28 yards.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{{Skill header&lt;br /&gt;
|Resource=Mana}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Grasp of the Dead&lt;br /&gt;
|Level=2&lt;br /&gt;
|Resource=-122&lt;br /&gt;
|Cooldown=8 s&lt;br /&gt;
|SD=Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 20% weapon damage as Physical for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
|U1=7&lt;br /&gt;
|R1=Groping Eels&lt;br /&gt;
|D1=Increases the damage done to 26% weapon damage as Physical.&lt;br /&gt;
&lt;br /&gt;
|U2=15&lt;br /&gt;
|R2=Unbreakable Grasp&lt;br /&gt;
|D2=Increases the Slow amount to 80%.&lt;br /&gt;
&lt;br /&gt;
|U3=25&lt;br /&gt;
|R3=Rain of Corpses&lt;br /&gt;
|D3=Corpses fall from the sky, dealing 76% weapon damage as Physical to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
|U4=28&lt;br /&gt;
|R4=Desperate Grasp&lt;br /&gt;
|D4=Reduces the cooldown of Grasp of the Dead to 6 seconds.&lt;br /&gt;
&lt;br /&gt;
|U5=53&lt;br /&gt;
|R5=Death Is Life&lt;br /&gt;
|D5=Enemies who die while in the area of Grasp of the Dead have a 5% chance to produce a health globe.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Firebats&lt;br /&gt;
|Level=5&lt;br /&gt;
|Resource=-122&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Call forth a swarm of fiery bats to burn enemies in front of you for 150% weapon damage as Fire.&lt;br /&gt;
&lt;br /&gt;
|U1=11&lt;br /&gt;
|R1=Dire Bats&lt;br /&gt;
|D1=Summon fewer but larger bats that travel up to 40 yards and hit for 220% weapon damage as Fire.&lt;br /&gt;
&lt;br /&gt;
|U2=19&lt;br /&gt;
|R2=Vampire Bats&lt;br /&gt;
|D2=Gain 2.5% of damage done by the bats as Life.&lt;br /&gt;
&lt;br /&gt;
|U3=29&lt;br /&gt;
|R3=Plague Bats&lt;br /&gt;
|D3=Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 225% weapon damage as Poison.&lt;br /&gt;
&lt;br /&gt;
|U4=45&lt;br /&gt;
|R4=Hungry Bats&lt;br /&gt;
|D4=Rapidly summon bats that seek out nearby enemies and engulf them in flames for 280% weapon damage per second as Fire.&lt;br /&gt;
&lt;br /&gt;
|U5=56&lt;br /&gt;
|R5=Cloud of Bats&lt;br /&gt;
|D5=Call forth a swirl of bats that damage nearby enemies for 195% weapon damage as Fire. The damage of the bats increases by 10% every second, up to a maximum of 50%.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Haunt&lt;br /&gt;
|Level=12&lt;br /&gt;
|Resource=-98&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 15 seconds. If the target dies, the spirit will haunt another nearby enemy.&lt;br /&gt;
&lt;br /&gt;
|U1=18&lt;br /&gt;
|R1=Consuming Spirit&lt;br /&gt;
|D1=The spirit returns 155 Life per second.&lt;br /&gt;
&lt;br /&gt;
|U2=23&lt;br /&gt;
|R2=Resentful Spirit&lt;br /&gt;
|D2=Summon a vengeful spirit that does 0% weapon damage as Arcane over 0 seconds.&lt;br /&gt;
&lt;br /&gt;
|U3=35&lt;br /&gt;
|R3=Lingering Spirit&lt;br /&gt;
|D3=If there are no targets left, the spirit will linger for up to 10 seconds looking for new enemies.&lt;br /&gt;
&lt;br /&gt;
|U4=48&lt;br /&gt;
|R4=Grasping Spirit&lt;br /&gt;
|D4=Slow the movement of haunted targets by 30%.&lt;br /&gt;
&lt;br /&gt;
|U5=57&lt;br /&gt;
|R5=Draining Spirit&lt;br /&gt;
|D5=The spirit returns 8.2 Mana per second.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Locust Swarm&lt;br /&gt;
|Level=21&lt;br /&gt;
|Resource=-392&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Unleash a plague of locusts that swarms enemies, dealing 320% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.&lt;br /&gt;
&lt;br /&gt;
|U1=27&lt;br /&gt;
|R1=Pestilence&lt;br /&gt;
|D1=Locust Swarm has a 100% chance to jump to two additional targets instead of one.&lt;br /&gt;
&lt;br /&gt;
|U2=33&lt;br /&gt;
|R2=Devouring Swarm&lt;br /&gt;
|D2=Gain 37 Mana for every enemy affected by the swarm.&lt;br /&gt;
&lt;br /&gt;
|U3=37&lt;br /&gt;
|R3=Cloud of Insects&lt;br /&gt;
|D3=Increases the duration of the swarm to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
|U4=42&lt;br /&gt;
|R4=Diseased Swarm&lt;br /&gt;
|D4=Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 25% weapon damage as Poison. This cloud of locusts lingers for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U5=59&lt;br /&gt;
|R5=Searing Locusts&lt;br /&gt;
|D5=Engulf the target with burning locusts that deal 416% weapon damage as Fire over 8 seconds.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
{{Skill header&lt;br /&gt;
|Resource=Mana}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Summon Zombie Dogs&lt;br /&gt;
|Level=4&lt;br /&gt;
|Resource=-49&lt;br /&gt;
|Cooldown=60 s&lt;br /&gt;
|SD=Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.&lt;br /&gt;
&lt;br /&gt;
|U1=12&lt;br /&gt;
|R1=Rabid Dogs&lt;br /&gt;
|D1=Your Zombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U2=19&lt;br /&gt;
|R2=Final Gift&lt;br /&gt;
|D2=Your Zombie Dogs have a 15% chance to leave behind a health globe when they die.&lt;br /&gt;
&lt;br /&gt;
|U3=28&lt;br /&gt;
|R3=Life Link&lt;br /&gt;
|D3=Your Zombie Dogs absorb 10% of all damage done to you.&lt;br /&gt;
&lt;br /&gt;
|U4=40&lt;br /&gt;
|R4=Burning Dogs&lt;br /&gt;
|D4=Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire.&lt;br /&gt;
&lt;br /&gt;
|U5=54&lt;br /&gt;
|R5=Leeching Beasts&lt;br /&gt;
|D5=Your Zombie Dogs gain 50% of damage they deal as Life, half of which heals you.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Horrify&lt;br /&gt;
|Level=8&lt;br /&gt;
|Resource=-37&lt;br /&gt;
|Cooldown=20 s&lt;br /&gt;
|SD=Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.&lt;br /&gt;
&lt;br /&gt;
|U1=14&lt;br /&gt;
|R1=Phobia&lt;br /&gt;
|D1=Increases the duration horrified enemies run in Fear to 6 seconds.&lt;br /&gt;
&lt;br /&gt;
|U2=21&lt;br /&gt;
|R2=Stalker&lt;br /&gt;
|D2=Increases movement speed by 20% for 4 seconds after casting Horrify.&lt;br /&gt;
&lt;br /&gt;
|U3=34&lt;br /&gt;
|R3=Face of Death&lt;br /&gt;
|D3=Increases the radius of Horrify to 24 yards.&lt;br /&gt;
&lt;br /&gt;
|U4=44&lt;br /&gt;
|R4=Frightening Aspect&lt;br /&gt;
|D4=Gain 100% additional Armor for 8 seconds after casting Horrify.&lt;br /&gt;
&lt;br /&gt;
|U5=56&lt;br /&gt;
|R5=Ruthless Terror&lt;br /&gt;
|D5=Gain 27 Mana for every horrified enemy.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Spirit Walk&lt;br /&gt;
|Level=16&lt;br /&gt;
|Resource=-49&lt;br /&gt;
|Cooldown=15 s&lt;br /&gt;
|SD=Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.&lt;br /&gt;
Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum Life in damage.&lt;br /&gt;
&lt;br /&gt;
|U1=23&lt;br /&gt;
|R1=Jaunt&lt;br /&gt;
|D1=Increases the duration of Spirit Walk to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U2=29&lt;br /&gt;
|R2=Honored Guest&lt;br /&gt;
|D2=Gain 15% of your maximum Mana every second while Spirit Walk is active.&lt;br /&gt;
&lt;br /&gt;
|U3=38&lt;br /&gt;
|R3=Umbral Shock&lt;br /&gt;
|D3=When Spirit Walk ends, your physical body erupts for 85% weapon damage as Fire to all enemies within 10 yards.&lt;br /&gt;
&lt;br /&gt;
|U4=47&lt;br /&gt;
|R4=Severance&lt;br /&gt;
|D4=Damage enemies you walk through in spirit form for 100% weapon damage as Physical.&lt;br /&gt;
&lt;br /&gt;
|U5=53&lt;br /&gt;
|R5=Healing Journey&lt;br /&gt;
|D5=Gain 7% of your maximum Life every second while Spirit Walk is active.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Hex&lt;br /&gt;
|Level=22&lt;br /&gt;
|Resource=-49&lt;br /&gt;
|Cooldown=10 s&lt;br /&gt;
|SD=Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.&lt;br /&gt;
&lt;br /&gt;
|U1=26&lt;br /&gt;
|R1=Hedge Magic&lt;br /&gt;
|D1=The Fetish Shaman will periodically heal allies for 1861 Life.&lt;br /&gt;
&lt;br /&gt;
|U2=31&lt;br /&gt;
|R2=Jinx&lt;br /&gt;
|D2=Hexed targets take 20% additional damage.&lt;br /&gt;
&lt;br /&gt;
|U3=36&lt;br /&gt;
|R3=Angry Chicken&lt;br /&gt;
|D3=Transform into an angry chicken for up to 5 seconds that can explode for 215% weapon damage as Physical to all enemies within 12 yards.&lt;br /&gt;
&lt;br /&gt;
|U4=43&lt;br /&gt;
|R4=Painful Transformation&lt;br /&gt;
|D4=Hex causes the target to Bleed for 12% weapon damage as Physical.&lt;br /&gt;
&lt;br /&gt;
|U5=58&lt;br /&gt;
|R5=Unstable Form&lt;br /&gt;
|D5=Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terror===&lt;br /&gt;
{{Skill header&lt;br /&gt;
|Resource=Mana}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Soul Harvest&lt;br /&gt;
|Level=9&lt;br /&gt;
|Resource=-59&lt;br /&gt;
|Cooldown=15 s&lt;br /&gt;
|SD=Feed on the life force of up to 5 enemies within 16 yards. Gain 130 intelligence for each affected enemy. This effect lasts 30 seconds.&lt;br /&gt;
&lt;br /&gt;
|U1=15&lt;br /&gt;
|R1=Swallow Your Soul&lt;br /&gt;
|D1=Gain 39 Mana for every enemy harvested.&lt;br /&gt;
&lt;br /&gt;
|U2=21&lt;br /&gt;
|R2=Siphon&lt;br /&gt;
|D2=Gain 2171 Life for every enemy harvested.&lt;br /&gt;
&lt;br /&gt;
|U3=32&lt;br /&gt;
|R3=Languish&lt;br /&gt;
|D3=Reduces the movement speed of harvested enemies by 60% for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U4=39&lt;br /&gt;
|R4=Soul to Waste&lt;br /&gt;
|D4=Increase the duration of Soul Harvest&amp;#039;s effect to 60 seconds.&lt;br /&gt;
&lt;br /&gt;
|U5=49&lt;br /&gt;
|R5=Vengeful Spirit&lt;br /&gt;
|D5=Harvested enemies also take 70% weapon damage as Physical.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Sacrifice&lt;br /&gt;
|Level=13&lt;br /&gt;
|Resource=None&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Banish your Zombie Dogs and cause them to explode, each dealing 200% of your weapon damage as Physical to all enemies within 12 yards.&lt;br /&gt;
&lt;br /&gt;
|U1=18&lt;br /&gt;
|R1=Black Blood&lt;br /&gt;
|D1=Ichor erupts from the corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds.&lt;br /&gt;
&lt;br /&gt;
|U2=24&lt;br /&gt;
|R2=Next of Kin&lt;br /&gt;
|D2=Each Zombie Dog you sacrifice has a 35% chance to resurrect as a new Zombie Dog.&lt;br /&gt;
&lt;br /&gt;
|U3=36&lt;br /&gt;
|R3=Pride&lt;br /&gt;
|D3=Regain 294 Mana for each Zombie Dog you sacrifice.&lt;br /&gt;
&lt;br /&gt;
|U4=41&lt;br /&gt;
|R4=For the Master&lt;br /&gt;
|D4=Gain 6202 Life for each Zombie Dog you sacrifice.&lt;br /&gt;
&lt;br /&gt;
|U5=51&lt;br /&gt;
|R5=Provoke the Pack&lt;br /&gt;
|D5=Each sacrificed Zombie Dog increases your damage by 5% for 30 seconds.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Mass Confusion&lt;br /&gt;
|Level=22&lt;br /&gt;
|Resource=-74&lt;br /&gt;
|Cooldown=60 s&lt;br /&gt;
|SD=Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds.&lt;br /&gt;
&lt;br /&gt;
|U1=26&lt;br /&gt;
|R1=Unstable Realm&lt;br /&gt;
|D1=Reduces the cooldown of Mass Confusion to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
|U2=34&lt;br /&gt;
|R2=Devolution&lt;br /&gt;
|D2=Enemies killed while Confused have a 50% chance of spawning a Zombie Dog.&lt;br /&gt;
&lt;br /&gt;
|U3=43&lt;br /&gt;
|R3=Mass Hysteria&lt;br /&gt;
|D3=Up to 6 enemies who aren&amp;#039;t Confused are Stunned for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U4=46&lt;br /&gt;
|R4=Paranoia&lt;br /&gt;
|D4=All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds.&lt;br /&gt;
&lt;br /&gt;
|U5=54&lt;br /&gt;
|R5=Mass Hallucination&lt;br /&gt;
|D5=Amid the confusion, a giant spirit rampages through enemies, dealing 22% weapon damage per second as Physical to enemies it passes through.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Decay===&lt;br /&gt;
{{Skill header&lt;br /&gt;
|Resource=Mana}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Zombie Charger&lt;br /&gt;
|Level=14&lt;br /&gt;
|Resource=-140&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Call forth a reckless, suicidal zombie that deals 205% weapon damage as Poison to all enemies in its path before decomposing.&lt;br /&gt;
&lt;br /&gt;
|U1=21&lt;br /&gt;
|R1=Leprous Zombie&lt;br /&gt;
|D1=The Zombie Charger leaves behind a cloud of noxious vapors that deals 25% weapon damage as Poison to enemies caught in it.&lt;br /&gt;
&lt;br /&gt;
|U2=27&lt;br /&gt;
|R2=Undeath&lt;br /&gt;
|D2=If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 205% weapon damage as Poison. This effect can repeat up to 2 times.&lt;br /&gt;
&lt;br /&gt;
|U3=33&lt;br /&gt;
|R3=Wave of Zombies&lt;br /&gt;
|D3=Summon 3 Zombie Chargers that each deal 72% weapon damage as Poison.&lt;br /&gt;
&lt;br /&gt;
|U4=42&lt;br /&gt;
|R4=Explosive Beast&lt;br /&gt;
|D4=Summon an explosive Zombie Dog that streaks toward your target before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards.&lt;br /&gt;
&lt;br /&gt;
|U5=54&lt;br /&gt;
|R5=Zombie Bears&lt;br /&gt;
|D5=Summon zombie bears that stampede towards your target. Each bear deals 236% weapon damage as Poison to enemies in the area.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Spirit Barrage&lt;br /&gt;
|Level=17&lt;br /&gt;
|Resource=-108&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Bombard a target with a spirit blast that deals 190% weapon damage as Physical.&lt;br /&gt;
&lt;br /&gt;
|U1=23&lt;br /&gt;
|R1=The Spirit Is Willing&lt;br /&gt;
|D1=Gain 44 Mana every time Spirit Barrage hits.&lt;br /&gt;
&lt;br /&gt;
|U2=32&lt;br /&gt;
|R2=Well of Souls&lt;br /&gt;
|D2=An additional 3 spirits seek out other targets and deal 30% weapon damage as Physical.&lt;br /&gt;
&lt;br /&gt;
|U3=37&lt;br /&gt;
|R3=Phantasm&lt;br /&gt;
|D3=Summon a spectre for 5 seconds that deals 45% weapon damage as Physical to all enemies within 10 yards.&lt;br /&gt;
&lt;br /&gt;
|U4=44&lt;br /&gt;
|R4=Phlebotomize&lt;br /&gt;
|D4=Regain 3% of damage dealt with Spirit Barrage as Life.&lt;br /&gt;
&lt;br /&gt;
|U5=59&lt;br /&gt;
|R5=Manitou&lt;br /&gt;
|D5=Summon a spectre for 20 seconds that hovers over you, unleashing spirit bolts at nearby enemies for 28% weapon damage as Physical.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Acid Cloud&lt;br /&gt;
|Level=22&lt;br /&gt;
|Resource=-172&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Cause acid to rain down, dealing an initial 100% weapon damage as Poison, followed by 75% weapon damage as Poison over 3 seconds to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
|U1=26&lt;br /&gt;
|R1=Acid Rain&lt;br /&gt;
|D1=Increases the initial area of effect of Acid Cloud to 24 yards.&lt;br /&gt;
&lt;br /&gt;
|U2=30&lt;br /&gt;
|R2=Lob Blob Bomb&lt;br /&gt;
|D2=The acid on the ground forms into a slime that irradiates nearby enemies for 25% weapon damage as Poison. The slime dissipates after 5 seconds.&lt;br /&gt;
&lt;br /&gt;
|U3=39&lt;br /&gt;
|R3=Slow Burn&lt;br /&gt;
|D3=Increases the duration of the acid pools left behind to 6 seconds.&lt;br /&gt;
&lt;br /&gt;
|U4=46&lt;br /&gt;
|R4=Kiss of Death&lt;br /&gt;
|D4=Spit a cloud of acid that inflicts 110% weapon damage as Poison, followed by 82% weapon damage as Poison to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
|U5=55&lt;br /&gt;
|R5=Corpse Bomb&lt;br /&gt;
|D5=Raise a corpse from the ground that explodes for 200% weapon damage as Poison to enemies in the area.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Wall of Zombies&lt;br /&gt;
|Level=28&lt;br /&gt;
|Resource=-103&lt;br /&gt;
|Cooldown=25 s&lt;br /&gt;
|SD=Raise a line of zombies from the ground that attacks nearby enemies for 80% weapon damage as Physical for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
|U1=32&lt;br /&gt;
|R1=Barricade&lt;br /&gt;
|D1=Increases the width of the Wall of Zombies. The zombies will attack for 80% weapon damage as Physical.&lt;br /&gt;
&lt;br /&gt;
|U2=35&lt;br /&gt;
|R2=Unrelenting Grip&lt;br /&gt;
|D2=Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
|U3=41&lt;br /&gt;
|R3=Creepers&lt;br /&gt;
|D3=Up to 3 zombies will emerge from the ground and attack nearby enemies for 25% of your weapon damage as Physical per attack.&lt;br /&gt;
&lt;br /&gt;
|U4=49&lt;br /&gt;
|R4=Pile On&lt;br /&gt;
|D4=Summon a tower of zombies that falls over, dealing 765% weapon damage as Physical to any enemies it hits and knocks them back.&lt;br /&gt;
&lt;br /&gt;
|U5=60&lt;br /&gt;
|R5=Dead Rush&lt;br /&gt;
|D5=Zombies crawl out of the ground and run in all directions, dealing 445% weapon damage as Physical to nearby enemies.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Voodoo===&lt;br /&gt;
{{Skill header&lt;br /&gt;
|Resource=Mana}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Gargantuan&lt;br /&gt;
|Level=19&lt;br /&gt;
|Resource=-147&lt;br /&gt;
|Cooldown=60 s&lt;br /&gt;
|SD=Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical.&lt;br /&gt;
&lt;br /&gt;
|U1=22&lt;br /&gt;
|R1=Humongoid&lt;br /&gt;
|D1=The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 32% of your weapon damage as Physical.&lt;br /&gt;
&lt;br /&gt;
|U2=29&lt;br /&gt;
|R2=Restless Giant&lt;br /&gt;
|D2=20% movement speed, 35% attack speed, 200% Physical damage&lt;br /&gt;
&lt;br /&gt;
|U3=39&lt;br /&gt;
|R3=Wrathful Protector&lt;br /&gt;
|D3=Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan&amp;#039;s fists burn with fire, dealing an additional 55% of your weapon damage as Fire and knocking enemies back.&lt;br /&gt;
&lt;br /&gt;
|U4=48&lt;br /&gt;
|R4=Big Stinker&lt;br /&gt;
|D4=The Gargantuan is surrounded by a poison cloud that deals 15% weapon damage as Poison per second to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
|U5=56&lt;br /&gt;
|R5=Bruiser&lt;br /&gt;
|D5=The Gargantuan gains the ability to periodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Big Bad Voodoo&lt;br /&gt;
|Level=25&lt;br /&gt;
|Resource=None&lt;br /&gt;
|Cooldown=120 s&lt;br /&gt;
|SD=Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
|U1=31&lt;br /&gt;
|R1=Jungle Drums&lt;br /&gt;
|D1=Increases the duration of the ritual to 30 seconds.&lt;br /&gt;
&lt;br /&gt;
|U2=37&lt;br /&gt;
|R2=Rain Dance&lt;br /&gt;
|D2=The ritual restores 122 Mana per second while standing in the ritual area.&lt;br /&gt;
&lt;br /&gt;
|U3=44&lt;br /&gt;
|R3=Slam Dance&lt;br /&gt;
|D3=The Fetish increases the damage of all nearby allies by 30%.&lt;br /&gt;
&lt;br /&gt;
|U4=50&lt;br /&gt;
|R4=Ghost Trance&lt;br /&gt;
|D4=The ritual heals all nearby allies for 5% of their maximum Life per second.&lt;br /&gt;
&lt;br /&gt;
|U5=58&lt;br /&gt;
|R5=Boogie Man&lt;br /&gt;
|D5=Enemies who die in the ritual area have a 50% chance to resurrect as a Zombie Dog.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Fetish Army&lt;br /&gt;
|Level=30&lt;br /&gt;
|Resource=None&lt;br /&gt;
|Cooldown=120 s&lt;br /&gt;
|SD=Summon an army of dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical.&lt;br /&gt;
&lt;br /&gt;
|U1=34&lt;br /&gt;
|R1=Fetish Ambush&lt;br /&gt;
|D1=Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned.&lt;br /&gt;
&lt;br /&gt;
|U2=40&lt;br /&gt;
|R2=Devoted Following&lt;br /&gt;
|D2=Decreases the cooldown of Fetish Army to 90 seconds.&lt;br /&gt;
&lt;br /&gt;
|U3=46&lt;br /&gt;
|R3=Legion of Daggers&lt;br /&gt;
|D3=Increases number of dagger-wielding Fetishes summoned by 3.&lt;br /&gt;
&lt;br /&gt;
|U4=52&lt;br /&gt;
|R4=Tiki Torchers&lt;br /&gt;
|D4=Summon an additional 2 Fetish casters who breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire.&lt;br /&gt;
&lt;br /&gt;
|U5=60&lt;br /&gt;
|R5=Head Hunters&lt;br /&gt;
|D5=Summon an additional 2 Hunter Fetishes that shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
{{Text table}} width=100%&lt;br /&gt;
|-valign=top align=center&lt;br /&gt;
!width=139 align=left|Skill&lt;br /&gt;
!width=43|Unlock&amp;lt;br&amp;gt;Level&lt;br /&gt;
!align=left|Description&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Circle of Life&lt;br /&gt;
|align=center| 10&lt;br /&gt;
|Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Jungle Fortitude&lt;br /&gt;
|align=center| 10&lt;br /&gt;
|Reduces all damage taken by you and your pets by 20%.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Spiritual Attunement&lt;br /&gt;
|align=center| 13&lt;br /&gt;
|Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Gruesome Feast&lt;br /&gt;
|align=center| 16&lt;br /&gt;
|Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Bad Medicine&lt;br /&gt;
|align=center| 20&lt;br /&gt;
|Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Blood Ritual&lt;br /&gt;
|align=center| 20&lt;br /&gt;
|15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Zombie Handler&lt;br /&gt;
|align=center| 24&lt;br /&gt;
|You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogss and Gargantuan is increased by 20%.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Pierce the Veil&lt;br /&gt;
|align=center| 27&lt;br /&gt;
|All of your damage is increased by 20%, but your Mana costs are increased by 30%.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Fetish Sycophants&lt;br /&gt;
|align=center| 30&lt;br /&gt;
|Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.&lt;br /&gt;
Physical realm spells are: Poison Dart, Plague of Toads, Zombie Charger, Corpse Spiders, Firebats, Firebomb, Locust Swarm, Acid Cloud, Wall of Zombies&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Spirit Vessel&lt;br /&gt;
|align=center| 30&lt;br /&gt;
|Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Rush of Essence&lt;br /&gt;
|align=center| 36&lt;br /&gt;
|Spirit spells return 30% of their Mana cost over 10 seconds.&lt;br /&gt;
Spirit spells are: Haunt, Horrify, Mass Confusion, Soul Harvest, Spirit Barrage, Spirit Walk&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Vision Quest&lt;br /&gt;
|align=center| 40&lt;br /&gt;
|Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Fierce Loyalty&lt;br /&gt;
|align=center| 45&lt;br /&gt;
|All your pets get 100% of the benefit of your Thorns and Life regeneration items.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Grave Injustice&lt;br /&gt;
|align=center| 50&lt;br /&gt;
|Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Tribal Rites&lt;br /&gt;
|align=center| 55&lt;br /&gt;
|The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Onderduiker</name></author>
	</entry>
</feed>