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		<title>imported&gt;Onderduiker: /* Shadow Talents (22 points) */</title>
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		<updated>2012-02-15T04:07:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Shadow Talents (22 points)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Focus of the Tri Spec build is to obtain four key Talents while picking up a few of the most useful Holy Tree Talents.  The four Key Talents are &lt;br /&gt;
Inner Focus from the Discipline tree and Mind Flay, Vampiric Embrace and Silence from the Shadow Tree.  Vampiric Embrace is optional in this build as it could be swapped with a 4th point of Spiritual Healing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Discipline Talents (21 points) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unbreakable Will - 5/5 points&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Increases your chance to resist Stun, Fear, and Silence effects by 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;This is used just to get up the tree.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Power Word: Shield - 3/3 points&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Reduces the duration of your Power Word: Shield&amp;#039;s Weakened Soul effect by 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;This allows the Priest to recast PW:S every 15 seconds.  This Talent helps greatly when soloing.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Power Word: Fortitude - 2/2 points&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Increases the effect of your Power Word: Fortitude spell by 30%.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;More health.  Health is good.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mental Agility - 5/5 points&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Reduces the mana cost of your instant cast spells by 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Decreased costs for PW:S, PW:F, Renew, Mind Flay, Silence, etc.  More mana efficiency allows more heals and less downtime. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mental Strength - 5/5 points&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Increases your maximum Mana by 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;More Mana.  With 7000 mana from base+equipment this adds a bit more than 9 Int worth of Mana per Talent point.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inner Focus - 1/1 point&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;A free spell every 5 minutes.  Can cast even when out of Mana.  Good stuff. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Holy Talents (8 points) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Renew - 5/5 points&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Increases the amount healed by your Renew spell by 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;More efficient Renews.  This mitigates incoming damage to allow you to get off larger heals.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spiritual Healing - 3/5 points&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Increases the amount healed by your healing spells by 6%.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;More healing.  Healing is what Priests do.  Could add another point here is you give up Vampiric Embrace.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shadow Talents (22 points) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blackout - 5/5 points&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;10% stuns from shadow spells can be useful.  Gets you up the tree.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spirit Tap - 5/5 points&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target. For the duration, your Mana may regenerate at a 50% rate while casting. Lasts 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Some improved Mana regen when you occasionally get a kill.  Could be swapped with a few points of Shadow Reach or Improved Mind Blast.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Shadow Word: Pain - 2/2 points&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Increases the duration of your Shadow Word: Pain spell by 6 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;More damage from a single cast of SW:P.  Increases Mana efficiency of a staple damage spell.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadow Focus - 3/5 points&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Reduces your target&amp;#039;s chance to resist your Shadow spells by 6%.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;This helps to land spells on equal to higher level PCs/NPCs.  Some research indicates that two points can reduce resists on equal level targets to almost zero.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mind Flay - 1/1 point&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Assault the target&amp;#039;s mind with Shadow energy, causing 75 damage over 3 seconds and slowing the target to 50% of their movement speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Mana efficient damge plus snare.  What&amp;#039;s not to like?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Psychic Scream - 2/2 points&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Reduces the cooldown of your Psychic Scream ability by 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Allows you to fear more often.  This helps in PvP, surviving multi-pulls, and in certain tactical situations in a group.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Fade - 2/2 points&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Increases the duration of your Fade ability by 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Allows Fade to be active 20 seconds out of 30.  This gives the Tank more time to peel [[aggro]] off of you.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vampiric Embrace - 1/1 point&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow damage you deal for 1 minute.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;This is really an optional component of this build.  It converts 20% of shadow damage you cause into healing for the whole group.  &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Silence - 1/1 point&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Silence the target, preventing them from casting spells for 5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;A key Talent in this build.  It allows you to interrupt a caster.  Most mobs will charge when unable to cast so it is very useful as a pulling mechanism.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Warcraft]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Onderduiker</name></author>
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