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	<title>Talissa skill guide 2 - Revision history</title>
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	<updated>2026-06-06T21:39:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>imported&gt;Onderduiker at 22:42, 18 May 2011</title>
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		<updated>2011-05-18T22:42:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;P STYLE=&amp;quot;margin-bottom: 0cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;DIV ID=&amp;quot;ipbwrapper&amp;quot; DIR=&amp;quot;LTR&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;TABLE CELLPADDING=2 CELLSPACING=1&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=100% VALIGN=TOP&amp;gt;&lt;br /&gt;
				&amp;lt;DIV ID=&amp;quot;post-11400&amp;quot; DIR=&amp;quot;LTR&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;Revision : 1.05&amp;lt;BR&amp;gt;Date :&lt;br /&gt;
					28-09-2007 23h40&amp;lt;BR&amp;gt;Created by : Talissa&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;General Note on Power&lt;br /&gt;
					costs. All power costs were taken at lvl 1. So this means that&lt;br /&gt;
					by the time you get them they WILL be more expensive. The value&lt;br /&gt;
					given here is to give you an estimate of what it would cost were&lt;br /&gt;
					you to find that skill on an item at lvl 1.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Mind&lt;br /&gt;
					Power skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; This group covers your utility spells, healing, getting&lt;br /&gt;
					more power , elemental defense, etc. Like usual, some will like&lt;br /&gt;
					it some won&amp;#039;t. I personnaly make great use of certain skills in&lt;br /&gt;
					combination with each other. Afterlife goes great with&lt;br /&gt;
					Bloodlink, which is currently in no category as of writing this&lt;br /&gt;
					guide. In the middle of combat it is very easy to heal your&lt;br /&gt;
					minion and then replenish your health with this skill, as your&lt;br /&gt;
					various pets will quickly generate corpses. Do mind the fire&lt;br /&gt;
					imps, as they will burn the corpses and leave nothing for&lt;br /&gt;
					afterlife more often then not.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Afterlife :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Draining the remnants of&lt;br /&gt;
					life energy from nearby corpses reinvigorates the Cabalist. Each&lt;br /&gt;
					drained corpse heals 17 health.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					35.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Rate&lt;br /&gt;
					of use: Every 20.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; As mentioned&lt;br /&gt;
					previously, this makes a very strong combo with Bloodlink and&lt;br /&gt;
					Blood Surge, as it either keeps your minion alive or replenishes&lt;br /&gt;
					your mana pool. Invest at least 2 points early on if you wish to&lt;br /&gt;
					take the linked skills in this line, you have until lvl 10 to do&lt;br /&gt;
					this.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Blood Surge :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; By channeling the dark&lt;br /&gt;
					powers through the Summoner&amp;#039;s veins, health is exchanged for&lt;br /&gt;
					arcane power. 25% Health is consumed&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 10, Afterlife: Rank&lt;br /&gt;
					2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Power increased by 100% of Health&lt;br /&gt;
					used.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is the power to replenish your&lt;br /&gt;
					mana pool. Reasons to take this skill will vary greatly&lt;br /&gt;
					depending on playstyles, but 2 major reasons would be either you&lt;br /&gt;
					depend on a very low mana pool and/or high power expenditure, or&lt;br /&gt;
					you wish to take Blink. If the later, you only need 1 point in&lt;br /&gt;
					Blood Surge to open Blink. Just press the button you assigned&lt;br /&gt;
					the skill to and hold it pressed. When your mana pool is filled&lt;br /&gt;
					up release the button.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Drain Life :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Cabalist heals by&lt;br /&gt;
					draining away the life of healthy foes. &amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at&lt;br /&gt;
					level 1 :&amp;lt;/B&amp;gt; While focused on an enemy, costs 4 power per&lt;br /&gt;
					second.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 10, Afterlife: Rank 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Replenishes xx health per enemy per second.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					THis skill, when used properly is your 1 way ticket to full&lt;br /&gt;
					health. Just press the healing key, hold it until you are full.&lt;br /&gt;
					No drawbacks at all, the more enemies are fighting you? The&lt;br /&gt;
					faster you heal. Though if you, like me, use it with just&lt;br /&gt;
					clicking once and and release it, you will die of a quick&lt;br /&gt;
					painful death. Just aim at targets, keep the red beams aimed and&lt;br /&gt;
					that&amp;#039;s all there is to this skill&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Brom&amp;#039;s Curse :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; An ancient curse is called&lt;br /&gt;
					upon the Cabalist&amp;#039;s enemies that restores a small amount of life&lt;br /&gt;
					to all who attack the marked foes.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					25.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Range :&amp;lt;/B&amp;gt; 15.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every&lt;br /&gt;
					2.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Character level: 20, Drain Life Rank: 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Attackers heal 8% of their Health per hit. Effect lasts for 10&lt;br /&gt;
					seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Many have downplayed this skill&lt;br /&gt;
					because it was bugged in previous versions. BUT, as of version&lt;br /&gt;
					1.03 this skill now heals a great amount of hit points per hit,&lt;br /&gt;
					not per kill as it was previously. Also this is one of the RARE&lt;br /&gt;
					skills that will let your group heal themselves by killing mobs.&lt;br /&gt;
					Its a form of group drain life skill. Love it, take it, max it.&lt;br /&gt;
					Minimum skill to invest would be 2 points if you want Elemental&lt;br /&gt;
					drain.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Blink :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Cabalist momentarily&lt;br /&gt;
					passes through the nether realm, instantly traveling several&lt;br /&gt;
					meters in our world.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					20.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 25, Blood Surge Rank: 1&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Rate&lt;br /&gt;
					of use: every 20.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Though its not a&lt;br /&gt;
					mind power as of writing this guide, I listed it here as its&lt;br /&gt;
					linked to Blood Surge. Though I haven&amp;#039;t had the chance to use it&lt;br /&gt;
					yet, I can see the use of this skill as too many times I was&lt;br /&gt;
					cornered and killed. I would suggest investing 1 point if you&lt;br /&gt;
					can at the very least, it will more then once save your life.&lt;br /&gt;
					Though, word of Fear comes much quicker then this. So, if you&lt;br /&gt;
					take Blink only for this purpose, consider taking Word of Fear&lt;br /&gt;
					instead. I will revisit the skill once I had a chance to&lt;br /&gt;
					actually use it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Elemental Drain :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Cabalist taps the core&lt;br /&gt;
					essence of the enemy, adopting its ability to withstand&lt;br /&gt;
					elemental attacks.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Range&lt;br /&gt;
					:&amp;lt;/B&amp;gt; 20.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 5.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks:&amp;lt;/B&amp;gt; up to 5&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 30, Brom&amp;#039;s Curse Rank: 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Elemental defenses increased by 60%, Target&amp;#039;s elemental defenses&lt;br /&gt;
					decreased by 25%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; You increase your&lt;br /&gt;
					elemental defenses, and reduce that of the enemies caught by&lt;br /&gt;
					this skill. What more can I say passed that I haven&amp;#039;t used the&lt;br /&gt;
					skill yet, but many uses can be done of this skill. Again I will&lt;br /&gt;
					need to revisit this skill once I had the chance to try it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Word of Fear :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Uttering this command&lt;br /&gt;
					causes demons surrounding the Cabalist to flee in terror.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					cost at level 1 :&amp;lt;/B&amp;gt; 25.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Range :&amp;lt;/B&amp;gt; 20.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 5.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 5&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is&lt;br /&gt;
					a much cheaper and easier skill to take if you want something to&lt;br /&gt;
					get you out of a cornered situation. Though bosses and nameds&lt;br /&gt;
					will most often have a certain level of resistance to fear.&lt;br /&gt;
					Then, in those situations, Blink becomes invaluable as monster&amp;#039;s&lt;br /&gt;
					have no way of countering it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Elemental Nova :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; (Its currently listed as&lt;br /&gt;
					being a Mind Power, though I suspect its a bug and will be&lt;br /&gt;
					corrected in a later patch.). The Summoner taps into the core&lt;br /&gt;
					energy binding the elementals to this world and unleashes it in&lt;br /&gt;
					an explosive torrent. Each elemental deals 100% of its normal&lt;br /&gt;
					elemental attack damage to all enemies within 6 meters. special&lt;br /&gt;
					effect attack increased by 100%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					level: 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Rate of use: every 40.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Having had a chance to use this&lt;br /&gt;
					skill due to an item, I can comment on this. This skill is&lt;br /&gt;
					devastating if you have a large amount of minions. I downed&lt;br /&gt;
					level bosses by a large percentage of their hit points with 3&lt;br /&gt;
					fire elementals, 1 Spectral elemental and 1 Force elemental. I&lt;br /&gt;
					strongly suggest investing at least 1 point for those nasty&lt;br /&gt;
					though to kill bosses. Its also a fantastic AoE weapon, though&lt;br /&gt;
					one with a mind of its own that will tend to split appart before&lt;br /&gt;
					exploding (elementals like to attack anything that moves and&lt;br /&gt;
					will tend to follow them). So using this skill requires a&lt;br /&gt;
					certain tactical approach, as you will want your elementals to&lt;br /&gt;
					regroup on your desired target/area. Note that you need to&lt;br /&gt;
					invest at least 1 point in this if you want Master of the&lt;br /&gt;
					Elements.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Elemental&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					This group represent a large portion of your fire power, though&lt;br /&gt;
					they die VERY fast. If you intend to use these, be ready to&lt;br /&gt;
					resummon them very often, so I suggest placing them on keys you&lt;br /&gt;
					can use very rapidly (keys 1 to 5 comes to mind as they are&lt;br /&gt;
					close by. Also remember that each elemental you summon removes&lt;br /&gt;
					Power from your total maximum power pool. So investing in&lt;br /&gt;
					Elementals involves heavy investments in willpower.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon&lt;br /&gt;
					Fire Elemental :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature of fire to fight for the Summoner. Reduces Summonner&amp;#039;s&lt;br /&gt;
					power pool by 15.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 16.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 3.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Summon 1 Fire Elemental&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					This is your basic fire damage. It comes in packs and is&lt;br /&gt;
					upgradable with Master of the Flame. Its a very good investment&lt;br /&gt;
					throughout the game. If nothing else, I suggest taking at least&lt;br /&gt;
					a few imps and cranking them as much as possible with Master of&lt;br /&gt;
					the Flame. I personnaly like to either do a 1 of each type of&lt;br /&gt;
					elemental build or a build with lots of Fire Elementals&lt;br /&gt;
					accompanied with 1 from another type of damage in case I&lt;br /&gt;
					encounter a mob immune/resistant to fire. Though its a personnal&lt;br /&gt;
					taste and thus not an absolute truth. Though it doesn&amp;#039;t say it&lt;br /&gt;
					on the skill, Master of the Flames is useless if you don&amp;#039;t have&lt;br /&gt;
					fire elementals. To my knowledge 1 point in fire elemental is&lt;br /&gt;
					required to unlock this skill.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Master of the Flames :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Having dscovered the true&lt;br /&gt;
					secret of Brimstone, the Summoner empowers Fire Elementals to do&lt;br /&gt;
					even more damamge.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Character level: 5, Fire Elemental rank: 1&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank&lt;br /&gt;
					1 :&amp;lt;/B&amp;gt; Fire Elemental damage increased by 10%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					If you want fire elementals, take it, love it, max it if you can&lt;br /&gt;
					afford the points. This is a direct investment into your DPS.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Spectral&lt;br /&gt;
					Elemental :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature from the spectral plane to fight for the Summoner.&lt;br /&gt;
					Reduces Summoner&amp;#039;s Power pool by 35.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1&lt;br /&gt;
					:&amp;lt;/B&amp;gt; 35.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 3.0 secondes&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks&lt;br /&gt;
					:&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; TBD&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; I will need to revisit&lt;br /&gt;
					this skill, as it doesn&amp;#039;t display the effects of having ranks in&lt;br /&gt;
					it at level 1. Though from memory it increases chance to phase.&lt;br /&gt;
					This imp is very good, it has a strong chance to phase creatures&lt;br /&gt;
					and its attack is an PBAoE one. Nuf said. If you like the&lt;br /&gt;
					concept go for it, I usually pretty much have him around all the&lt;br /&gt;
					time, though he is a bit costly on your max power.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summone Force Elemental&lt;br /&gt;
					:&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature of physical force to fight for the summoner. Reduces&lt;br /&gt;
					Summoner&amp;#039;s Power pool by 40&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 3.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 15&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Summone 1 Earth Elemental&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Though I haven&amp;#039;t had the chance to invest more then 1 point in&lt;br /&gt;
					this skill, I have at least tried it. On one side it does&lt;br /&gt;
					increase your general DPS, but on the other side, it does&lt;br /&gt;
					physical damage. And as with most games, physical damage is&lt;br /&gt;
					widly resisted. It has to mainly go through shields and Armor in&lt;br /&gt;
					this situation. So, the effect suggesting that you can have more&lt;br /&gt;
					then 1 of those, if you want them I&amp;#039;d suggest taking several as&lt;br /&gt;
					it will outweight its disadvantages. YMMV.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Storm Elemental :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature of storms to fight for the Summoner. This elemental is&lt;br /&gt;
					especially potent against flying enemies. Reduces Summoner&amp;#039;s&lt;br /&gt;
					Power pool by 30.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 30.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 3.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank&lt;br /&gt;
					1 :&amp;lt;/B&amp;gt; Summone 1 storm elemental.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Again,&lt;br /&gt;
					its a skill I haven&amp;#039;t used at all yet, but it also indicates&lt;br /&gt;
					that more then one is possible. Also, electrical damage is very&lt;br /&gt;
					potent in this game, besides doing damage it also damages&lt;br /&gt;
					shields very rapidly and has a good chance of locking all skill&lt;br /&gt;
					usage down. On a proc, it basically prevents the target from&lt;br /&gt;
					using any of its skills. So those elementals are your friends.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Toxic elemental:&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures an elemental&lt;br /&gt;
					creature of plague to fight for the Summoner. Reduces Summoner&amp;#039;s&lt;br /&gt;
					power Pool by 25.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 25.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 3.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 25&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank&lt;br /&gt;
					1 :&amp;lt;/B&amp;gt; Summone 1 Toxic Elemental&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Again,&lt;br /&gt;
					its a skill I haven&amp;#039;t used at all yet, but it also indicates&lt;br /&gt;
					that more then one is possible. All I can say is that Toxic&lt;br /&gt;
					damage is highly unresisted across the board and one of the&lt;br /&gt;
					strongest damage type. Some level bosses literally get paralysed&lt;br /&gt;
					by certain toxic weapons (nope not revealing who and what&lt;br /&gt;
					weapon, gotta keep a few secrets ).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Master of the Elements :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Tapping into the Well of&lt;br /&gt;
					Darkness has given the Summoner a better understanding of the&lt;br /&gt;
					powers of the elements, facilitating their conjuring.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks&lt;br /&gt;
					:&amp;lt;/B&amp;gt; up to 5&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 30, Master&lt;br /&gt;
					of the Elements Rank: 1&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Elemental&lt;br /&gt;
					summoning power cost decreased by 10%. Elemental Power pool&lt;br /&gt;
					reduction decreased by 10%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; If you are&lt;br /&gt;
					doing an elemental build, then take it, love it (no marry it&lt;br /&gt;
					actually &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/wink.gif&amp;quot; NAME=&amp;quot;graphics1&amp;quot; ALT=&amp;quot;wink.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;&lt;br /&gt;
					), max it asap. It will make your life MUCH MUCH easier all&lt;br /&gt;
					accross the board, less costly elementals to summon and maintain&lt;br /&gt;
					means more elementals out at once, means more dps. Very simple&lt;br /&gt;
					mathematical equation.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Minion&lt;br /&gt;
					skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					What you will put in this category varies as much as that of&lt;br /&gt;
					Elementals, various builds can be created here for various&lt;br /&gt;
					purposes and gameplay styles. So my word in it is not golden in&lt;br /&gt;
					anyway, just meant to guide you in your choices. Some will take&lt;br /&gt;
					nothing here and concentrate on elementals, some will take no&lt;br /&gt;
					elementals and invest on Minions heavily , taking out the one&lt;br /&gt;
					they want depending on the situation. While some will take a mix&lt;br /&gt;
					of the two. This last build is the one most people take, 1&lt;br /&gt;
					carnagor for tanking purposes, and several imps. No build is&lt;br /&gt;
					wrong, especially if it works for you. This is where the&lt;br /&gt;
					customization starts for the Summoner. Also, if you take a mix&lt;br /&gt;
					of Elementals and minions, remember that once all your&lt;br /&gt;
					elementals are out you may not have enough power to summon your&lt;br /&gt;
					minion. Therefore always keep this in mind when either&lt;br /&gt;
					allocating stat points or summoning all your pets. I usually&lt;br /&gt;
					summon him first. If he dies, then if I have too many elementals&lt;br /&gt;
					on the field I&amp;#039;ll unsummon a few starting with the spectral&lt;br /&gt;
					elemental as he is the most expensive one.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summoning&lt;br /&gt;
					circle :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner focuses the&lt;br /&gt;
					dark energies of the netherworld through an arcane symbol of&lt;br /&gt;
					power, granting minions increased fortitude&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up&lt;br /&gt;
					to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character level: 15, Blood Link Rank:&lt;br /&gt;
					3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Health of minions increased by&lt;br /&gt;
					15%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; If you want ANY minion at all, take&lt;br /&gt;
					it, love it, max it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Carnagor :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Conjures a fierce Carnagor,&lt;br /&gt;
					binding it to the Summoner.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Range :&amp;lt;/B&amp;gt; 20.0 meters&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every&lt;br /&gt;
					20.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; TBD, description at&lt;br /&gt;
					rank 1 is not provided.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is your basic&lt;br /&gt;
					Tank pet and is available right from the start. Most people will&lt;br /&gt;
					be tempted into taking him for at least 1 point. Though there is&lt;br /&gt;
					a catch. The more points you put into this skill, the more&lt;br /&gt;
					effecient he gets at his job. And this is true for any minion.&lt;br /&gt;
					If you don&amp;#039;t intend to keep this guy, its easy to ignore him&lt;br /&gt;
					until later on. Though expect to die a few times, as if all your&lt;br /&gt;
					imps die you&amp;#039;re the next target and it hurts a lot...&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon witch doctor :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner binds a Witch&lt;br /&gt;
					Doctor, commanding it to augment and heal summoned elementals&lt;br /&gt;
					and allies.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of&lt;br /&gt;
					use :&amp;lt;/B&amp;gt; every 20.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character level: 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; TBD,&lt;br /&gt;
					description at rank 1 is not provided.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; The&lt;br /&gt;
					Witch Doctor is cool to look at but up till now its really&lt;br /&gt;
					hasn&amp;#039;t seen a lot of love from the players. It heals and buffs,&lt;br /&gt;
					whatever it feels like healing and usually its you and not the&lt;br /&gt;
					others. If you intend to group a lot and your group has&lt;br /&gt;
					sufficent tanking and dps in it, consider this pet and invest&lt;br /&gt;
					heavily into it. It will be one of the rare heals/buffs your&lt;br /&gt;
					group will have... If your minion feels like doing its job&lt;br /&gt;
					correctly that is. Though I can see a skilled player making&lt;br /&gt;
					great use of this minion with its accompanying skills, Hand of&lt;br /&gt;
					Nostrum and Dominate. This REALLY is a YMMV minion.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Warper :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The summoner enslaves a&lt;br /&gt;
					Warper, binding it to fight against its vile brethren.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					cost at level 1 :&amp;lt;/B&amp;gt; 60.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 20.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Character level: 20&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; TBD,&lt;br /&gt;
					description at rank 1 is not provided.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This&lt;br /&gt;
					pet has been rebalanced damage wise in this build, though no one&lt;br /&gt;
					has cried nerf, or complained that the pet is useless now. So I&lt;br /&gt;
					will go with my experiences of the 1.03 version. This pet has a&lt;br /&gt;
					good amount of health points, and sustains combat well. The&lt;br /&gt;
					reason is simple and threefold. One, it warps a lot. 2, its&lt;br /&gt;
					damage is very good (I personally consider it insane compared to&lt;br /&gt;
					anything else the summoner can summon. ). Third, things die&lt;br /&gt;
					before they can actually kill this guy. Oh and it sometimes&lt;br /&gt;
					phases enemies too. Couple this with healing him and its boost&lt;br /&gt;
					skills (Spellstorm and Spectral Strike) and you&amp;#039;ve got a very&lt;br /&gt;
					lethal friend by your side (when he isn&amp;#039;t warping around that&lt;br /&gt;
					is).&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Summon Reaper :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner calls forth a&lt;br /&gt;
					lesser demon lord. The dark creature cannot be bound to this&lt;br /&gt;
					plane and will return to the underworld after a short amount of&lt;br /&gt;
					time.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 100.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use&lt;br /&gt;
					:&amp;lt;/B&amp;gt; every 300.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 10&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character level: 30&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Reaper is&lt;br /&gt;
					bound to the woldly plane for 20 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt;&lt;br /&gt;
					AH! The Summon to end all summons. Not much is known about it,&lt;br /&gt;
					and one can only speculate for now. Besides looking extremely&lt;br /&gt;
					cool and uber besides you, nothing useful can be said for now.&lt;br /&gt;
					So, I will certainly revisit this skill once more info is out.&lt;br /&gt;
					But hey ! We never have enough cool pets with us &lt;br /&gt;
					&amp;lt;IMG SRC=&amp;quot;style_emoticons/default/tongue.gif&amp;quot; NAME=&amp;quot;graphics2&amp;quot; ALT=&amp;quot;tongue.gif&amp;quot; ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0&amp;gt;&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;FONT SIZE=3&amp;gt;&amp;lt;U&amp;gt;&amp;lt;B&amp;gt;Minion&lt;br /&gt;
					Commands skills&amp;lt;/B&amp;gt;&amp;lt;/U&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;General category&lt;br /&gt;
					comments :&amp;lt;/B&amp;gt; If you are going to make a Minion based build,&lt;br /&gt;
					you can&amp;#039;t pass at least the skills related to your favorite&lt;br /&gt;
					minion in this line. If you make a minion only build (bypassing&lt;br /&gt;
					elementals), then you will be investing heavily on these. All&lt;br /&gt;
					these skills require at least 1 point in the corresponding&lt;br /&gt;
					minion.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Meat Shield :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner commands the&lt;br /&gt;
					Carnagor minion to grow in size, hold its ground, and provoke&lt;br /&gt;
					the unholy aggression of the enemy. Lasts for 10 seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power&lt;br /&gt;
					cost at level 1 :&amp;lt;/B&amp;gt; 50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 30.0&lt;br /&gt;
					seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character&lt;br /&gt;
					Level: 5, Summon Carnagor Level 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					Tbd, as the effects are not specified at rank 1.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; This skill turns your carnagor into a formidable&lt;br /&gt;
					powerhouse. I&amp;#039;ve seen him literally shred Shulgoth to pieces&lt;br /&gt;
					with this skill (tested intentionally). Only drawback is that it&lt;br /&gt;
					is on a 30 seconds cooldown. But you really can&amp;#039;t pass this up&lt;br /&gt;
					if you want a carny, its a must.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Enrage :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; Focusing attention on a&lt;br /&gt;
					single target, the Summoner fills the Carnagor with dark rage,&lt;br /&gt;
					causing the beast to grow bigger, stronger and faster. Carnagor&lt;br /&gt;
					Movement Speed increased by 100%. Effect lasts for 10&lt;br /&gt;
					seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 50.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of&lt;br /&gt;
					use :&amp;lt;/B&amp;gt; every 30.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character Level: 5, Summon Carnagor Level 2&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Carnagor damage increased by 60%&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Though I haven&amp;#039;t tested this skill yet and will need to&lt;br /&gt;
					revisit it, if Meat Shield is any indication of its power, its&lt;br /&gt;
					gonna be a very good skill. &lt;br /&gt;
					&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Hand of Nostrum :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner enchants the&lt;br /&gt;
					Witch Doctor minion with a great mystic regenerative spell.&lt;br /&gt;
					Lasts for 20 seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt;&lt;br /&gt;
					40.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use :&amp;lt;/B&amp;gt; every 30.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character Level: 15, Summon Witch&lt;br /&gt;
					Doctor Level 3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Witch Doctor gains 1&lt;br /&gt;
					beam(s) to its healing spell.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; This is what&lt;br /&gt;
					will make group healing easier, in that it will heal many&lt;br /&gt;
					players/pets per casting. IF you are taking the Witch Doctor for&lt;br /&gt;
					this purpose, I strongly suggest investing in this skill a lot.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Dominate :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner orders the&lt;br /&gt;
					Witch Doctor minion try to take over the mind of an enemy&lt;br /&gt;
					demon.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 30.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate of use&lt;br /&gt;
					:&amp;lt;/B&amp;gt; every 30.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Character Level: 15, Summon Witch Doctor Level 3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect&lt;br /&gt;
					at rank 1 :&amp;lt;/B&amp;gt; Tbd, as the effects are not specified at rank&lt;br /&gt;
					1.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; Remember when I said that a skilled&lt;br /&gt;
					player could make a great build? Its because of this skill&lt;br /&gt;
					mainly. Though not for the starting player, a skilled player can&lt;br /&gt;
					make a great playstyle with this, possess a powerful monster in&lt;br /&gt;
					a batch, kill everything with it and then kill that monster.&lt;br /&gt;
					Though this is only theory as I haven&amp;#039;t had the chance to try&lt;br /&gt;
					this and making it to level 15 without a carny is not something&lt;br /&gt;
					everyone cares to do.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Spell Storm :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner commands the&lt;br /&gt;
					Warper minion to unleash a multitude of arcane spells,&lt;br /&gt;
					devastating as many enemies as possible. Lasts for 10&lt;br /&gt;
					seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 75.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt;&lt;br /&gt;
					up to 7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character Level: 25, Summon Warper&lt;br /&gt;
					Level 3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Phase attack Strength&lt;br /&gt;
					increased by 100%. Rate of use: every 30.0 seconds.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments&lt;br /&gt;
					:&amp;lt;/B&amp;gt; Nothing is currently known about this skill as its passed&lt;br /&gt;
					the current level cap. Though judging by the description it can&lt;br /&gt;
					be very powerful. I will of course revisit this skill when I&lt;br /&gt;
					have had a chance to use it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
					&amp;lt;P STYLE=&amp;quot;margin-bottom: 0.5cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Spectral strike :&amp;lt;/P&amp;gt;&lt;br /&gt;
					&amp;lt;BLOCKQUOTE&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Description :&amp;lt;/B&amp;gt; The Summoner commands the&lt;br /&gt;
					Warper minion to use its dark powers to assail a single enemy.&lt;br /&gt;
					Lasts for 10 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Power cost at level 1 :&amp;lt;/B&amp;gt; 75.0&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Rate&lt;br /&gt;
					of use :&amp;lt;/B&amp;gt; every 30.0 seconds&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Ranks :&amp;lt;/B&amp;gt; up to&lt;br /&gt;
					7&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Prerequs :&amp;lt;/B&amp;gt; Character Level: 25, Summon Warper Level&lt;br /&gt;
					3&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Effect at rank 1 :&amp;lt;/B&amp;gt; Damage radius increased by 15%.&lt;br /&gt;
					Damage increased by 15%.&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Comments :&amp;lt;/B&amp;gt; It can not be said&lt;br /&gt;
					enough that spectral damage can be devastating in this game, the&lt;br /&gt;
					target of it, when phased, takes double damage and deals half&lt;br /&gt;
					damage. OF course, this will be revisited once I can find info&lt;br /&gt;
					on it or when I&amp;#039;ve actually used it.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
				&amp;lt;/DIV&amp;gt;&lt;br /&gt;
			&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;/DIV&amp;gt;&lt;br /&gt;
&amp;lt;P STYLE=&amp;quot;margin-bottom: 0cm&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate: London]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Onderduiker</name></author>
	</entry>
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