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	<id>https://amazonbasin.typeguru.nl/index.php?action=history&amp;feed=atom&amp;title=Spectral_Hit</id>
	<title>Spectral Hit - Revision history</title>
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	<updated>2026-06-06T20:35:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://amazonbasin.typeguru.nl/index.php?title=Spectral_Hit&amp;diff=4037&amp;oldid=prev</id>
		<title>imported&gt;Onderduiker: Updated links</title>
		<link rel="alternate" type="text/html" href="https://amazonbasin.typeguru.nl/index.php?title=Spectral_Hit&amp;diff=4037&amp;oldid=prev"/>
		<updated>2021-09-21T17:03:32Z</updated>

		<summary type="html">&lt;p&gt;Updated links&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Unique bonus nav}}&lt;br /&gt;
*One of the following damage types is randomly added to each Unique attack:&lt;br /&gt;
**[[Magic Damage]]&lt;br /&gt;
**[[Fire Damage]]&lt;br /&gt;
**[[Lightning Damage]]&lt;br /&gt;
**[[Cold Damage]]&lt;br /&gt;
**[[Poison Damage]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stat}}&lt;br /&gt;
|-&lt;br /&gt;
!align=left|Min Random Damage&lt;br /&gt;
|[{{0|}}[[MonLvl#Damage|MonLvl]]*{{0|0}}66/100]&lt;br /&gt;
|-&lt;br /&gt;
!align=left|Max Random Damage&lt;br /&gt;
|[{{0|}}[[MonLvl#Damage|MonLvl]]*100/100]&lt;br /&gt;
|-&lt;br /&gt;
!align=left|Cold Length (Seconds)&lt;br /&gt;
|1.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Poison damage is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stat}}&lt;br /&gt;
|-&lt;br /&gt;
!align=left|Min Poison Damage&lt;br /&gt;
|[{{0|}}[[MonLvl#Damage|MonLvl]]*{{0|0}}66/100]*40/256&lt;br /&gt;
|-&lt;br /&gt;
!align=left|Max Poison Damage&lt;br /&gt;
|[{{0|}}[[MonLvl#Damage|MonLvl]]*100/100]*40/256&lt;br /&gt;
|-&lt;br /&gt;
!align=left|Seconds&lt;br /&gt;
|1.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Bonus damage]]&lt;br /&gt;
*Random damage does not increase with player count, but a critical hit will double it. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&amp;amp;do=findComment&amp;amp;comment=1495521]&lt;br /&gt;
*Resist % bonuses are applied to Unique in the following order and under the following conditions: [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stat}}&lt;br /&gt;
|-&lt;br /&gt;
!align=left|[[Cold Resist]] %&lt;br /&gt;
|If CR &amp;lt;75%, +20&lt;br /&gt;
|-&lt;br /&gt;
!align=left|[[Fire Resist]] %&lt;br /&gt;
|If FR &amp;lt;75%, +20&lt;br /&gt;
|-&lt;br /&gt;
!align=left|[[Lightning Resist]] %&lt;br /&gt;
|If LR &amp;lt;75%, +20&lt;br /&gt;
|}&lt;br /&gt;
[https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&amp;amp;do=findComment&amp;amp;comment=1408668]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SH vs MR.png|frame|center|[[Sabre Cat]]s begin with Cold, Fire and Lightning Resist 50% in Hell, but {{Ub|=Dire Touch}} does not become [[Immune to Fire]] or [[Immune to Cold]] because [[Magic Resistant]] gives her Resist 90% (50+40) before Spectral Hit is applied. {{Ub|=Pulse Fester}} does become Immune to Fire and Immune to Cold because Spectral Hit gives her Resist 70% (50+20) then Magic Resistant gives her CR 110% then FR 110% (70+40), while she remains at LR 70% since applying LR +40% would result in a third immunity.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical)&lt;br /&gt;
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical)&lt;/div&gt;</summary>
		<author><name>imported&gt;Onderduiker</name></author>
	</entry>
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