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	<id>https://amazonbasin.typeguru.nl/index.php?action=history&amp;feed=atom&amp;title=Skill_Damage</id>
	<title>Skill Damage - Revision history</title>
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	<updated>2026-06-06T23:00:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://amazonbasin.typeguru.nl/index.php?title=Skill_Damage&amp;diff=3960&amp;oldid=prev</id>
		<title>imported&gt;Onderduiker: Removed fire from Death Sentry - See Fire Skill Damage</title>
		<link rel="alternate" type="text/html" href="https://amazonbasin.typeguru.nl/index.php?title=Skill_Damage&amp;diff=3960&amp;oldid=prev"/>
		<updated>2024-09-05T22:02:13Z</updated>

		<summary type="html">&lt;p&gt;Removed fire from Death Sentry - See Fire Skill Damage&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skill Damage nav}}&lt;br /&gt;
+% Skill Damage applies a percentage increase to any relevant skill damage (after any synergy bonus), or integer or percentage fire damage &amp;#039;&amp;#039;&amp;#039;added&amp;#039;&amp;#039;&amp;#039; to the [[melee]] attacks of the user (it does not apply to physical attack damage converted to the relevant type).&lt;br /&gt;
* When present on [[two weapons]], the percentages of both are summed and applied to skill damage, and attack damage of either weapon when using a melee attack.&lt;br /&gt;
* It applies to skill damage applied by [[missile]]s when created, and other damage when applied. If there is a delay between skill usage and damage or skill usage and missile creation, swapping weapons or other items to apply a higher percentage can result in more damage. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&amp;amp;do=findComment&amp;amp;comment=1419063]&lt;br /&gt;
*{{Warn|=Character screen displays it being applied to ranged attack damage, but this is not actually the case.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&amp;amp;do=findComment&amp;amp;comment=1419063]&lt;br /&gt;
* It does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; apply to a missile&amp;#039;s own damage, with the sole exception of [[Meteor]] pyres (since these are specially flagged to apply [[Fire Mastery|Mastery]]). {{Warn|=Character screen and skill descriptions may apply it to displayed damage, but this is not actually the case.}}&lt;br /&gt;
* In LoD that equipped by the user does not apply to [[pet]]s summoned by that user (with the sole exception of [[Hydra]]); {{warn|=this includes sentry [[traps]], despite what is displayed by the character screen and skill descriptions.}}&lt;br /&gt;
: In D2R it is inherited by the following [[pet]]s:&lt;br /&gt;
:* [[Hydra]] (fire),&lt;br /&gt;
:* [[Blade Sentinel]] (fire, lightning, cold, poison),&lt;br /&gt;
:* [[Charged Bolt Sentry]] and [[Lightning Sentry]] (lightning),&lt;br /&gt;
:* [[Wake of Fire]] and [[Wake of Inferno]] (fire),&lt;br /&gt;
:* [[Death Sentry]] (lightning).&lt;br /&gt;
* In data files this stat is called &amp;quot;passive mastery&amp;quot; (for example &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;passive_fire_mastery&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical)&lt;/div&gt;</summary>
		<author><name>imported&gt;Onderduiker</name></author>
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