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	<title>Rogue Damage Abilties - Revision history</title>
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	<updated>2026-06-06T23:42:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://amazonbasin.typeguru.nl/index.php?title=Rogue_Damage_Abilties&amp;diff=3698&amp;oldid=prev</id>
		<title>imported&gt;Onderduiker at 22:26, 18 May 2011</title>
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		<updated>2011-05-18T22:26:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page contains information about the various damage abilities for the Rogue class.&lt;br /&gt;
&lt;br /&gt;
Table of contents &lt;br /&gt;
== Stealth Openers ==&lt;br /&gt;
=== Ambush === &lt;br /&gt;
Requirement: Rogue must be Stealthed, main hand wielding a Dagger and behind the target.&amp;lt;br&amp;gt;&lt;br /&gt;
Energy: 60&amp;lt;br&amp;gt;&lt;br /&gt;
Combo points: One&amp;lt;br&amp;gt;&lt;br /&gt;
Additional effects: None &amp;lt;br&amp;gt; &lt;br /&gt;
Damage: 2.5 times weapon damage plus a fixed value depending on the rank of Ambush as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Level || Rank || Damage&amp;lt;br&amp;gt;Added&lt;br /&gt;
|-&lt;br /&gt;
|18 ||1|| 70&lt;br /&gt;
|-&lt;br /&gt;
|26|| 2||100&lt;br /&gt;
|-&lt;br /&gt;
|34||3|| 125&lt;br /&gt;
|-&lt;br /&gt;
|42||4||185&lt;br /&gt;
|-&lt;br /&gt;
|50||5||230&lt;br /&gt;
|-&lt;br /&gt;
|58||6|| 290&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Garrote=== &lt;br /&gt;
Requirement: Rogue must be Stealthed and behind the target.&amp;lt;br&amp;gt;&lt;br /&gt;
Energy: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Combo points: One&amp;lt;br&amp;gt;&lt;br /&gt;
Additional effects: None &amp;lt;br&amp;gt; &lt;br /&gt;
Damage: A fixed amount of damage depending on the rank of Garrote spread over 18 seconds as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Level || Rank || Damage&amp;lt;br&amp;gt;Added&lt;br /&gt;
|-&lt;br /&gt;
|14||1|| 108&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|22||2|| 162&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|30||3||222&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|38||4||282&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|46||5||348&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|54||6||438&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;i&amp;gt;(Note: DoT damage is not reduced by armor; however, spirits, elementals, and constructs are immune.)&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cheap Shot===&lt;br /&gt;
Requirement: Rogue must be Stealthed.&amp;lt;br&amp;gt;&lt;br /&gt;
Energy: 60&amp;lt;br&amp;gt;&lt;br /&gt;
Combo points: Two&amp;lt;br&amp;gt;&lt;br /&gt;
Additional effects: This ability causes the target to be stunned for four (4) seconds.&amp;lt;br&amp;gt; &lt;br /&gt;
Damage: None&amp;lt;br&amp;gt;&lt;br /&gt;
Level Available: 26&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anytime Attacks ==&lt;br /&gt;
===Sinister Strike===&lt;br /&gt;
Requirement: Melee weapon must be equipped in main hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Energy:45&amp;lt;br&amp;gt;&lt;br /&gt;
Combo points: One&amp;lt;br&amp;gt;&lt;br /&gt;
Additional effects: None&amp;lt;br&amp;gt;&lt;br /&gt;
Damage: Weapon damage plus a fixed amount that depends on the Rogue&amp;#039;s Sinister Strike skill rank as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Level || Rank || Damage&amp;lt;br&amp;gt;Added&lt;br /&gt;
|-&lt;br /&gt;
|1||1||?&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|6||2|| 6&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|14|| 3|| 10&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|22|| 4|| 15&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|30|| 5||22&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|38|| 6||33&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|46||7|| 52&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|54||8|| 68&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
Requirement: The rogue must be positioned behind his target and be wielding a Dagger.&amp;lt;br&amp;gt;&lt;br /&gt;
Energy: 60&amp;lt;br&amp;gt;&lt;br /&gt;
Combo points: One&amp;lt;br&amp;gt;&lt;br /&gt;
Additional effects: None&amp;lt;br&amp;gt;&lt;br /&gt;
Damage: 1.5 times weapon damage plus a fixed amount that depends on the Rogue&amp;#039;s Backstab skill rank as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Level || Rank || Damage&amp;lt;br&amp;gt;Added&lt;br /&gt;
|-&lt;br /&gt;
|4||1||15&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|12||2||30&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|20||3||48&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|28||4||69&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|36||5||90&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|44||6|| 135&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|52||7|| 165&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|60||8|| 210&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
Requirement: The target must be facing the Rogue.  &amp;lt;br&amp;gt;&lt;br /&gt;
Energy: 45&amp;lt;br&amp;gt;&lt;br /&gt;
Combo points: one&amp;lt;br&amp;gt;&lt;br /&gt;
Additional effects: The Rogue stops combat and the target is mezzed for 4 seconds.  10 second cooldown on ability.&amp;lt;br&amp;gt; &lt;br /&gt;
Damage: Per following table:&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Level || Rank || Damage&amp;lt;br&amp;gt;Added&lt;br /&gt;
|-&lt;br /&gt;
|6||1||10&lt;br /&gt;
|-&lt;br /&gt;
|18||2|| 20&lt;br /&gt;
|-&lt;br /&gt;
|30||3||32&lt;br /&gt;
|-&lt;br /&gt;
|42||4||55&lt;br /&gt;
|-&lt;br /&gt;
|54||5||75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemmorrhage===&lt;br /&gt;
Requirements: Rogue must be wielding a melee weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Energy: &lt;br /&gt;
Combo points: One&amp;lt;br&amp;gt;&lt;br /&gt;
Additional effects: Recipient of the effect takes additional physical damage from physical attacks for the next 30 seconds per the following table:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Level || Rank || Extra Damage Added&lt;br /&gt;
|-&lt;br /&gt;
|35||1||3&lt;br /&gt;
|-&lt;br /&gt;
|46||2||5&lt;br /&gt;
|-&lt;br /&gt;
|58||3||7&lt;br /&gt;
|}&lt;br /&gt;
Damage: Weapon damage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Finishing Attacks ==&lt;br /&gt;
===Eviscerate===&lt;br /&gt;
Requirement: Rogue must be wielding a melee weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Energy: 35&amp;lt;br&amp;gt;&lt;br /&gt;
Combo points: None&amp;lt;br&amp;gt;&lt;br /&gt;
Additional effects: None&amp;lt;br&amp;gt;&lt;br /&gt;
Damage: A random amount that depends upon the rank of the Eviscerate skill as follows:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Level || Rank || Damage&lt;br /&gt;
|-&lt;br /&gt;
|1||1||?? - ?? + ?? per combo point&lt;br /&gt;
|-&lt;br /&gt;
|8||2|| 3 - 11 + 13 per combo point&lt;br /&gt;
|-&lt;br /&gt;
|16||3|| 6 - 23 + 23 per combo point&lt;br /&gt;
|-&lt;br /&gt;
|24||4||10 - 30 + 37 per combo point&lt;br /&gt;
|-&lt;br /&gt;
|32||5||14 - 45 + 54 per combo point&lt;br /&gt;
|-&lt;br /&gt;
|40||6||22 - 66 + 82 per combo point&lt;br /&gt;
|-&lt;br /&gt;
|48||7||34 - 102 + 124 per combo point&lt;br /&gt;
|-&lt;br /&gt;
|56||8||48 - 144 + 168 per combo point&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Slice and Dice===&lt;br /&gt;
Requirement: None&amp;lt;br&amp;gt;&lt;br /&gt;
Energy: 25 Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Combo points: None&amp;lt;br&amp;gt;&lt;br /&gt;
Additional effects: Increased attack speed for 6 + 3 per combo point seconds.  Rank 1 gives 20% increased speed, Rank 2 gives 30% increased speed. &amp;lt;br&amp;gt;&lt;br /&gt;
Damage: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rank 1 is obtained at level 10. &amp;lt;br&amp;gt;&lt;br /&gt;
Rank 2 is obtained at level 42. &lt;br /&gt;
&lt;br /&gt;
===Expose Armor===&lt;br /&gt;
Requirement: Rogue must be wielding a melee weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Energy: 25&amp;lt;br&amp;gt;&lt;br /&gt;
Combo points: None&amp;lt;br&amp;gt;&lt;br /&gt;
Additional effects: Reduces the target&amp;#039;s armor by an amount that varies by the Rank used for 30 seconds.  Does not stack with Warrior armor reduction ability.  &amp;lt;br&amp;gt;&lt;br /&gt;
Damage: None&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Level || Rank || Armor&amp;lt;br&amp;gt;Reduction&lt;br /&gt;
|-&lt;br /&gt;
|14||1|| 80 * combo points&lt;br /&gt;
|-&lt;br /&gt;
|26|| 2|| 145 * combo points&lt;br /&gt;
|-&lt;br /&gt;
|36||3|| 210 * combo points&lt;br /&gt;
|-&lt;br /&gt;
|46|| 4|| 275 * combo points&lt;br /&gt;
|-&lt;br /&gt;
|56|| 5|| 340 * combo points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rupture===&lt;br /&gt;
Requirement: Rogue must be wielding a melee weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Energy: 25&amp;lt;br&amp;gt;&lt;br /&gt;
Combo points: None&amp;lt;br&amp;gt;&lt;br /&gt;
Additional effects: None&amp;lt;br&amp;gt;&lt;br /&gt;
Damage: Damage over time for a fixed DPS per rank that lasts longer depending on the number of combo points.  Duration equals 2 + 4 per combo point seconds.  Total damage equals duration times DPS.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Level || Rank || DoT&lt;br /&gt;
|-&lt;br /&gt;
|20||1|| 7.5 DPS&lt;br /&gt;
|-&lt;br /&gt;
|28||2|| 11.5 DPS&lt;br /&gt;
|-&lt;br /&gt;
|36||3||16 DPS&lt;br /&gt;
|-&lt;br /&gt;
|44||4||22 DPS&lt;br /&gt;
|-&lt;br /&gt;
|52||5||31 DPS&lt;br /&gt;
|-&lt;br /&gt;
|60||6||42.5 DPS&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;i&amp;gt;Remember that the damage from DOT attacks isn&amp;#039;t reduced by the opponents armor, so while this may look less effective than Eviscerate, it becomes more powerful against high-armor (and high-life) enemies.  As is the case for garrote, spirits, elementals, and constructs are immune.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kidney Shot===&lt;br /&gt;
Requirement: Rogue must be wielding a melee weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Energy: 25&amp;lt;br&amp;gt;&lt;br /&gt;
Combo points: None&amp;lt;br&amp;gt;&lt;br /&gt;
Additional effects: Stuns the target for 1 second per combo point.  Rank 2 adds an additional second of stun.  &amp;lt;br&amp;gt;&lt;br /&gt;
Damage: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rank 1 is obtained at level 30.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 2 is obtained at level 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Damage ==&lt;br /&gt;
===Dual Wield===&lt;br /&gt;
Requirement: Rogue must be wielding a melee weapon in the left hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Energy: None.&amp;lt;br&amp;gt;&lt;br /&gt;
Combo points: None&amp;lt;br&amp;gt;&lt;br /&gt;
Additional effects: Both hands chance to hit is reduced by 24%.&amp;lt;br&amp;gt;&lt;br /&gt;
Damage: Off hand weapon does 1/2 of its normal damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instant Poison===&lt;br /&gt;
===Crippling Poison===&lt;br /&gt;
===Mind numbing Poison===&lt;br /&gt;
===Deadly Poison===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Warcraft]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Onderduiker</name></author>
	</entry>
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