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	<id>https://amazonbasin.typeguru.nl/index.php?action=history&amp;feed=atom&amp;title=Resistance</id>
	<title>Resistance - Revision history</title>
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	<updated>2026-06-06T20:47:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://amazonbasin.typeguru.nl/index.php?title=Resistance&amp;diff=3660&amp;oldid=prev</id>
		<title>imported&gt;Onderduiker: Corrected OpenOffice link</title>
		<link rel="alternate" type="text/html" href="https://amazonbasin.typeguru.nl/index.php?title=Resistance&amp;diff=3660&amp;oldid=prev"/>
		<updated>2021-09-28T11:38:42Z</updated>

		<summary type="html">&lt;p&gt;Corrected OpenOffice link&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Resistance nav}}&lt;br /&gt;
Resistance modifies the relevant damage type by a percentage, after Damage Reduced and Magic Damage Reduced have been applied; Resist -100% is the floor, while Resist &amp;gt; 99% makes a unit immune to the relevant damage type. Increasing resistance decreases damage by a percentage, effectively increasing effective [[life]] against that damage type; conversely, decreasing it increases damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;{{S|=Final Resist &amp;gt; Initial Resist}}&lt;br /&gt;
Effective life multiplier = (100 - Initial Resist) / (100 - Final Resist)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, increasing resistance from 25% to 50% decreases damage from 75% to 50%, multiplying effective life by 1.5 (75/50); increasing it from 50% to 75% decreases damage from 50% to 25%, multiplying effective life by 2 (50/25) (the effect on effective life becomes &amp;#039;&amp;#039;&amp;#039;more&amp;#039;&amp;#039;&amp;#039; significant as resistance increases beyond 50%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;{{C|=Final Resist &amp;lt; Initial Resist}}&lt;br /&gt;
Damage multiplier = (100 - Final Resist) / (100 - Initial Resist)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, decreasing resistance from 75% to 50% increases damage from 25% to 50%, multiplying damage by 2 (50/25); decreasing it from 50% to 25% increases damage from 50% to 75%, multiplying damage by 1.5 (75/50) (the effect on damage becomes &amp;#039;&amp;#039;&amp;#039;less&amp;#039;&amp;#039;&amp;#039; significant as resistance decreases below 50%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The table below lists multipliers of damage or effective life as resistance increases or decreases:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Number table}} width=100%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=13 align=center|Resistance&lt;br /&gt;
|-valign=top align=center&lt;br /&gt;
!width=8% rowspan=2|Initial&lt;br /&gt;
!colspan=12|Final&lt;br /&gt;
|-align=center&lt;br /&gt;
!width=7%|{{Warn|=-100%}}&lt;br /&gt;
!width=8%|{{Warn|=-75%}}&lt;br /&gt;
!width=8%|{{Warn|=-50%}}&lt;br /&gt;
!width=7%|{{Warn|=-25%}}&lt;br /&gt;
!width=8%|0%&lt;br /&gt;
!width=8%|25%&lt;br /&gt;
!width=8%|50%&lt;br /&gt;
!width=7%|{{U|=75%}}&lt;br /&gt;
!width=8%|{{U|=80%}}&lt;br /&gt;
!width=8%|{{U|=85%}}&lt;br /&gt;
!width=7%|{{U|=90%}}&lt;br /&gt;
!width=8%|{{U|=95%}}&lt;br /&gt;
|-&lt;br /&gt;
!align=center|{{Warn|=-100%}}&lt;br /&gt;
|1.00&lt;br /&gt;
|{{S|=1.14}}&lt;br /&gt;
|{{S|=1.33}}&lt;br /&gt;
|{{S|=1.60}}&lt;br /&gt;
|{{S|=2.00}}&lt;br /&gt;
|{{S|=2.67}}&lt;br /&gt;
|{{S|=4.00}}&lt;br /&gt;
|{{S|=8.00}}&lt;br /&gt;
|{{S|=10.00}}&lt;br /&gt;
|{{S|=13.33}}&lt;br /&gt;
|{{S|=20.00}}&lt;br /&gt;
|{{S|=40.00}}&lt;br /&gt;
|-&lt;br /&gt;
!align=center|{{Warn|=-75%}}&lt;br /&gt;
|{{C|=1.14}}&lt;br /&gt;
|1.00&lt;br /&gt;
|{{S|=1.17}}&lt;br /&gt;
|{{S|=1.40}}&lt;br /&gt;
|{{S|=1.75}}&lt;br /&gt;
|{{S|=2.33}}&lt;br /&gt;
|{{S|=3.50}}&lt;br /&gt;
|{{S|=7.00}}&lt;br /&gt;
|{{S|=8.75}}&lt;br /&gt;
|{{S|=11.67}}&lt;br /&gt;
|{{S|=17.50}}&lt;br /&gt;
|{{S|=35.00}}&lt;br /&gt;
|-&lt;br /&gt;
!align=center|{{Warn|=-50%}}&lt;br /&gt;
|{{C|=1.33}}&lt;br /&gt;
|{{C|=1.17}}&lt;br /&gt;
|1.00&lt;br /&gt;
|{{S|=1.20}}&lt;br /&gt;
|{{S|=1.50}}&lt;br /&gt;
|{{S|=2.00}}&lt;br /&gt;
|{{S|=3.00}}&lt;br /&gt;
|{{S|=6.00}}&lt;br /&gt;
|{{S|=7.50}}&lt;br /&gt;
|{{S|=10.00}}&lt;br /&gt;
|{{S|=15.00}}&lt;br /&gt;
|{{S|=30.00}}&lt;br /&gt;
|-&lt;br /&gt;
!align=center|{{Warn|=-25%}}&lt;br /&gt;
|{{C|=1.60}}&lt;br /&gt;
|{{C|=1.40}}&lt;br /&gt;
|{{C|=1.20}}&lt;br /&gt;
|1.00&lt;br /&gt;
|{{S|=1.25}}&lt;br /&gt;
|{{S|=1.67}}&lt;br /&gt;
|{{S|=2.50}}&lt;br /&gt;
|{{S|=5.00}}&lt;br /&gt;
|{{S|=6.25}}&lt;br /&gt;
|{{S|=8.33}}&lt;br /&gt;
|{{S|=12.50}}&lt;br /&gt;
|{{S|=25.00}}&lt;br /&gt;
|-&lt;br /&gt;
!align=center|0%&lt;br /&gt;
|{{C|=2.00}}&lt;br /&gt;
|{{C|=1.75}}&lt;br /&gt;
|{{C|=1.50}}&lt;br /&gt;
|{{C|=1.25}}&lt;br /&gt;
|1.00&lt;br /&gt;
|{{S|=1.33}}&lt;br /&gt;
|{{S|=2.00}}&lt;br /&gt;
|{{S|=4.00}}&lt;br /&gt;
|{{S|=5.00}}&lt;br /&gt;
|{{S|=6.67}}&lt;br /&gt;
|{{S|=10.00}}&lt;br /&gt;
|{{S|=20.00}}&lt;br /&gt;
|-&lt;br /&gt;
!align=center|25%&lt;br /&gt;
|{{C|=2.67}}&lt;br /&gt;
|{{C|=2.33}}&lt;br /&gt;
|{{C|=2.00}}&lt;br /&gt;
|{{C|=1.67}}&lt;br /&gt;
|{{C|=1.33}}&lt;br /&gt;
|1.00&lt;br /&gt;
|{{S|=1.50}}&lt;br /&gt;
|{{S|=3.00}}&lt;br /&gt;
|{{S|=3.75}}&lt;br /&gt;
|{{S|=5.00}}&lt;br /&gt;
|{{S|=7.50}}&lt;br /&gt;
|{{S|=15.00}}&lt;br /&gt;
|-&lt;br /&gt;
!align=center|50%&lt;br /&gt;
|{{C|=4.00}}&lt;br /&gt;
|{{C|=3.50}}&lt;br /&gt;
|{{C|=3.00}}&lt;br /&gt;
|{{C|=2.50}}&lt;br /&gt;
|{{C|=2.00}}&lt;br /&gt;
|{{C|=1.50}}&lt;br /&gt;
|1.00&lt;br /&gt;
|{{S|=2.00}}&lt;br /&gt;
|{{S|=2.50}}&lt;br /&gt;
|{{S|=3.33}}&lt;br /&gt;
|{{S|=5.00}}&lt;br /&gt;
|{{S|=10.00}}&lt;br /&gt;
|-&lt;br /&gt;
!align=center|{{U|=75%}}&lt;br /&gt;
|{{C|=8.00}}&lt;br /&gt;
|{{C|=7.00}}&lt;br /&gt;
|{{C|=6.00}}&lt;br /&gt;
|{{C|=5.00}}&lt;br /&gt;
|{{C|=4.00}}&lt;br /&gt;
|{{C|=3.00}}&lt;br /&gt;
|{{C|=2.00}}&lt;br /&gt;
|1.00&lt;br /&gt;
|{{S|=1.25}}&lt;br /&gt;
|{{S|=1.67}}&lt;br /&gt;
|{{S|=2.50}}&lt;br /&gt;
|{{S|=5.00}}&lt;br /&gt;
|-&lt;br /&gt;
!align=center|{{U|=80%}}&lt;br /&gt;
|{{C|=10.00}}&lt;br /&gt;
|{{C|=8.75}}&lt;br /&gt;
|{{C|=7.50}}&lt;br /&gt;
|{{C|=6.25}}&lt;br /&gt;
|{{C|=5.00}}&lt;br /&gt;
|{{C|=3.75}}&lt;br /&gt;
|{{C|=2.50}}&lt;br /&gt;
|{{C|=1.25}}&lt;br /&gt;
|1.00&lt;br /&gt;
|{{S|=1.33}}&lt;br /&gt;
|{{S|=2.00}}&lt;br /&gt;
|{{S|=4.00}}&lt;br /&gt;
|-&lt;br /&gt;
!align=center|{{U|=85%}}&lt;br /&gt;
|{{C|=13.33}}&lt;br /&gt;
|{{C|=11.67}}&lt;br /&gt;
|{{C|=10.00}}&lt;br /&gt;
|{{C|=8.33}}&lt;br /&gt;
|{{C|=6.67}}&lt;br /&gt;
|{{C|=5.00}}&lt;br /&gt;
|{{C|=3.33}}&lt;br /&gt;
|{{C|=1.67}}&lt;br /&gt;
|{{C|=1.33}}&lt;br /&gt;
|1.00&lt;br /&gt;
|{{S|=1.50}}&lt;br /&gt;
|{{S|=3.00}}&lt;br /&gt;
|-&lt;br /&gt;
!align=center|{{U|=90%}}&lt;br /&gt;
|{{C|=20.00}}&lt;br /&gt;
|{{C|=17.50}}&lt;br /&gt;
|{{C|=15.00}}&lt;br /&gt;
|{{C|=12.50}}&lt;br /&gt;
|{{C|=10.00}}&lt;br /&gt;
|{{C|=7.50}}&lt;br /&gt;
|{{C|=5.00}}&lt;br /&gt;
|{{C|=2.50}}&lt;br /&gt;
|{{C|=2.00}}&lt;br /&gt;
|{{C|=1.50}}&lt;br /&gt;
|1.00&lt;br /&gt;
|{{S|=2.00}}&lt;br /&gt;
|-&lt;br /&gt;
!align=center|{{U|=95%}}&lt;br /&gt;
|{{C|=40.00}}&lt;br /&gt;
|{{C|=35.00}}&lt;br /&gt;
|{{C|=30.00}}&lt;br /&gt;
|{{C|=25.00}}&lt;br /&gt;
|{{C|=20.00}}&lt;br /&gt;
|{{C|=15.00}}&lt;br /&gt;
|{{C|=10.00}}&lt;br /&gt;
|{{C|=5.00}}&lt;br /&gt;
|{{C|=4.00}}&lt;br /&gt;
|{{C|=3.00}}&lt;br /&gt;
|{{C|=2.00}}&lt;br /&gt;
|1.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Defense.png|600px|center|thumb|Player fire, cold, lightning and poison resistance are displayed in the bottom right corner of the character screen (and [[mercenary]] screen): Resist &amp;lt; 0% is displayed in red, Resist &amp;gt; -1% is in white (or blue when enhanced by a [[skill]] bonus) and in gold when the ceiling has been reached. Damage and magic resistance are not displayed.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Player and mercenary have a ceiling of [[Damage Resist|Damage Reduced]] by 50%, while for all other damage types they have a ceiling of 75% which can be increased to 95% by applying +% Maximum Resist (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of -40% in Nightmare and -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to the following for them:&lt;br /&gt;
*Fire Resist&lt;br /&gt;
*Lightning Resist&lt;br /&gt;
*Cold Resist&lt;br /&gt;
*Poison Resist&lt;br /&gt;
*Poison Length Reduced&lt;br /&gt;
*[[Mana damage]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&amp;amp;do=findComment&amp;amp;comment=1488880]&lt;br /&gt;
*[[Stamina damage]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&amp;amp;do=findComment&amp;amp;comment=1488880]&lt;br /&gt;
The character and mercenary screens normally display resistances accurately, with the following exceptions:&lt;br /&gt;
*[[Malah]] gives a [[Prison of Ice#Reward|{{Ub|=Scroll of Resistance}}]] applying +10% All Resistances to the player as a reward for rescuing [[Anya]] from the [[Prison of Ice]] in each difficulty level. {{Warn|=After dying in a game this bonus is no longer applied (although it is still displayed by the character screen), but it will be restored after saving and exiting.}}&lt;br /&gt;
*{{Warn|=Despite what the character screen displays, higher level [[Conviction]] will only prevent a hostile lower level being applied if the higher level is active &amp;#039;&amp;#039;&amp;#039;before&amp;#039;&amp;#039;&amp;#039; the lower level is applied; equal level &amp;#039;&amp;#039;&amp;#039;never&amp;#039;&amp;#039;&amp;#039; prevents hostile Conviction being applied.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120415-higher-conviction-overwriting-lower-conviction/&amp;amp;do=findComment&amp;amp;comment=1491149]&lt;br /&gt;
No such ceilings or penalties apply to [[pet]]s or monsters, who can become immune to multiple damage types. Download [https://www.theamazonbasin.com/forums/index.php?/topic/118165-monster-resistancesxls/ Monster Resistances.xls] for a filtered list of all monsters and their resistances and immunities in Hell; if you don&amp;#039;t have Microsoft Office or Excel, you can download [https://docs.microsoft.com/en-us/office/troubleshoot/excel/get-latest-excel-viewer Excel Viewer] or [https://www.openoffice.org/ OpenOffice] for free to view it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Reference==&lt;br /&gt;
*[http://classic.battle.net/diablo2exp/basics/resistances.shtml Resistances] (Arreat Summit)&lt;br /&gt;
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/ Energy Shield, Damage Taken Goes To Mana, Mana Burn] (D2 Technical)&lt;br /&gt;
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120415-higher-conviction-overwriting-lower-conviction/ Higher conviction overwriting lower conviction] (D2 Technical)&lt;/div&gt;</summary>
		<author><name>imported&gt;Onderduiker</name></author>
	</entry>
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