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	<title>Paladin Healing Spells - Revision history</title>
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		<id>https://amazonbasin.typeguru.nl/index.php?title=Paladin_Healing_Spells&amp;diff=3351&amp;oldid=prev</id>
		<title>imported&gt;Onderduiker at 01:47, 15 February 2012</title>
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		<updated>2012-02-15T01:47:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;Values last verified 5/15/2005. These are descriptions told to a Level 1 Paladin by the class trainer. Keep in mind that adding Talents may affect descriptions. A reputation of Honored or above with the class trainer&amp;#039;s faction will lower costs by 10%.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Flash of Light==&lt;br /&gt;
Flash of Light has a 1.5 second casting time.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Rank || Level|| Effect || Mana || Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 20 || Heals a friendly target for &amp;#039;&amp;#039;&amp;#039;62 to 72&amp;#039;&amp;#039;&amp;#039;. ||35 ||40 Silver &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 26 || Heals a friendly target for &amp;#039;&amp;#039;&amp;#039;96 to 110&amp;#039;&amp;#039;&amp;#039;.|| 50 || 60 Silver  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 34 ||Heals a friendly target for &amp;#039;&amp;#039;&amp;#039;145 to 163&amp;#039;&amp;#039;&amp;#039;.|| 70 || 1 Gold 30 Silver &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 42 || Heals a friendly target for &amp;#039;&amp;#039;&amp;#039;197 to 221&amp;#039;&amp;#039;&amp;#039;.|| 90 || 2 Gold 10 Silver &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 50 || Heals a friendly target for &amp;#039;&amp;#039;&amp;#039;267 to 299&amp;#039;&amp;#039;&amp;#039;.|| 115 ||2 Gold 80 Silver&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 58 || Heals a friendly target for &amp;#039;&amp;#039;&amp;#039;343 to 383&amp;#039;&amp;#039;&amp;#039;.|| 140 || 4 Gold 40 Silver &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Holy Light==&lt;br /&gt;
Holy Light has a 2.5 second casting time.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Rank || Level|| Effect || Mana ||  Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 1 || Heals a friendly target for &amp;#039;&amp;#039;&amp;#039;39 to 48&amp;#039;&amp;#039;&amp;#039;.||35 || Free&lt;br /&gt;
|-&lt;br /&gt;
|2 ||6 ||Heals a friendly target for &amp;#039;&amp;#039;&amp;#039;76 to 90&amp;#039;&amp;#039;&amp;#039;. ||60||1 Silver &lt;br /&gt;
|-&lt;br /&gt;
|3||14 ||Heals a friendly target for &amp;#039;&amp;#039;&amp;#039;159 to 187&amp;#039;&amp;#039;&amp;#039;. ||110||20 Silver &lt;br /&gt;
|-&lt;br /&gt;
|4 ||22 ||Heals a friendly target for &amp;#039;&amp;#039;&amp;#039;310 to 356&amp;#039;&amp;#039;&amp;#039;.||190 ||40 Silver &lt;br /&gt;
|-&lt;br /&gt;
|5 ||30 ||Heals a friendly target for &amp;#039;&amp;#039;&amp;#039;491 to 553&amp;#039;&amp;#039;&amp;#039;. ||275||1 Gold 10 Silver&lt;br /&gt;
|-&lt;br /&gt;
|6||38 ||Heals a friendly target for &amp;#039;&amp;#039;&amp;#039;698 to 780&amp;#039;&amp;#039;&amp;#039;. || 365 ||1 Gold 60 Silver &lt;br /&gt;
|-&lt;br /&gt;
|7 ||46 ||Heals a friendly target for &amp;#039;&amp;#039;&amp;#039;945 to 1053&amp;#039;&amp;#039;&amp;#039;.|| 465 || 2 Gold 40 Silver &lt;br /&gt;
|-&lt;br /&gt;
|8 ||54 ||Heals a friendly target for &amp;#039;&amp;#039;&amp;#039;1246 to 1388&amp;#039;&amp;#039;&amp;#039;. || 580 ||4 Gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lay on Hands==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Rank || Level|| Effect || Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 ||10 ||Heals a friendly target for an amount equal to the Paladin&amp;#039;s maximum health. Drains all of the Paladin&amp;#039;s remaining mana when used. ||3 Silver &lt;br /&gt;
|-&lt;br /&gt;
|2 ||30 ||Heals a friendly target for an amount equal to the Paladin&amp;#039;s maximum health and restores &amp;#039;&amp;#039;&amp;#039;250&amp;#039;&amp;#039;&amp;#039; of their mana. Drains all of the Paladin&amp;#039;s remaining mana when used. ||1 Gold 10 Silver &lt;br /&gt;
|-&lt;br /&gt;
|3 ||50 || Heals a friendly target for an amount equal to the Paladin&amp;#039;s maximum health and restores &amp;#039;&amp;#039;&amp;#039;550&amp;#039;&amp;#039;&amp;#039; of their mana. Drains all of the Paladin&amp;#039;s remaining mana when used. ||2 Gold 80 Silver &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paladin Healing Analysis ==&lt;br /&gt;
&lt;br /&gt;
This analysis is for Paladin healing at level 60.  Blessing of Light at top rank increases the effect of Holy Light by &amp;#039;&amp;#039;&amp;#039;400&amp;#039;&amp;#039;&amp;#039; and the effect of Flash of Light by &amp;#039;&amp;#039;&amp;#039;115&amp;#039;&amp;#039;&amp;#039;.  Holy Light receives &amp;#039;&amp;#039;&amp;#039;71.4%&amp;#039;&amp;#039;&amp;#039; of the maximum benefit of &amp;quot;by up to&amp;quot; +Healing items while Flash of Light receives &amp;#039;&amp;#039;&amp;#039;42.9%&amp;#039;&amp;#039;&amp;#039; of the maximum benefit.  So, while we do get the number listed for Blessing of Light, we can never get the maximum number listed on &amp;quot;by up to&amp;quot; +Healing items...even if it&amp;#039;s plate.  (See [[Plus Damage and Plus Healing Items]].)&lt;br /&gt;
&lt;br /&gt;
Cast time, amount healed, and mana cost are explicitly listed in spell descriptions.  Hitpoints per mana (HPM) and Hitpoints per second (HPS) are two other useful numbers derived from the explicit description.  HPM is healing efficiency.  HPS is healing speed.  Think of HPS as something like DPS in that it grabs aggro.  As you&amp;#039;ll see, Paladin HPS is a lot lower than Priest HPS which explains why we don&amp;#039;t get a lot of aggro from healing even though we might like it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Holy Light Rank 8&amp;lt;/u&amp;gt; [and with Blessing of Light]&lt;br /&gt;
* Average healed: &amp;#039;&amp;#039;&amp;#039;1317&amp;#039;&amp;#039;&amp;#039; [&amp;#039;&amp;#039;&amp;#039;1717&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* Casting time: &amp;#039;&amp;#039;&amp;#039;2.5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Mana cost: &amp;#039;&amp;#039;&amp;#039;580&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* HPM: &amp;#039;&amp;#039;&amp;#039;2.27&amp;#039;&amp;#039;&amp;#039; [&amp;#039;&amp;#039;&amp;#039;2.96&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* HPS: &amp;#039;&amp;#039;&amp;#039;526.8&amp;#039;&amp;#039;&amp;#039; [&amp;#039;&amp;#039;&amp;#039;686.8&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flash of Light Rank 6&amp;lt;/u&amp;gt; [and with Blessing of Light]&lt;br /&gt;
* Average healed: &amp;#039;&amp;#039;&amp;#039;368.5&amp;#039;&amp;#039;&amp;#039; [&amp;#039;&amp;#039;&amp;#039;483.5&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* Casting time: &amp;#039;&amp;#039;&amp;#039;1.5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Mana cost: &amp;#039;&amp;#039;&amp;#039;140&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* HPM: &amp;#039;&amp;#039;&amp;#039;2.63&amp;#039;&amp;#039;&amp;#039; [&amp;#039;&amp;#039;&amp;#039;3.45&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* HPS: &amp;#039;&amp;#039;&amp;#039;246&amp;#039;&amp;#039;&amp;#039; [&amp;#039;&amp;#039;&amp;#039;323&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From this it should be clear that &amp;#039;&amp;#039;Holy Light heals faster, but has less efficiency than Flash of Light&amp;#039;&amp;#039;.  Blessing of Light makes a huge impact which pays back its mana cost with just one Holy Light or a few Flashes of Light.  Plus, it raises healing speed.  Blessing of Light has the effect of &amp;quot;up to 560&amp;quot; +Healing gear for Holy Light or &amp;quot;up to 268&amp;quot; +Healing gear for Flash of Light.  +Healing gear makes a bigger impact on Flash of Light because of its lower starting numbers, even scaled for cast time.&lt;br /&gt;
&lt;br /&gt;
How do Talents affect this?  With 3 Talents into Improved Holy Light, that spell&amp;#039;s healing effect is increased by &amp;#039;&amp;#039;&amp;#039;12%&amp;#039;&amp;#039;&amp;#039; (to 1425-1584, which is oddly a 14.2% increase).  With 3 Talents into Improved Flash of Light, that spell&amp;#039;s mana cost is reduced by &amp;#039;&amp;#039;&amp;#039;12%&amp;#039;&amp;#039;&amp;#039; (to 123).  This further divides the spells into one for speed (HPS) and the other for efficiency (HPM).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Improved Holy Light Rank 8&amp;lt;/u&amp;gt; [and with Blessing of Light]&lt;br /&gt;
* Average healed:  &amp;#039;&amp;#039;&amp;#039;1504.5&amp;#039;&amp;#039;&amp;#039; [&amp;#039;&amp;#039;&amp;#039;1904.5&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* Casting time: &amp;#039;&amp;#039;&amp;#039;2.5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Mana cost: &amp;#039;&amp;#039;&amp;#039;580&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* HPM: &amp;#039;&amp;#039;&amp;#039;2.59&amp;#039;&amp;#039;&amp;#039; [&amp;#039;&amp;#039;&amp;#039;3.28&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* HPS: &amp;#039;&amp;#039;&amp;#039;602&amp;#039;&amp;#039;&amp;#039; [&amp;#039;&amp;#039;&amp;#039;762&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Improved Flash of Light Rank 6&amp;lt;/u&amp;gt; [and with Blessing of Light]&lt;br /&gt;
* Average healed: &amp;#039;&amp;#039;&amp;#039;368.5&amp;#039;&amp;#039;&amp;#039; [&amp;#039;&amp;#039;&amp;#039;483.5&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* Casting time: &amp;#039;&amp;#039;&amp;#039;1.5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Mana cost: &amp;#039;&amp;#039;&amp;#039;123&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* HPM: &amp;#039;&amp;#039;&amp;#039;3.00&amp;#039;&amp;#039;&amp;#039; [&amp;#039;&amp;#039;&amp;#039;3.93&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* HPS: &amp;#039;&amp;#039;&amp;#039;246&amp;#039;&amp;#039;&amp;#039; [&amp;#039;&amp;#039;&amp;#039;323&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Warcraft]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Onderduiker</name></author>
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