<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://amazonbasin.typeguru.nl/index.php?action=history&amp;feed=atom&amp;title=Monk</id>
	<title>Monk - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://amazonbasin.typeguru.nl/index.php?action=history&amp;feed=atom&amp;title=Monk"/>
	<link rel="alternate" type="text/html" href="https://amazonbasin.typeguru.nl/index.php?title=Monk&amp;action=history"/>
	<updated>2026-06-06T23:41:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://amazonbasin.typeguru.nl/index.php?title=Monk&amp;diff=3166&amp;oldid=prev</id>
		<title>imported&gt;Onderduiker: Fixed syntax to remove from Pages using duplicate arguments in template calls</title>
		<link rel="alternate" type="text/html" href="https://amazonbasin.typeguru.nl/index.php?title=Monk&amp;diff=3166&amp;oldid=prev"/>
		<updated>2025-08-04T23:05:35Z</updated>

		<summary type="html">&lt;p&gt;Fixed syntax to remove from Pages using duplicate arguments in template calls&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Diablo III nav|Monk=}}&lt;br /&gt;
{{Intro}}&lt;br /&gt;
The Monk is the fourth character confirmed to be in the game by Blizzard, described as a combination of Diablo II&amp;#039;s [[Assassin]] and World of Warcraft&amp;#039;s [[Rogue]]. They use fast hand-to-hand combat, plus weaponry such as staffs and claw weapons. Fragile, yet very fast melee action. Monks use Spirit, which is generated by doing melee damage and the &amp;quot;Spirit Generation&amp;quot; skills. Spirit does not degrade like Fury, and is not generated by taking damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://battle.net/d3/media/videos/?view#/monktrailer Monk Trailer]&lt;br /&gt;
* [http://battle.net/d3/media/videos/?view#/monkgameplay Monk Gameplay]&lt;br /&gt;
* [http://battle.net/d3/class/monk/ Monk]&lt;br /&gt;
* [http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/8-monk/ Monk] forum for strategy discussion, and feel free to add any resulting guides here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==    &lt;br /&gt;
* [http://battle.net/d3/calculator/monk Skill Calculator]&lt;br /&gt;
* {{Warn|=Information on this page is based on a level 60 character, and was last updated September 2013.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{{Skill header&lt;br /&gt;
|Resource=Spirit}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Fists of Thunder&lt;br /&gt;
|Level=1&lt;br /&gt;
|Resource=+6/attack&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.&lt;br /&gt;
&lt;br /&gt;
|U1=6&lt;br /&gt;
|R1=Thunderclap&lt;br /&gt;
|D1=Teleport to the target and release an electric shockwave with every punch that hits all targets within 6 yards of your primary target for 35% weapon damage as Lightning.&lt;br /&gt;
&lt;br /&gt;
|U2=14&lt;br /&gt;
|R2=Lightning Flash&lt;br /&gt;
|D2=Increases your chance to Dodge by 16% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
|U3=30&lt;br /&gt;
|R3=Static Charge&lt;br /&gt;
|D3=Your primary target is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.&lt;br /&gt;
&lt;br /&gt;
|U4=42&lt;br /&gt;
|R4=Quickening&lt;br /&gt;
|D4=Critical Hits generate an additional 15 spirit.&lt;br /&gt;
&lt;br /&gt;
|U5=52&lt;br /&gt;
|R5=Bounding Light&lt;br /&gt;
|D5=Every third strike releases Chain Lightning instead of knocking enemies back. Each Lightning strike inflicts 73% weapon damage as Lightning.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Deadly Reach&lt;br /&gt;
|Level=3&lt;br /&gt;
|Resource=+6/attack&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards.&lt;br /&gt;
&lt;br /&gt;
|U1=9&lt;br /&gt;
|R1=Piercing Trident&lt;br /&gt;
|D1=Increases the area of effect of the second and third strikes.&lt;br /&gt;
&lt;br /&gt;
|U2=18&lt;br /&gt;
|R2=Keen Eye&lt;br /&gt;
|D2=The third strike increases your Armor by 50% for 4 seconds.&lt;br /&gt;
&lt;br /&gt;
|U3=34&lt;br /&gt;
|R3=Scattered Blows&lt;br /&gt;
|D3=The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning.&lt;br /&gt;
&lt;br /&gt;
|U4=47&lt;br /&gt;
|R4=Strike from Beyond&lt;br /&gt;
|D4=Critical Hits generate an additional 10 spirit for each target hit.&lt;br /&gt;
&lt;br /&gt;
|U5=54&lt;br /&gt;
|R5=Foresight&lt;br /&gt;
|D5=The third strike increases the damage of all attacks by 18% for 30 seconds.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Crippling Wave&lt;br /&gt;
|Level=11&lt;br /&gt;
|Resource=+7/attack&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U1=17&lt;br /&gt;
|R1=Mangle&lt;br /&gt;
|D1=Increase damage to 143% weapon damage.&lt;br /&gt;
&lt;br /&gt;
|U2=26&lt;br /&gt;
|R2=Concussion&lt;br /&gt;
|D2=Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U3=36&lt;br /&gt;
|R3=Rising Tide&lt;br /&gt;
|D3=Critical Hits generate an additional 5 Spirit for each target hit.&lt;br /&gt;
&lt;br /&gt;
|U4=51&lt;br /&gt;
|R4=Tsunami&lt;br /&gt;
|D4=The range of Crippling Wave&amp;#039;s third strike is increased to 17 yards and the effect of the movement speed reduction is increased to 60%.&lt;br /&gt;
&lt;br /&gt;
|U5=57&lt;br /&gt;
|R5=Breaking Wave&lt;br /&gt;
|D5=Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Way of the Hundred Fists&lt;br /&gt;
|Level=15&lt;br /&gt;
|Resource=+8/attack&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Unleash a rapid series of punches that strikes enemies for 140% weapon damage.&lt;br /&gt;
&lt;br /&gt;
|U1=24&lt;br /&gt;
|R1=Hands of Lightning&lt;br /&gt;
|D1=Increases the number of hits in the second strike from 7 to 10.&lt;br /&gt;
&lt;br /&gt;
|U2=32&lt;br /&gt;
|R2=Blazing Fists&lt;br /&gt;
|D2=Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times.&lt;br /&gt;
&lt;br /&gt;
|U3=40&lt;br /&gt;
|R3=Fists of Fury&lt;br /&gt;
|D3=Affected targets will take an additional 100% weapon damage per second as Holy for 5 seconds. Also adds a short dash to the first strike.&lt;br /&gt;
&lt;br /&gt;
|U4=48&lt;br /&gt;
|R4=Spirited Salvo&lt;br /&gt;
|D4=Every activation of the skill has a 15% chance to generate 15 additional spirit.&lt;br /&gt;
&lt;br /&gt;
|U5=60&lt;br /&gt;
|R5=Windforce Flurry&lt;br /&gt;
|D5=The third strike generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{{Skill header&lt;br /&gt;
|Resource=Spirit}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Lashing Tail Kick&lt;br /&gt;
|Level=2&lt;br /&gt;
|Resource=-30&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Unleash a deadly roundhouse kick that knocks enemies back and deals 470% weapon damage.&lt;br /&gt;
&lt;br /&gt;
|U1=7&lt;br /&gt;
|R1=Vulture Claw Kick&lt;br /&gt;
|D1=Release a torrent of fire that burns nearby enemies for 517% weapon damage as Fire and causes Knockback.&lt;br /&gt;
&lt;br /&gt;
|U2=15&lt;br /&gt;
|R2=Sweeping Armada&lt;br /&gt;
|D2=Increases Knockback distance by 150% and slows the movement speed of struck enemies by 60% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
|U3=28&lt;br /&gt;
|R3=Spinning Flame Kick&lt;br /&gt;
|D3=Hurl a column of fire that burns through enemies, causing 588% weapon damage as Fire to each enemy it strikes.&lt;br /&gt;
&lt;br /&gt;
|U4=38&lt;br /&gt;
|R4=Scorpion Sting&lt;br /&gt;
|D4=Enemies have a 50% chance to be stunned for 1.5 seconds instead of being knocked back.&lt;br /&gt;
&lt;br /&gt;
|U5=52&lt;br /&gt;
|R5=Hand of Ytar&lt;br /&gt;
|D5=Attack enemies at long range, slowing the movement speed of affected targets by 80% for 2 seconds.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Tempest Rush&lt;br /&gt;
|Level=5&lt;br /&gt;
|Resource=-15, -10 (channel)&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Charge directly thorugh your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.&lt;br /&gt;
&lt;br /&gt;
|U1=11&lt;br /&gt;
|R1=Northern Breeze&lt;br /&gt;
|D1=Reduces the channeling cost of Tempest Rush to 8 Spirit.&lt;br /&gt;
&lt;br /&gt;
|U2=20&lt;br /&gt;
|R2=Tailwind&lt;br /&gt;
|D2=Increases the movement speed of Tempest Rush by 25%.&lt;br /&gt;
&lt;br /&gt;
|U3=33&lt;br /&gt;
|R3=Flurry&lt;br /&gt;
|D3=Increases the potency of the hobbling effect, slowing enemy movement by 80%.&lt;br /&gt;
&lt;br /&gt;
|U4=45&lt;br /&gt;
|R4=Slipstream&lt;br /&gt;
|D4=Reduces damage taken while running by 25%.&lt;br /&gt;
&lt;br /&gt;
|U5=56&lt;br /&gt;
|R5=Bluster&lt;br /&gt;
|D5=Enemies knocked back have their damage reduced by 20% for the duration of the effect.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Wave of Light&lt;br /&gt;
|Level=12&lt;br /&gt;
|Resource=-75&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by and additional 89% weapon damage as Holy to all enemies in a line.&lt;br /&gt;
&lt;br /&gt;
|U1=18&lt;br /&gt;
|R1=Wall of Light&lt;br /&gt;
|D1=Increases damage of the initial strike to 1202% weapon damage as Holy.&lt;br /&gt;
&lt;br /&gt;
|U2=25&lt;br /&gt;
|R2=Explosive Light&lt;br /&gt;
|D2=Release bursts of energy that deal 914% weapon damage as Holy to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
|U3=35&lt;br /&gt;
|R3=Empowered Wave&lt;br /&gt;
|D3=Reduces the cost of Wave of Light to 40 Spirit.&lt;br /&gt;
&lt;br /&gt;
|U4=49&lt;br /&gt;
|R4=Blinding Light&lt;br /&gt;
|D4=Critical Hits Stun enemies for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U5=57&lt;br /&gt;
|R5=Pillar of the Ancients&lt;br /&gt;
|D5=Summon an ancient pillar that deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
{{Skill header&lt;br /&gt;
|Resource=Spirit}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Blinding Flash&lt;br /&gt;
|Level=4&lt;br /&gt;
|Resource=-10&lt;br /&gt;
|Cooldown=15 s&lt;br /&gt;
|SD=Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.&lt;br /&gt;
&lt;br /&gt;
|U1=12&lt;br /&gt;
|R1=Self Reflection&lt;br /&gt;
|D1=Increases the duration enemies are blinded to 4 seconds.&lt;br /&gt;
&lt;br /&gt;
|U2=19&lt;br /&gt;
|R2=Blinded and Confused&lt;br /&gt;
|D2=Blinded enemies have a 25% chance to attack each other.&lt;br /&gt;
&lt;br /&gt;
|U3=28&lt;br /&gt;
|R3=Blinding Echo&lt;br /&gt;
|D3=6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.&lt;br /&gt;
&lt;br /&gt;
|U4=41&lt;br /&gt;
|R4=Searing Light&lt;br /&gt;
|D4=Increases the chance elite enemies will miss attacks to 60%.&lt;br /&gt;
&lt;br /&gt;
|U5=55&lt;br /&gt;
|R5=Faith in the Light&lt;br /&gt;
|D5=For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Breath of Heaven&lt;br /&gt;
|Level=8&lt;br /&gt;
|Resource=-25&lt;br /&gt;
|Cooldown=15 s&lt;br /&gt;
|SD=A blast of divine energy heals you and all allies within 12 yards for 6202-7442 Life.&lt;br /&gt;
&lt;br /&gt;
|U1=14&lt;br /&gt;
|R1=Circle of Scorn&lt;br /&gt;
|D1=Breath of Heaven also sears enemies for 80% weapon damage as Holy.&lt;br /&gt;
&lt;br /&gt;
|U2=21&lt;br /&gt;
|R2=Circle of Life&lt;br /&gt;
|D2=Increases the healing power of Breath of Heaven to 8063-9675 Life.&lt;br /&gt;
&lt;br /&gt;
|U3=32&lt;br /&gt;
|R3=Blazing Wrath&lt;br /&gt;
|D3=Breath of Heaven increases the damage of your attacks by 15% for 45 seconds.&lt;br /&gt;
&lt;br /&gt;
|U4=44&lt;br /&gt;
|R4=Infused with Light&lt;br /&gt;
|D4=Gain 6 additional Spirit from Spirit Generator attacks for 5 seconds after using Breath of Heaven.&lt;br /&gt;
&lt;br /&gt;
|U5=59&lt;br /&gt;
|R5=Penitent Flame&lt;br /&gt;
|D5=Enemies exposed to Breath of Heaven run away in Fear for 1.5 seconds.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Serenity&lt;br /&gt;
|Level=16&lt;br /&gt;
|Resource=-10&lt;br /&gt;
|Cooldown=20 s&lt;br /&gt;
|SD=You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.&lt;br /&gt;
&lt;br /&gt;
|U1=23&lt;br /&gt;
|R1=Peaceful Repose&lt;br /&gt;
|D1=When activated, Serenity heals you for 6202-7752 Life.&lt;br /&gt;
&lt;br /&gt;
|U2=29&lt;br /&gt;
|R2=Reap What Is Sown&lt;br /&gt;
|D2=When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.&lt;br /&gt;
&lt;br /&gt;
|U3=39&lt;br /&gt;
|R3=Tranquility&lt;br /&gt;
|D3=Extends the protective shield to allies within 45 yards for 2 seconds, and makes them immune to control impairing effects like Slow and Frozen.&lt;br /&gt;
&lt;br /&gt;
|U4=47&lt;br /&gt;
|R4=Ascension&lt;br /&gt;
|D4=Increases the duration of Serenity to 4 seconds.&lt;br /&gt;
&lt;br /&gt;
|U5=54&lt;br /&gt;
|R5=Instant Karma&lt;br /&gt;
|D5=While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the attacker.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Inner Sanctuary&lt;br /&gt;
|Level=22&lt;br /&gt;
|Resource=-30&lt;br /&gt;
|Cooldown=30 s&lt;br /&gt;
|SD=Create a runic circle of protection on the ground for 6 seconds that cannot be passed by enemies.&lt;br /&gt;
&lt;br /&gt;
|U1=26&lt;br /&gt;
|R1=Safe Haven&lt;br /&gt;
|D1=You and your allies standing in the area of effect of Inner Sanctuary regenerate 1550 Life per second.&lt;br /&gt;
&lt;br /&gt;
|U2=31&lt;br /&gt;
|R2=Sanctified Ground&lt;br /&gt;
|D2=When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%.&lt;br /&gt;
&lt;br /&gt;
|U3=37&lt;br /&gt;
|R3=Consecration&lt;br /&gt;
|D3=Increases the duration of Inner Sanctuary to 8 seconds.&lt;br /&gt;
&lt;br /&gt;
|U4=43&lt;br /&gt;
|R4=Circle of Protection&lt;br /&gt;
|D4=You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage.&lt;br /&gt;
&lt;br /&gt;
|U5=58&lt;br /&gt;
|R5=Forbidden Palace&lt;br /&gt;
|D5=You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
{{Skill header&lt;br /&gt;
|Resource=Spirit}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Dashing Strike&lt;br /&gt;
|Level=9&lt;br /&gt;
|Resource=-25&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Quickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second.&lt;br /&gt;
&lt;br /&gt;
|U1=15&lt;br /&gt;
|R1=Way of the Falling Star&lt;br /&gt;
|D1=After striking an enemy, your movement speed is increased 25% for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U2=23&lt;br /&gt;
|R2=Flying Side Kick&lt;br /&gt;
|D2=Perform a flying kick that has a 50% chance to Stun your target for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
|U3=32&lt;br /&gt;
|R3=Quicksilver&lt;br /&gt;
|D3=Reduces the cost of Dashing Strike to 10 Spirit.&lt;br /&gt;
&lt;br /&gt;
|U4=39&lt;br /&gt;
|R4=Soaring Skull&lt;br /&gt;
|D4=Launch yourself through the air and slow all enemies along your path by 60% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
|U5=49&lt;br /&gt;
|R5=Blinding Speed&lt;br /&gt;
|D5=Receive a 20% increased chance to Dodge for 3 seconds.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Exploding Palm&lt;br /&gt;
|Level=13&lt;br /&gt;
|Resource=-40&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target&amp;#039;s maxium Life as Physical damage to all nearby enemies.&lt;br /&gt;
&lt;br /&gt;
|U1=18&lt;br /&gt;
|R1=The Flesh is Weak&lt;br /&gt;
|D1=Also causes the target to take 12% additional damage for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U2=25&lt;br /&gt;
|R2=Strong Spirit&lt;br /&gt;
|D2=If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.&lt;br /&gt;
&lt;br /&gt;
|U3=36&lt;br /&gt;
|R3=Creeping Demise&lt;br /&gt;
|D3=Also reduces your target&amp;#039;s movement speed by 80%.&lt;br /&gt;
&lt;br /&gt;
|U4=44&lt;br /&gt;
|R4=Impending Doom&lt;br /&gt;
|D4=Increases the duration of the Bleed effect to 5 seconds.&lt;br /&gt;
&lt;br /&gt;
|U5=51&lt;br /&gt;
|R5=Essence Burn&lt;br /&gt;
|D5=Instead of bleeding, the target will burn for 250% weapon damage as Fire every second over 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Sweeping Wind&lt;br /&gt;
|Level=21&lt;br /&gt;
|Resource=-75&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
|U1=27&lt;br /&gt;
|R1=Master of Wind&lt;br /&gt;
|D1=Increases the duration of the vortex to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
|U2=33&lt;br /&gt;
|R2=Blade Storm&lt;br /&gt;
|D2=Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage.&lt;br /&gt;
&lt;br /&gt;
|U3=38&lt;br /&gt;
|R3=Fire Storm&lt;br /&gt;
|D3=Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire.&lt;br /&gt;
&lt;br /&gt;
|U4=46&lt;br /&gt;
|R4=Inner Storm&lt;br /&gt;
|D4=As long as your vortex is at the maximum stack count, you gain 3 Spirit per second.&lt;br /&gt;
&lt;br /&gt;
|U5=56&lt;br /&gt;
|R5=Cyclone&lt;br /&gt;
|D5=While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
{{Skill header&lt;br /&gt;
|Resource=Spirit}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Cyclone Strike&lt;br /&gt;
|Level=14&lt;br /&gt;
|Resource=-50&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Pull up to 8 enemies within 24 yards towards you, followed by a furious blast of energy that deals 313% weapon damage as Holy.&lt;br /&gt;
&lt;br /&gt;
|U1=21&lt;br /&gt;
|R1=Eye of the Storm&lt;br /&gt;
|D1=Reduces the Spirit cost of Cyclone Strike to 30 Spirit.&lt;br /&gt;
&lt;br /&gt;
|U2=25&lt;br /&gt;
|R2=Implosion&lt;br /&gt;
|D2=Increases the distance enemies will be pulled towards you to 34 yards.&lt;br /&gt;
&lt;br /&gt;
|U3=34&lt;br /&gt;
|R3=Sunburst&lt;br /&gt;
|D3=Changes the blast into an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds.&lt;br /&gt;
&lt;br /&gt;
|U4=41&lt;br /&gt;
|R4=Wall of Wind&lt;br /&gt;
|D4=After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U5=55&lt;br /&gt;
|R5=Soothing Breeze&lt;br /&gt;
|D5=Cyclone Strike heals you and all allies within 24 yards for 1240 Life.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Seven-Sided Strike&lt;br /&gt;
|Level=17&lt;br /&gt;
|Resource=-50&lt;br /&gt;
|Cooldown=30 s&lt;br /&gt;
|SD=Dash rapidly between nearby enemies, dealing 1777% weapon damage over 7 hits.&lt;br /&gt;
&lt;br /&gt;
|U1=23&lt;br /&gt;
|R1=Sudden Assault&lt;br /&gt;
|D1=Teleport to the target, increasing damage done to 2310% weapon damage over 7 strikes.&lt;br /&gt;
&lt;br /&gt;
|U2=29&lt;br /&gt;
|R2=Several-Sided Strike&lt;br /&gt;
|D2=Increases the number of strikes to 9.  (2285% damage over 9 hits)&lt;br /&gt;
&lt;br /&gt;
|U3=37&lt;br /&gt;
|R3=Pandemonium&lt;br /&gt;
|D3=Enemies hit by Seven-Sided Strike have a 25% chance to be stunned for 7 seconds by each hit.&lt;br /&gt;
&lt;br /&gt;
|U4=43&lt;br /&gt;
|R4=Sustained Attack&lt;br /&gt;
|D4=Reduces the cooldown of Seven-Sided Strike to 23 seconds.&lt;br /&gt;
&lt;br /&gt;
|U5=60&lt;br /&gt;
|R5=Fulminating Onslaught&lt;br /&gt;
|D5=Each strike explodes, dealing 254% weapon damage as Holy in a 7 yard radius around the target.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Mystic Ally&lt;br /&gt;
|Level=22&lt;br /&gt;
|Resource=-25&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.&lt;br /&gt;
&lt;br /&gt;
|U1=27&lt;br /&gt;
|R1=Water Ally&lt;br /&gt;
|D1=Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 60% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
|U2=31&lt;br /&gt;
|R2=Fire Ally&lt;br /&gt;
|D2=Imbue the ally with the essence of fire The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 40% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.&lt;br /&gt;
&lt;br /&gt;
|U3=39&lt;br /&gt;
|R3=Air Ally&lt;br /&gt;
|D3=Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies.&lt;br /&gt;
&lt;br /&gt;
|U4=46&lt;br /&gt;
|R4=Eternal Ally&lt;br /&gt;
|D4=Imbue the ally with the essence of life. When the ally dies, it has a 100% chance to be reborn after 5 seconds. In addition, the physical damage of the ally&amp;#039;s basic attack is increased to 60% of your weapon damage per swing.&lt;br /&gt;
&lt;br /&gt;
|U5=53&lt;br /&gt;
|R5=Earth Ally&lt;br /&gt;
|D5=Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantras===&lt;br /&gt;
{{Skill header&lt;br /&gt;
|Resource=Spirit}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Mantra of Evasion&lt;br /&gt;
|Level=19&lt;br /&gt;
|Resource=-50&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.&lt;br /&gt;
For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.&lt;br /&gt;
This is a Mantra. You can only have one Mantra active at a time. &lt;br /&gt;
&lt;br /&gt;
|U1=24&lt;br /&gt;
|R1=Hard Target&lt;br /&gt;
|D1=Mantra of Evasion also increases Armor by 20%.&lt;br /&gt;
&lt;br /&gt;
|U2=33&lt;br /&gt;
|R2=Divine Protection&lt;br /&gt;
|D2=Each target can be protected at most once every 90 seconds by this effect.&lt;br /&gt;
&lt;br /&gt;
|U3=40&lt;br /&gt;
|R3=Wind through the Reeds&lt;br /&gt;
|D3=Mantra of Evasion also increases movement speed by 5%.&lt;br /&gt;
&lt;br /&gt;
|U4=50&lt;br /&gt;
|R4=Perseverance&lt;br /&gt;
|D4=Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.&lt;br /&gt;
&lt;br /&gt;
|U5=58&lt;br /&gt;
|R5=Backlash&lt;br /&gt;
|D5=Successfully dodging an attack has a chance to create a burst of flame dealing 35% weapon damage as Fire to all nearby enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Mantra of Retribution&lt;br /&gt;
|Level=21&lt;br /&gt;
|Resource=-50&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.&lt;br /&gt;
For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.&lt;br /&gt;
This is a Mantra. You can only have one Mantra active at a time. &lt;br /&gt;
&lt;br /&gt;
|U1=28&lt;br /&gt;
|R1=Retaliation&lt;br /&gt;
|D1=Increases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.&lt;br /&gt;
&lt;br /&gt;
|U2=36&lt;br /&gt;
|R2=Transgression&lt;br /&gt;
|D2=Increases attack speed for you and your allies by 8%.&lt;br /&gt;
&lt;br /&gt;
|U3=41&lt;br /&gt;
|R3=Indignation&lt;br /&gt;
|D3=When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
|U4=56&lt;br /&gt;
|R4=Against all Odds&lt;br /&gt;
|D4=When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit.&lt;br /&gt;
&lt;br /&gt;
|U5=59&lt;br /&gt;
|R5=Collateral Damage&lt;br /&gt;
|D5=An attacker that is damaged by Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Mantra of Healing&lt;br /&gt;
|Level=26&lt;br /&gt;
|Resource=-50&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Recite a Mantra that grants you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes.&lt;br /&gt;
For 3 seconds after activation, the effect is increased to 1240.4 Life per second.&lt;br /&gt;
This is a Mantra. You can only have one Mantra active at a time.&lt;br /&gt;
&lt;br /&gt;
|U1=31&lt;br /&gt;
|R1=Sustenance&lt;br /&gt;
|D1=Increases the Life regeneration granted by Mantra of Healing to 620 Life per second.&lt;br /&gt;
&lt;br /&gt;
|U2=38&lt;br /&gt;
|R2=Circular Breathing&lt;br /&gt;
|D2=Mantra of Healing also regenerates 3 Spirit per second.&lt;br /&gt;
&lt;br /&gt;
|U3=42&lt;br /&gt;
|R3=Boon of Protection&lt;br /&gt;
|D3=Mantra of Healing shrouds you and your allies with a mystical shield for 2 seconds that absorbs up to 15% of each target&amp;#039;s maximum Life in damage.&lt;br /&gt;
&lt;br /&gt;
|U4=48&lt;br /&gt;
|R4=Heavenly Body&lt;br /&gt;
|D4=Mantra of Healing also increases Vitality by 10%.&lt;br /&gt;
&lt;br /&gt;
|U5=53&lt;br /&gt;
|R5=Time of Need&lt;br /&gt;
|D5=Mantra of Healing also increases resistances to all damage types by 20%.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill stats&lt;br /&gt;
|Skill=Mantra of Conviction&lt;br /&gt;
|Level=30&lt;br /&gt;
|Resource=-50&lt;br /&gt;
|Cooldown=None&lt;br /&gt;
|SD=Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.&lt;br /&gt;
For 3 seconds after activation, the effect is increased to 24% additional damage.&lt;br /&gt;
This is a Mantra. You can only have one Mantra active at a time. &lt;br /&gt;
&lt;br /&gt;
|U1=35&lt;br /&gt;
|R1=Overawe&lt;br /&gt;
|D1=Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.&lt;br /&gt;
&lt;br /&gt;
|U2=44&lt;br /&gt;
|R2=Intimidation&lt;br /&gt;
|D2=Enemies affected by Mantra of Conviction deal 10% less damage.&lt;br /&gt;
&lt;br /&gt;
|U3=47&lt;br /&gt;
|R3=Dishearten&lt;br /&gt;
|D3=Slows the movement of enemies within 20 yards by 30%.&lt;br /&gt;
&lt;br /&gt;
|U4=55&lt;br /&gt;
|R4=Reclamation&lt;br /&gt;
|D4=You and your allies have a 30% chance to be healed for 279-341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction&lt;br /&gt;
&lt;br /&gt;
|U5=60&lt;br /&gt;
|R5=Submission&lt;br /&gt;
|D5=Enemies affected by Mantra of Conviction take 12% weapon damage per second as Holy.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
{{Text table}} width=100%&lt;br /&gt;
|-valign=top align=center&lt;br /&gt;
!width=139 align=left|Skill&lt;br /&gt;
!width=43|Unlock&amp;lt;br&amp;gt;Level&lt;br /&gt;
!align=left|Description&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Fleet Footed&lt;br /&gt;
|align=center| 10&lt;br /&gt;
|Increases movement speed by 10%.&lt;br /&gt;
|- &lt;br /&gt;
!Resolve&lt;br /&gt;
|align=center| 10&lt;br /&gt;
|Damage you deal reduces enemy damage by 20% for 2.5 seconds.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!The Guardian&amp;#039;s Path&lt;br /&gt;
|align=center| 13&lt;br /&gt;
|While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Transcendence&lt;br /&gt;
|align=center| 16&lt;br /&gt;
|Every point of Spirit spent heals you for 62.0 Life.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Chant of Resonance&lt;br /&gt;
|align=center| 20&lt;br /&gt;
|Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Seize the Initiative&lt;br /&gt;
|align=center| 20&lt;br /&gt;
|Your Armor is increased by 50% of your Dexterity.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Exalted Soul&lt;br /&gt;
|align=center| 24&lt;br /&gt;
|Increases maximum Spirit by 100 and increases Spirit regeneration by 1 per second. &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Sixth Sense&lt;br /&gt;
|align=center| 27&lt;br /&gt;
|Your dodge chance is increased by an amount equal to 50% of your Critical Hit Chance.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Pacifism&lt;br /&gt;
|align=center| 30&lt;br /&gt;
|While you are under a Stun, Fear or Charm effect, all damage taken is reduced by 75%.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Beacon of Ytar&lt;br /&gt;
|align=center| 35&lt;br /&gt;
|Reduces all cooldowns by 20%.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Guiding Light&lt;br /&gt;
|align=center| 40&lt;br /&gt;
|Whenever you use a direct heal skill on another player you and the other player deal 20% more damage for 15 seconds.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!One With Everything&lt;br /&gt;
|align=center| 45&lt;br /&gt;
|Your resistance to all elements is equal to your highest elemental resistance.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Combination Strike&lt;br /&gt;
|align=center| 50&lt;br /&gt;
|Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.&lt;br /&gt;
|-valign=top&lt;br /&gt;
!Near Death Experience&lt;br /&gt;
|align=center| 58&lt;br /&gt;
|When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds. (This effect resets if you die.)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Onderduiker</name></author>
	</entry>
</feed>