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	<id>https://amazonbasin.typeguru.nl/index.php?action=history&amp;feed=atom&amp;title=Missile</id>
	<title>Missile - Revision history</title>
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	<updated>2026-06-06T21:42:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://amazonbasin.typeguru.nl/index.php?title=Missile&amp;diff=3128&amp;oldid=prev</id>
		<title>imported&gt;Onderduiker: Updated links</title>
		<link rel="alternate" type="text/html" href="https://amazonbasin.typeguru.nl/index.php?title=Missile&amp;diff=3128&amp;oldid=prev"/>
		<updated>2021-09-27T11:13:38Z</updated>

		<summary type="html">&lt;p&gt;Updated links&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Unit nav}}&lt;br /&gt;
{{Intro}}&lt;br /&gt;
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==Damage rate==&lt;br /&gt;
Effectiveness of [[Damage Reduced]] and [[Magic Damage Reduced]] is reduced when applied to the damage of the following missile attacks:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Text table}} width=67%&lt;br /&gt;
|-align=center&lt;br /&gt;
!colspan=3|Damage Rate&lt;br /&gt;
|-align=center&lt;br /&gt;
!width=33%|41/1024 (~1/25)&lt;br /&gt;
!width=34%|82/1024 (~2/25)&lt;br /&gt;
!width=33%|205/1024 (~1/5)&lt;br /&gt;
|-valign=top&lt;br /&gt;
|&lt;br /&gt;
*[[Arctic Blast]]&lt;br /&gt;
*[[Armageddon]] fire&lt;br /&gt;
*[[Fire Wall]]&lt;br /&gt;
*[[Firestorm]]&lt;br /&gt;
*[[Immolation Arrow]] pyre&lt;br /&gt;
*[[Meteor]] pyre&lt;br /&gt;
*[[Molten Boulder]] fire&lt;br /&gt;
*[[Catapult]] meteor pyre&lt;br /&gt;
*[[The Countess|{{Ub|=Countess}}]] fire wall&lt;br /&gt;
*[[Diablo (World Event)|{{Ub|=Diablo}}]] armageddon fire&lt;br /&gt;
*[[Diablo|{{Ub|=Diablo}}]] firestorm&lt;br /&gt;
*[[Vampire]] fire wall&lt;br /&gt;
*Vampire meteor pyre&lt;br /&gt;
|&lt;br /&gt;
*[[Inferno]]&lt;br /&gt;
*[[Wake of Inferno]]&lt;br /&gt;
*{{Ub|=Diablo}} lightning&lt;br /&gt;
*[[Fetish Shaman]] inferno&lt;br /&gt;
*[[Megademon]] inferno&lt;br /&gt;
*[[Claw Viper|Salamander]] fire cloud&lt;br /&gt;
|&lt;br /&gt;
*[[Wake of Fire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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*Value normally corresponds to the number of times each missile collides with a target (and thus applies damage) per second: those with 41 typically apply damage every frame (25 times per second), those with 82 typically apply damage every other frame (25/2 times per second) with a stream of missiles (although Arctic Blast is 41, it should be in this category with Inferno). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/86981-inferno-arctic-blast-bug/&amp;amp;do=findComment&amp;amp;comment=1484215] Wake of Fire can apply damage every 5 frames (5 times per second) due to its 4 frame Next Delay.&lt;br /&gt;
*Vast majority apply [[Fire Damage]], although Arctic Blast applies [[Cold Damage]], {{Ub|=Diablo}} firestorm applies fire and physical damage and {{Ub|=Diablo}} lightning applies [[Lightning Damage]] and physical damage.&lt;br /&gt;
*Intent is to prevent integer damage reduction from being too powerful a counter when small amounts of damage are applied by multiple missile collisions. In Hell {{Ub|=Diablo}} lightning only applies maximum 26.25 base physical and 52.5 lightning damage per collision, which would otherwise be easily negated by DR 40 and [[Lightning Resist]] 75% (base physical damage would be negated and excess DR would then negate base lightning damage after resistance applied); but due to this modification, DR &amp;#039;&amp;#039;&amp;#039;492&amp;#039;&amp;#039;&amp;#039; (an impossible amount in an unmodified game) is actually required to achieve this (DR 40 and LR 75% only reduce maximum base damage by ~46%).&lt;br /&gt;
*However, since damage is typically smaller the more missile collisions are used to apply it, this modification is normally less effective as the number of missile collisions involved increases. In Hell {{Ub|=Diablo}} firestorm only applies maximum base 2 &amp;lt;sub&amp;gt;48/256&amp;lt;/sub&amp;gt; fire and &amp;lt;sub&amp;gt;240/256&amp;lt;/sub&amp;gt; physical damage per collision, although up to 30 missiles can collide with a player with each cast and each missile can apply damage up to 35 times, resulting in up to &amp;#039;&amp;#039;&amp;#039;1,050&amp;#039;&amp;#039;&amp;#039; collisions (compared to just 17 collisions for each lightning cast at a single stationary target); thus despite the modification, DR 37 and [[Fire Resist]] 75% would still negate base physical damage and excess DR would then negate base fire damage after resistance applied.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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==Last collide==&lt;br /&gt;
Last collide is a property of missiles which normally prevents those which are not destroyed upon collision from colliding with the same target more than once (since a missile can collide with a target multiple times as it passes through it, or remains over it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Last Collide.png|frame|center|[[Lightning Spire]] bolts are [[size]] 2 and have last collide enabled, so although they aren&amp;#039;t destroyed on collision they normally only collide with the [[Sorceress]] once (as indicated by equipped items applying 100% [[Chance to Cast]] [[Nova]] [[When Struck]]). However, when a [[Desert Mercenary]] is close enough adjacent for a bolt to collide with both of them simultaneously, &amp;#039;&amp;#039;&amp;#039;he&amp;#039;&amp;#039;&amp;#039; then becomes its last target and the bolt can collide with her a second time before it is out of range.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Next delay==&lt;br /&gt;
Next delay is an internal timer applied to a monster after a missile from a particular set of skills collides with it.  Missiles from these skills will not collide with the monster until the timer expires.  Next Delay duration is measured in frames. [https://www.mannm.org/d2library/faqtoids/nhd_eng.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Skills&lt;br /&gt;
{{Text table}} width=67%&lt;br /&gt;
|-align=center&lt;br /&gt;
!width=33% align=left|Class&lt;br /&gt;
!width=34%|Skill&lt;br /&gt;
!width=33%|Duration in Frames&lt;br /&gt;
|-valign=top&lt;br /&gt;
![[Amazon]]&lt;br /&gt;
|&lt;br /&gt;
*[[Multiple Shot]]&lt;br /&gt;
*[[Strafe]]&lt;br /&gt;
*[[Lightning Strike]]&lt;br /&gt;
|&lt;br /&gt;
*4&lt;br /&gt;
*4&lt;br /&gt;
*4&lt;br /&gt;
|-valign=top&lt;br /&gt;
![[Assassin]]&lt;br /&gt;
|&lt;br /&gt;
*[[Shock Web]]&lt;br /&gt;
*[[Blade Sentinel]]&lt;br /&gt;
*[[Wake of Fire]]&lt;br /&gt;
*[[Claws of Thunder]]&lt;br /&gt;
*[[Phoenix Strike]]&lt;br /&gt;
|&lt;br /&gt;
*25&lt;br /&gt;
*25&lt;br /&gt;
*4&lt;br /&gt;
*4&lt;br /&gt;
*4&lt;br /&gt;
|-valign=top&lt;br /&gt;
![[Barbarian (Diablo II)|Barbarian]]&lt;br /&gt;
|&lt;br /&gt;
*[[Battle Cry]]&lt;br /&gt;
*[[War Cry]]&lt;br /&gt;
*[[Battle Orders]]&lt;br /&gt;
*[[Battle Command]]&lt;br /&gt;
*[[Grim Ward]]&lt;br /&gt;
|&lt;br /&gt;
*4&lt;br /&gt;
*6&lt;br /&gt;
*4&lt;br /&gt;
*4&lt;br /&gt;
*6&lt;br /&gt;
|-valign=top&lt;br /&gt;
![[Druid (Diablo II)|Druid]]&lt;br /&gt;
|&lt;br /&gt;
*[[Twister]]&lt;br /&gt;
*[[Tornado]]&lt;br /&gt;
*[[Volcano]]&lt;br /&gt;
*[[Shock Wave]]&lt;br /&gt;
|&lt;br /&gt;
*25&lt;br /&gt;
*25&lt;br /&gt;
*10&lt;br /&gt;
*4&lt;br /&gt;
|-valign=top&lt;br /&gt;
![[Necromancer]]&lt;br /&gt;
|&lt;br /&gt;
*[[Teeth]]&lt;br /&gt;
*[[Poison Nova]]&lt;br /&gt;
|&lt;br /&gt;
*4&lt;br /&gt;
*4&lt;br /&gt;
|-valign=top&lt;br /&gt;
![[Paladin (Diablo II)|Paladin]]&lt;br /&gt;
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*None&lt;br /&gt;
|&lt;br /&gt;
|-valign=top&lt;br /&gt;
![[Sorceress]]&lt;br /&gt;
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*[[Chain Lightning]]&lt;br /&gt;
*[[Nova]]&lt;br /&gt;
*[[Frost Nova]]&lt;br /&gt;
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*4&lt;br /&gt;
*4&lt;br /&gt;
*4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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==Speed and range==&lt;br /&gt;
*Distance is measured in yards, while speed is measured in yards per second. In this case, a yard is defined as the distance between opposite corners of a sub-tile [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/], into which the world surface is normally invisibly divided, like a chess board: a yard measures 32 pixels horizontally and 16 pixels vertically due to the game&amp;#039;s [https://en.wikipedia.org/wiki/Isometric_graphics_in_video_games isometric graphics]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sub-tile.png|center|thumb|400px|Enlargement of a single sub-tile.]]&lt;br /&gt;
&lt;br /&gt;
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*Consequently, the dimensions of the visible screen are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Number table}} width=33%&lt;br /&gt;
|-valign=top align=center&lt;br /&gt;
!width=33% rowspan=2|Resolution&lt;br /&gt;
!colspan=2|Visible Area&lt;br /&gt;
|-align=center&lt;br /&gt;
!width=34%|Pixels&lt;br /&gt;
!width=33%|Yards&lt;br /&gt;
|-align=center&lt;br /&gt;
|640 x 480||640 x 432||20 x 27{{0|.0}}&lt;br /&gt;
|-align=center&lt;br /&gt;
|800 x 600||800 x 552||25 x 34.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Radius.png|center|thumb|600px|Relationship between yards and [[radius]] at 800 x 600 resolution.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Missile speed is specified in terms of pixels travelled each frame, so in terms of yards per second it is calculated as follows for those with constant non-zero speed:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Missile speed = 25 * pixels / 32 [https://d2mods.info/forum/kb/viewarticle?a=364]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Missiles only exist for a specified number of frames before expiring, so missile range in yards is calculated as follows for those with constant non-zero speed:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Missile range = frames * pixels / 32 [https://d2mods.info/forum/kb/viewarticle?a=364]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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==Reference==&lt;br /&gt;
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/86981-inferno-arctic-blast-bug/ Inferno &amp;amp; Arctic Blast Bug] (D2 Technical)&lt;br /&gt;
*Gustafsson, Tommi, [http://web.archive.org/web/20070608234103/http://users.tkk.fi/~tgustafs/mdrmod.html Magic Damage Reduction Modification vs. Frame-Based Attacks] (Internet Archive)&lt;br /&gt;
*Librarian, [https://www.mannm.org/d2library/faqtoids/nhd_eng.html Get it While You Can: NextHitDelay - NHD] (FAQtoids)&lt;br /&gt;
*Nefarius and Brother Laz, [https://d2mods.info/forum/kb/viewarticle?a=364 Missiles.txt File Guide v. 2] (Phrozen Keep)&lt;/div&gt;</summary>
		<author><name>imported&gt;Onderduiker</name></author>
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