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	<title>Maximum Resist - Revision history</title>
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	<updated>2026-06-06T20:47:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://amazonbasin.typeguru.nl/index.php?title=Maximum_Resist&amp;diff=3041&amp;oldid=prev</id>
		<title>imported&gt;Onderduiker at 09:53, 11 August 2013</title>
		<link rel="alternate" type="text/html" href="https://amazonbasin.typeguru.nl/index.php?title=Maximum_Resist&amp;diff=3041&amp;oldid=prev"/>
		<updated>2013-08-11T09:53:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Maximum Resist nav}}&lt;br /&gt;
Maximum Resist increases the 75% ceiling which applies to player and [[mercenary]] resistance to an absolute maximum 95%, although additional resistance needs to be applied to reach the new ceiling. For example, Resist 75% with +20% Maximum Resist needs Resist +20% to reach Resist 95%.&lt;br /&gt;
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Increasing the resistance ceiling significantly decreases damage applied, even when compared to the 75% ceiling. For example, increasing resistance from 75% to 85% decreases damage from 25% to 15%, multiplying effective life by 1 2/3 (25/15); increasing it from 85% to 95% decreases damage from 15% to 5%, multiplying effective life by 3 (15/5) (the effect on effective life becomes more significant as resistance increases). &lt;br /&gt;
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The table below lists multipliers of {{S|=effective life}} (or {{C|=damage}}) as resistance increases (or decreases) beyond the 75% ceiling:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Number table}} width=75%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=6 align=center|Resistance&lt;br /&gt;
|-valign=top align=center&lt;br /&gt;
!width=17% rowspan=2|Initial&lt;br /&gt;
!colspan=12|Final&lt;br /&gt;
|-align=center&lt;br /&gt;
!width=16%|{{U|=75%}}&lt;br /&gt;
!width=17%|{{U|=80%}}&lt;br /&gt;
!width=17%|{{U|=85%}}&lt;br /&gt;
!width=16%|{{U|=90%}}&lt;br /&gt;
!width=17%|{{U|=95%}}&lt;br /&gt;
|-&lt;br /&gt;
!align=center|{{U|=75%}}&lt;br /&gt;
|1.00&lt;br /&gt;
|{{S|=1.25}}&lt;br /&gt;
|{{S|=1.67}}&lt;br /&gt;
|{{S|=2.50}}&lt;br /&gt;
|{{S|=5.00}}&lt;br /&gt;
|-&lt;br /&gt;
!align=center|{{U|=80%}}&lt;br /&gt;
|{{C|=1.25}}&lt;br /&gt;
|1.00&lt;br /&gt;
|{{S|=1.33}}&lt;br /&gt;
|{{S|=2.00}}&lt;br /&gt;
|{{S|=4.00}}&lt;br /&gt;
|-&lt;br /&gt;
!align=center|{{U|=85%}}&lt;br /&gt;
|{{C|=1.67}}&lt;br /&gt;
|{{C|=1.33}}&lt;br /&gt;
|1.00&lt;br /&gt;
|{{S|=1.50}}&lt;br /&gt;
|{{S|=3.00}}&lt;br /&gt;
|-&lt;br /&gt;
!align=center|{{U|=90%}}&lt;br /&gt;
|{{C|=2.50}}&lt;br /&gt;
|{{C|=2.00}}&lt;br /&gt;
|{{C|=1.50}}&lt;br /&gt;
|1.00&lt;br /&gt;
|{{S|=2.00}}&lt;br /&gt;
|-&lt;br /&gt;
!align=center|{{U|=95%}}&lt;br /&gt;
|{{C|=5.00}}&lt;br /&gt;
|{{C|=4.00}}&lt;br /&gt;
|{{C|=3.00}}&lt;br /&gt;
|{{C|=2.00}}&lt;br /&gt;
|1.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When combined with integer Absorb, damage can often be completely negated.&lt;/div&gt;</summary>
		<author><name>imported&gt;Onderduiker</name></author>
	</entry>
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