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	<title>Group Rogue template - Revision history</title>
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	<updated>2026-06-06T20:15:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>imported&gt;Onderduiker at 18:07, 18 May 2011</title>
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		<updated>2011-05-18T18:07:43Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Assassination Talents&amp;#039;&amp;#039;&amp;#039; (21 points)&lt;br /&gt;
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Malice - 5/5 points&lt;br /&gt;
Increases your critical strike chance by 5%.&lt;br /&gt;
&amp;#039;&amp;#039;Very good.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Eviscerate - 3/3 points&lt;br /&gt;
Increases the damage done by your Eviscerate ability by 15%.&lt;br /&gt;
&amp;#039;&amp;#039;Awesome.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Murder - 2/2 points&lt;br /&gt;
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.&lt;br /&gt;
&amp;#039;&amp;#039;Very good for Ambush/Sap in partcular.  You want these abilities to land.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Ruthlessness - 3/3 points&lt;br /&gt;
Gives your finishing moves a 60% chance to add a combo point to your target.&lt;br /&gt;
&amp;#039;&amp;#039;Situationally useful.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Lethality - 5/5 points&lt;br /&gt;
Increases the damage done by your critical strikes by 50% when using the Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage abilitiy.&lt;br /&gt;
&amp;#039;&amp;#039;High crit rate is very good.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Relentless Strikes - 1/1 point&lt;br /&gt;
Your finishing moves have a 20% chance per combo point to restore 25 energy.&lt;br /&gt;
&amp;#039;&amp;#039;More energy! Gives you a better chance of killing your enemy if your ambush/backstab/evis doesn&amp;#039;t kill him outright.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Remorseless attack - 1/5 point&lt;br /&gt;
20% more damage for the next attack after a kill.&lt;br /&gt;
&amp;#039;&amp;#039;Needed 1 more point for Cold Blood.  This will be situationally usefull when clearing out the yard trash. &amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Cold Blood - 1/1 point&lt;br /&gt;
When activated, your next Sinister Strike, Backstab, Ambush, or Eviscerate is guaranteed a critical strike.&lt;br /&gt;
&amp;#039;&amp;#039;Very, very useful.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Combat Talents&amp;#039;&amp;#039;&amp;#039; (8 points)&lt;br /&gt;
&lt;br /&gt;
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Improved Sinister Strike - 2/2 points&lt;br /&gt;
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.&lt;br /&gt;
&amp;#039;&amp;#039;Simple. Its 2 points and it makes your most used skill cheaper. Probably the best first tier talent.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Gouge - 3/3 points&lt;br /&gt;
Increases duration of your Gouge effect by 1.5 seconds.&lt;br /&gt;
&amp;#039;&amp;#039;Needed 3 more points to get to Improved Backstab and better CC is good.&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Improved Backstab - 3/3 points&lt;br /&gt;
Increases the critical strike chance of your Backstab ability by 30%.&lt;br /&gt;
&amp;#039;&amp;#039;More crits!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Subtlety Talents&amp;#039;&amp;#039;&amp;#039; (22 points)&lt;br /&gt;
&lt;br /&gt;
Master of Deception - 5/5 points&lt;br /&gt;
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)&lt;br /&gt;
&amp;#039;&amp;#039;Better than the other 2 entry level subtlety talents. You aren&amp;#039;t going to catch anything while stealthed anyway and a shorter stealth timer isnt that great.&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Opportunity - 5/5 points&lt;br /&gt;
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.&lt;br /&gt;
&amp;#039;&amp;#039;More damage for 2 key skills.&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Improved Ambush - 3/3 points&lt;br /&gt;
Increases the critical strike chance of your Ambush ability by 40%.&lt;br /&gt;
&amp;#039;&amp;#039;Even better than Improved backstab! Lets Cold Blood be saved for Backstab or Evisceration.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Initiative - 5/5 points&lt;br /&gt;
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.&lt;br /&gt;
&amp;#039;&amp;#039;More combo points = faster, bigger evis. Also great if you go for the cheapshot-kidneyshot stun combo.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Improved Sap - 3/3 points&lt;br /&gt;
Adds a 90% chance to return to stealth mode after using your Sap ability.&lt;br /&gt;
&amp;#039;&amp;#039;Good Instance Group skill. &amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Preparation - 1/1 point&lt;br /&gt;
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.&lt;br /&gt;
&amp;#039;&amp;#039;This lets you do NASTY things with vanish and cold blood. Ambush, Backstab, Cold Blood, Evis, Vanish, Preparation, Cold Blood, Ambush, Vanish.... You get the idea.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
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[[Category:World of Warcraft]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Onderduiker</name></author>
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