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	<id>https://amazonbasin.typeguru.nl/index.php?action=history&amp;feed=atom&amp;title=Engineer</id>
	<title>Engineer - Revision history</title>
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	<updated>2026-06-06T20:07:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://amazonbasin.typeguru.nl/index.php?title=Engineer&amp;diff=1900&amp;oldid=prev</id>
		<title>imported&gt;Onderduiker: Reorganised, added AngelicFaces 28/10 (IB, CC, HB, RB, MA, TM, GR, SR, CD, MR, RD, AR) and Riverbrady 8-28/11/2007 content from individual skill pages</title>
		<link rel="alternate" type="text/html" href="https://amazonbasin.typeguru.nl/index.php?title=Engineer&amp;diff=1900&amp;oldid=prev"/>
		<updated>2013-12-16T00:10:45Z</updated>

		<summary type="html">&lt;p&gt;Reorganised, added AngelicFaces 28/10 (IB, CC, HB, RB, MA, TM, GR, SR, CD, MR, RD, AR) and Riverbrady 8-28/11/2007 content from individual skill pages&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Intro}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; is the [[Hunter (Hellgate)|Hunter]] class focusing on constructing and upgrading devices such as sentry droids.&lt;br /&gt;
&lt;br /&gt;
The Engineer uses the following skill groups: &amp;#039;&amp;#039;Tactical&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Combat&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Grenade&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Precision Strike&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Bots&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;Drones&amp;#039;&amp;#039;. Skills in &amp;#039;&amp;#039;italics&amp;#039;&amp;#039; below are shared with the [[Marksman]]. Numbers in parentheses are the number of skill points required in a skill&amp;#039;s required skill. The numbers in the leftmost column are the level requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE: This table will be much easier to read and edit if you copy &amp;amp; paste it to open it in an editor like Notepad with word wrapping turned off! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 8pt; text-align: center; margin-left:auto; margin-right:auto&amp;quot;&lt;br /&gt;
|-valign=top&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039;  || &amp;#039;&amp;#039;[[Engineer#Tactical Stance|Tactical Stance]]&amp;#039;&amp;#039; ||                       ||                ||    [[Engineer#Inhibitor Bots|Inhibitor Bots]]    ||                         ||                                ||                        ||-------[[Engineer#Construct Drone|Construct Drone]]---------||                         ||&lt;br /&gt;
|-&lt;br /&gt;
|    ||          ¦          ||                       ||                ||             ¦            ||                         ||                                ||            /           ||                 ¦                 ||            \            ||&lt;br /&gt;
|-valign=top&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;  ||          ¦          ||                       ||   &amp;#039;&amp;#039;[[Engineer#Beacon|Beacon]]&amp;#039;&amp;#039;   ||             ¦            ||    [[Engineer#Rocket Bot|Rocket Bot]]       ||                                ||            ¦           ||      [[Engineer#Medpak Retrofit|Medpak Retrofit]] (2)      ||   [[Engineer#Repair Drone|Repair Drone]] (2)  ||&lt;br /&gt;
|-&lt;br /&gt;
|    ||          ¦          ||                       ||        ¦       ||             ¦            ||           ¦             ||                                ||            ¦           ||                 ¦                 ||            ¦            ||&lt;br /&gt;
|-valign=top&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;[[Engineer#Rapid Fire|Rapid Fire]]&amp;#039;&amp;#039; (1)  ||     &amp;#039;&amp;#039;[[Engineer#Smackdown|Smackdown]]&amp;#039;&amp;#039;     ||        ¦       || [[Engineer#Concussive Crash|Concussive Crash]] (3) ||           ¦             ||                                ||--[[Engineer#Gun Retrofit|Gun Retrofit]] (3)  ||                 ¦                 ||            ¦            ||&lt;br /&gt;
|-&lt;br /&gt;
|    ||                     ||            ¦          ||        ¦       ||             ¦            ||           ¦             ||               /                ||            ¦           ||                 ¦                 ||            ¦            ||&lt;br /&gt;
|-valign=top&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039; ||                     ||            ¦          || &amp;#039;&amp;#039;[[Engineer#Escape|Escape]]&amp;#039;&amp;#039; (1) ||             ¦            || [[Engineer#Molotov Assault|Molotov Assault]] (3) ||      [[Engineer#Tactical Mode|Tactical Mode]] (2)     ||            ¦           ||                 ¦                 || [[Engineer#Armor Retrofit|Armor Retrofit]] (2)  ||&lt;br /&gt;
|-&lt;br /&gt;
|    ||                     ||            ¦          ||                ||             ¦            ||           ¦             ||               ¦                ||            ¦           ||                 ¦                 ||            ¦            ||&lt;br /&gt;
|-valign=top&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; ||                     || &amp;#039;&amp;#039;[[Engineer#Shock and Awe|Shock And Awe]]&amp;#039;&amp;#039; (3) ||                ||    [[Engineer#Haste Bot|Haste Bot]] (3)     ||           ¦             ||               ¦                || [[Engineer#Sword Retrofit|Sword Retrofit]] (2) || [[Engineer#Shield Generator Retrofit|Shield Generator Retrofit]] (2) ||            ¦            ||&lt;br /&gt;
|-&lt;br /&gt;
|    ||                     ||            ¦          ||                ||             ¦            ||           ¦             ||               ¦                ||            ¦           ||                                   ||            ¦            ||&lt;br /&gt;
|-valign=top&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&amp;#039; ||                     ||            ¦          ||                ||             ¦            ||   [[Engineer#Bomber Bot|Bomber Bot]] (3)    || [[Engineer#Advanced Tactical Mode|Advanced Tactical Mode]] (2) ||            ¦           ||                                   || [[Engineer#Master Engineer|Master Engineer]] (2) ||&lt;br /&gt;
|-&lt;br /&gt;
|    ||                     ||            ¦          ||                ||             ¦            ||                         ||                                ||            ¦           ||                                   ||                         ||&lt;br /&gt;
|-valign=top&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;[[Engineer#Phase Grenade|Phase Grenade]]&amp;#039;&amp;#039;  || &amp;#039;&amp;#039;[[Engineer#Napalm Strike|Napalm Strike]]&amp;#039;&amp;#039; (3) ||                ||     [[Engineer#Nanobots|Nanobots]] (3)     ||                         ||                                ||   [[Engineer#Gyroblade|Gyroblade]] (2)    ||                                   ||                         ||&lt;br /&gt;
|-&lt;br /&gt;
|    ||                     ||                       ||                ||                          ||                        ||                                ||                        ||                                   ||                         ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Drone Tankers&lt;br /&gt;
&lt;br /&gt;
Time to let Fred take the brunt, and keep our Engineering skins.&lt;br /&gt;
&lt;br /&gt;
* [[Drone Tanker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Drone Support&lt;br /&gt;
:Looking towards party-support specific drones?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level 1==&lt;br /&gt;
&lt;br /&gt;
===Tactical Stance===&lt;br /&gt;
The [[Marksman]]&amp;#039;s steadier aim and reduced profile as a target grand a tactical advantage over the enemy.&lt;br /&gt;
* Firing accuracy increased by 50%&lt;br /&gt;
* Range increased by 25%&lt;br /&gt;
* Projectile velocity increased by 25%&lt;br /&gt;
* This skill increases Critical Chance by &amp;#039;&amp;#039;&amp;#039;3 + 1 * SkillLevel&amp;#039;&amp;#039;&amp;#039; percent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Tactical Stance&lt;br /&gt;
|groups=Tactical&lt;br /&gt;
|reqlevel=1&lt;br /&gt;
|reqskill=none&lt;br /&gt;
|reqitem=Gun&lt;br /&gt;
&lt;br /&gt;
|e1=Critical Chance increased by&lt;br /&gt;
|e1_1=4%&lt;br /&gt;
|e1_2=5%&lt;br /&gt;
|e1_3=6%&lt;br /&gt;
|e1_4=7%&lt;br /&gt;
|e1_5=8%&lt;br /&gt;
|e1_6=9%&lt;br /&gt;
|e1_7=10%&lt;br /&gt;
|e1_8=11%&lt;br /&gt;
|e1_9=12%&lt;br /&gt;
|e1_10=13%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inhibitor Bots===&lt;br /&gt;
These autonomous robots emit force beams at approaching enemies, slowing their movement. The Engineer may only control two types of bots at a time.&lt;br /&gt;
* This skill decreases your enemies movement speed by &amp;#039;&amp;#039;&amp;#039;15 + 5 * SkillLevel&amp;#039;&amp;#039;&amp;#039; percent. The rate of use is &amp;#039;&amp;#039;&amp;#039;30.0&amp;#039;&amp;#039;&amp;#039; seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Inhibitor Bots&lt;br /&gt;
|groups=Bots&lt;br /&gt;
|reqlevel=1&lt;br /&gt;
|reqskill=none&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Enemy Movement&lt;br /&gt;
|e1_1=-20%&lt;br /&gt;
|e1_2=-25%&lt;br /&gt;
|e1_3=-30%&lt;br /&gt;
|e1_4=-35%&lt;br /&gt;
|e1_5=-40%&lt;br /&gt;
|e1_6=N/A&lt;br /&gt;
|e1_7=N/A&lt;br /&gt;
|e1_8=N/A&lt;br /&gt;
|e1_9=N/A&lt;br /&gt;
|e1_10=N/A&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Construct Drone===&lt;br /&gt;
The Engineer constructs an anotomously motivated Drone to accompany him on the battlefield. The machine is equipped with a build-in laser, but several retrofit options exist to enhance the base model.&lt;br /&gt;
* Rate of Use: every 20.0 seconds&lt;br /&gt;
*This skill increases the Drone&amp;#039;s health by &amp;#039;&amp;#039;&amp;#039;25 * SkillLevel-1&amp;#039;&amp;#039;&amp;#039; percent. The rate of use is &amp;#039;&amp;#039;&amp;#039;20.0&amp;#039;&amp;#039;&amp;#039; seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Construct Drone&lt;br /&gt;
|groups=Drones&lt;br /&gt;
|reqlevel=1&lt;br /&gt;
|reqskill=none&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Drone Health +&lt;br /&gt;
|e1_1=0%  &lt;br /&gt;
|e1_2=25%  &lt;br /&gt;
|e1_3=50%  &lt;br /&gt;
|e1_4=75%  &lt;br /&gt;
|e1_5=100%  &lt;br /&gt;
|e1_6=125%  &lt;br /&gt;
|e1_7=150%  &lt;br /&gt;
|e1_8=175%&lt;br /&gt;
|e1_9=200%&lt;br /&gt;
|e1_10=225%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 5==&lt;br /&gt;
&lt;br /&gt;
===Beacon===&lt;br /&gt;
The [[Hunter (Hellgate)|Hunter]] paints an enemy with infra-red light, highlighting weaknesses in the target&amp;#039;s defenses.&amp;lt;br&amp;gt;&lt;br /&gt;
* Range: 40.0 meters&amp;lt;br&amp;gt;&lt;br /&gt;
* Rate of Use: every 2.0 seconds&lt;br /&gt;
* This skill increases the Critical Damage by &amp;#039;&amp;#039;&amp;#039;20 + 5 * SkillLevel&amp;#039;&amp;#039;&amp;#039; percent.&amp;lt;br&amp;gt;&lt;br /&gt;
* This skill lasts &amp;#039;&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&amp;#039; seconds. Note: need to verify duration in game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar2&lt;br /&gt;
|name=Beacon&lt;br /&gt;
|groups=Tactical&lt;br /&gt;
|reqlevel=5&lt;br /&gt;
|reqskill=none&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=% Increased Damage&lt;br /&gt;
|e1_1=25%&lt;br /&gt;
|e1_2=30%&lt;br /&gt;
|e1_3=35%&lt;br /&gt;
|e1_4=40%&lt;br /&gt;
|e1_5=45%&lt;br /&gt;
|e1_6=50%&lt;br /&gt;
|e1_7=55%&lt;br /&gt;
|e1_8=60%&lt;br /&gt;
|e1_9=65%&lt;br /&gt;
|e1_10=70%&lt;br /&gt;
&lt;br /&gt;
|e2=Duration (seconds)&lt;br /&gt;
|e2_1=9&lt;br /&gt;
|e2_2=9&lt;br /&gt;
|e2_3=9&lt;br /&gt;
|e2_4=9&lt;br /&gt;
|e2_5=9&lt;br /&gt;
|e2_6=9&lt;br /&gt;
|e2_7=9&lt;br /&gt;
|e2_8=9&lt;br /&gt;
|e2_9=9&lt;br /&gt;
|e2_10=9&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rocket Bot===&lt;br /&gt;
This combat support robot launches rockets at the Engineer&amp;#039;s targeted enemy. The Engineer may only control two types of bots at a time.&lt;br /&gt;
*This skill increases the amount of rockets that&amp;#039;s fired by your bot by &amp;#039;&amp;#039;&amp;#039;1 * SkillLevel&amp;#039;&amp;#039;&amp;#039; rockets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Rocket Bot&lt;br /&gt;
|groups=Bots&lt;br /&gt;
|reqlevel=5&lt;br /&gt;
|reqskill=none&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Number of Rockets&lt;br /&gt;
|e1_1=1  &lt;br /&gt;
|e1_2=2  &lt;br /&gt;
|e1_3=3  &lt;br /&gt;
|e1_4=4  &lt;br /&gt;
|e1_5=5  &lt;br /&gt;
|e1_6=6  &lt;br /&gt;
|e1_7=7  &lt;br /&gt;
|e1_8=N/A&lt;br /&gt;
|e1_9=N/A&lt;br /&gt;
|e1_10=N/A&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medpak Retrofit===&lt;br /&gt;
By implementing an automated micro-injector system on the Drone, it can heal the Engineer and allies in the heat of battle.&lt;br /&gt;
* Rate of Use: every 40.0 seconds&lt;br /&gt;
* This skill increases the Drone&amp;#039;s ability to heal allies by &amp;#039;&amp;#039;&amp;#039;20 * (SkillLevel-1)&amp;#039;&amp;#039;&amp;#039; percent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Medpak Retrofit&lt;br /&gt;
|groups=Drones&lt;br /&gt;
|reqlevel=5&lt;br /&gt;
|reqskill=Construct Drone 2&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Healing Increased by&lt;br /&gt;
|e1_1=0%&lt;br /&gt;
|e1_2=20%&lt;br /&gt;
|e1_3=40%  &lt;br /&gt;
|e1_4=60%&lt;br /&gt;
|e1_5=80%&lt;br /&gt;
|e1_6=100%&lt;br /&gt;
|e1_7=120%&lt;br /&gt;
|e1_8=140%&lt;br /&gt;
|e1_9=160%&lt;br /&gt;
|e1_10=180%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Repair Drone===&lt;br /&gt;
The Engineer can repair a drone using a little elbow grease and a heavy wrench. Heals drone for &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; of its maximum health.&lt;br /&gt;
* This skill decreases the rate of use to &amp;#039;&amp;#039;&amp;#039;20 * 0.715^SkillLevel-1&amp;#039;&amp;#039;&amp;#039; seconds. The skills range is &amp;#039;&amp;#039;&amp;#039;20.0&amp;#039;&amp;#039;&amp;#039; meters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Repair Drone&lt;br /&gt;
|groups=Drones&lt;br /&gt;
|reqlevel=5&lt;br /&gt;
|reqskill=Construct Drone 2&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Rate of Use (seconds)&lt;br /&gt;
|e1_1=20.0&lt;br /&gt;
|e1_2=14.3 &lt;br /&gt;
|e1_3=10.2&lt;br /&gt;
|e1_4=7.3&lt;br /&gt;
|e1_5=5.2&lt;br /&gt;
|e1_6=3.7&lt;br /&gt;
|e1_7=2.7&lt;br /&gt;
|e1_8=1.9&lt;br /&gt;
|e1_9=1.4&lt;br /&gt;
|e1_10=1.0&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 10==&lt;br /&gt;
&lt;br /&gt;
===Rapid Fire===&lt;br /&gt;
A 3-second burst that increases damage by 10% and greatly increases rate of fire at the cost of weapon accuracy. The [[Hunter (Hellgate)|Hunter]] remains stationary while using this attack. Cannot be used while in [[Engineer#Tactical Stance|Tactical Stance]].&lt;br /&gt;
*Rate of Use: every 10.0 seconds&lt;br /&gt;
* For Hunters this skill increases the Rate of Fire by &amp;#039;&amp;#039;&amp;#039;85 + 15 * SkillLevel&amp;#039;&amp;#039;&amp;#039; percent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Rapid Fire&lt;br /&gt;
|groups=Tactical, Combat&lt;br /&gt;
|reqlevel=10&lt;br /&gt;
|reqskill=Tactical Stance 1&lt;br /&gt;
|reqitem=Gun&lt;br /&gt;
&lt;br /&gt;
|e1=Rate of Fire increased by&lt;br /&gt;
|e1_1=100%&lt;br /&gt;
|e1_2=115%&lt;br /&gt;
|e1_3=130%&lt;br /&gt;
|e1_4=145%&lt;br /&gt;
|e1_5=160%&lt;br /&gt;
|e1_6=175%&lt;br /&gt;
|e1_7=190%&lt;br /&gt;
|e1_8=205%&lt;br /&gt;
|e1_9=220%&lt;br /&gt;
|e1_10=235%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Smackdown===&lt;br /&gt;
The [[Hunter (Hellgate)|Hunter]] marks an area for a precision strike that is designed to cause optimal amounts of concussive damage.&lt;br /&gt;
* Stun Attack Strength increases with Player Level&lt;br /&gt;
* Engineer Rate of Use: every 30.0 seconds&lt;br /&gt;
* This skill increases the Stun Attack Strength by &amp;#039;&amp;#039;&amp;#039;120 + 30 * PlayerLevel&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* This skill increases the Stun Duration by &amp;#039;&amp;#039;&amp;#039;2 + 1 * SkillLevel&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* No formula yet for the physical damage. Representative values:&lt;br /&gt;
** 27-34 physical damage/second at level 10&lt;br /&gt;
** 35-43 physical damage/second at level 15&lt;br /&gt;
** 85-106 physical damage/second at level 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Smackdown&lt;br /&gt;
|groups=Tactical, Precision Strike, Combat&lt;br /&gt;
|reqlevel=10&lt;br /&gt;
|reqskill=none&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Stun Duration (seconds)&lt;br /&gt;
|e1_1=3&lt;br /&gt;
|e1_2=4&lt;br /&gt;
|e1_3=5&lt;br /&gt;
|e1_4=6&lt;br /&gt;
|e1_5=7&lt;br /&gt;
|e1_6=8&lt;br /&gt;
|e1_7=9&lt;br /&gt;
|e1_8=N/A&lt;br /&gt;
|e1_9=N/A&lt;br /&gt;
|e1_10=N/A&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concussive Crash===&lt;br /&gt;
The Engineer commands the [[Engineer#Inhibitor Bots|Inhibitor Bots]] to crash into a targeted enemy and detonate. The forceful blast stuns enemies in the area of effect.&lt;br /&gt;
* This skill increases your inhibitor bots stun duration by &amp;#039;&amp;#039;&amp;#039;1 + 1 * SkillLevel&amp;#039;&amp;#039;&amp;#039; seconds. The rate of use is &amp;#039;&amp;#039;&amp;#039;2.0&amp;#039;&amp;#039;&amp;#039; seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Concussive Crash&lt;br /&gt;
|groups=Bots&lt;br /&gt;
|reqlevel=10&lt;br /&gt;
|reqskill=Inhibitor Bots 3&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Stun Duration (seconds)&lt;br /&gt;
|e1_1=2&lt;br /&gt;
|e1_2=3&lt;br /&gt;
|e1_3=4&lt;br /&gt;
|e1_4=5&lt;br /&gt;
|e1_5=6&lt;br /&gt;
|e1_6=7&lt;br /&gt;
|e1_7=8&lt;br /&gt;
|e1_8=N/A&lt;br /&gt;
|e1_9=N/A&lt;br /&gt;
|e1_10=N/A&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gun Retrofit===&lt;br /&gt;
The Engineer alters the targeting and fire control systems of the Drone so that it can be retrofitted with a gun. The Drone&amp;#039;s armament assumes the damage and effects of the added weapon.&lt;br /&gt;
* This skill increases the Drone&amp;#039;s accuracy by &amp;#039;&amp;#039;&amp;#039;7 * SkillLevel&amp;#039;&amp;#039;&amp;#039; points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Gun Retrofit&lt;br /&gt;
|groups=Drones&lt;br /&gt;
|reqlevel=10&lt;br /&gt;
|reqskill=Construct Drone 3&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Drone Accuracy&lt;br /&gt;
|e1_1=+7&lt;br /&gt;
|e1_2=+14  &lt;br /&gt;
|e1_3=+21  &lt;br /&gt;
|e1_4=+28  &lt;br /&gt;
|e1_5=+35  &lt;br /&gt;
|e1_6=+42  &lt;br /&gt;
|e1_7=+49  &lt;br /&gt;
|e1_8=N/A&lt;br /&gt;
|e1_9=N/A&lt;br /&gt;
|e1_10=N/A&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 15==&lt;br /&gt;
&lt;br /&gt;
===Escape===&lt;br /&gt;
The [[Hunter (Hellgate)|Hunter]] activates a cloaking device to become virtually invisible to enemies for a short amount of time. Attacking deactivates the cloaking effect.&lt;br /&gt;
* This skill increases the cloaking duration by &amp;#039;&amp;#039;&amp;#039;5 + 1 * SkillLevel&amp;#039;&amp;#039;&amp;#039; seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Escape&lt;br /&gt;
|groups=Tactical&lt;br /&gt;
|reqlevel=15&lt;br /&gt;
|reqskill=Beacon 1&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Duration (seconds)&lt;br /&gt;
|e1_1=6&lt;br /&gt;
|e1_2=7&lt;br /&gt;
|e1_3=8&lt;br /&gt;
|e1_4=9&lt;br /&gt;
|e1_5=10&lt;br /&gt;
|e1_6=N/A&lt;br /&gt;
|e1_7=N/A&lt;br /&gt;
|e1_8=N/A&lt;br /&gt;
|e1_9=N/A&lt;br /&gt;
|e1_10=N/A&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Molotov Assault===&lt;br /&gt;
The Engineer commands a [[Engineer#Rocket Bot|Rocket Bot]] to collide with a targeted enemy and detonate. The ensuing explosion creates a field of fire and may ignite enemies in the area of effect.&lt;br /&gt;
* This skill increases your Rocket Bot&amp;#039;s Ignite Attack Strength by &amp;#039;&amp;#039;&amp;#039;300 + ? * SkillLevel&amp;#039;&amp;#039;&amp;#039; percent. The rate of use is &amp;#039;&amp;#039;&amp;#039;2.0&amp;#039;&amp;#039;&amp;#039; seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Molotov Assault&lt;br /&gt;
|groups=Bots&lt;br /&gt;
|reqlevel=15&lt;br /&gt;
|reqskill=Rocket Bot 3&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Ignite Attack Strength +&lt;br /&gt;
|e1_1=300%&lt;br /&gt;
|e1_2=?  &lt;br /&gt;
|e1_3=?  &lt;br /&gt;
|e1_4=?  &lt;br /&gt;
|e1_5=?  &lt;br /&gt;
|e1_6=?  &lt;br /&gt;
|e1_7=?  &lt;br /&gt;
|e1_8=?  &lt;br /&gt;
|e1_9=?  &lt;br /&gt;
|e1_10=?   &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tactical Mode===&lt;br /&gt;
The Engineer&amp;#039;s Drone shifts to tactical mode. This causes it to cease movement in order to increase its rates of fire and skill use. Lasts for &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039; seconds.&lt;br /&gt;
*This skill increases your Drone&amp;#039;s rate of fire and skill usage by &amp;#039;&amp;#039;&amp;#039;? + ? * SkillLevel&amp;#039;&amp;#039;&amp;#039; percent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar2&lt;br /&gt;
|name=Tactical Mode&lt;br /&gt;
|groups=Drones&lt;br /&gt;
|reqlevel=15&lt;br /&gt;
|reqskill=Repair Drone 2&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Rate of Fire&lt;br /&gt;
|e1_1=+?%&lt;br /&gt;
|e1_2=+?% &lt;br /&gt;
|e1_3=+?%  &lt;br /&gt;
|e1_4=+?% &lt;br /&gt;
|e1_5=+?%  &lt;br /&gt;
|e1_6=+?%  &lt;br /&gt;
|e1_7=+?% &lt;br /&gt;
|e1_8=N/A&lt;br /&gt;
|e1_9=N/A&lt;br /&gt;
|e1_10=N/A&lt;br /&gt;
&lt;br /&gt;
|e2=Skill Use&lt;br /&gt;
|e2_1=+?%&lt;br /&gt;
|e2_2=+?%  &lt;br /&gt;
|e2_3=+?% &lt;br /&gt;
|e2_4=+?%  &lt;br /&gt;
|e2_5=+?%  &lt;br /&gt;
|e2_6=+?%  &lt;br /&gt;
|e2_7=+?%  &lt;br /&gt;
|e2_8=N/A&lt;br /&gt;
|e2_9=N/A&lt;br /&gt;
|e2_10=N/A&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor Retrofit===&lt;br /&gt;
The Engineer can use armor from the inventory to better protect the Drone from damage.&lt;br /&gt;
* This skill increases the Drone&amp;#039;s strength and stamina by &amp;#039;&amp;#039;&amp;#039;7 * SkillLevel&amp;#039;&amp;#039;&amp;#039; points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar2&lt;br /&gt;
|name=Armor Retrofit&lt;br /&gt;
|groups=Drones&lt;br /&gt;
|reqlevel=15&lt;br /&gt;
|reqskill=Gun Retrofit 2&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Drone Stamina&lt;br /&gt;
|e1_1=+7&lt;br /&gt;
|e1_2=+14  &lt;br /&gt;
|e1_3=+21  &lt;br /&gt;
|e1_4=+28  &lt;br /&gt;
|e1_5=+35  &lt;br /&gt;
|e1_6=+42  &lt;br /&gt;
|e1_7=+49  &lt;br /&gt;
|e1_8=N/A&lt;br /&gt;
|e1_9=N/A&lt;br /&gt;
|e1_10=N/A&lt;br /&gt;
&lt;br /&gt;
|e2=Drone Strength&lt;br /&gt;
|e2_1=+7&lt;br /&gt;
|e2_2=+14  &lt;br /&gt;
|e2_3=+21  &lt;br /&gt;
|e2_4=+28  &lt;br /&gt;
|e2_5=+35  &lt;br /&gt;
|e2_6=+42  &lt;br /&gt;
|e2_7=+49  &lt;br /&gt;
|e2_8=N/A&lt;br /&gt;
|e2_9=N/A&lt;br /&gt;
|e2_10=N/A&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 20==&lt;br /&gt;
&lt;br /&gt;
===Shock and Awe===&lt;br /&gt;
The [[Hunter (Hellgate)|Hunter]] marks an area for a precision strike that results in a barrage of electrostatic explosions in the area of effect.&lt;br /&gt;
* Barrage lasts for 10 seconds&lt;br /&gt;
* Shock Attack Strength increases with Player Level&lt;br /&gt;
* Rate of Use: every 30.0 seconds&lt;br /&gt;
* Electrical damage is a &amp;#039;&amp;#039;&amp;#039;function of both player level and skill level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* This skill increases the Ignite Attack Strength by &amp;#039;&amp;#039;&amp;#039;40 + 10 * PlayerLevel&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* In progress for electrical damage.&lt;br /&gt;
* Note that values cannot be used from the skill calculators - all identical.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Shock and Awe&lt;br /&gt;
|groups=Tactical, Precision Strike, Combat&lt;br /&gt;
|reqlevel=20&lt;br /&gt;
|reqskill=Smackdown 3&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Electrical Damage per Second&lt;br /&gt;
|e1_1=?&lt;br /&gt;
|e1_2=?&lt;br /&gt;
|e1_3=?&lt;br /&gt;
|e1_4=?&lt;br /&gt;
|e1_5=?&lt;br /&gt;
|e1_6=?&lt;br /&gt;
|e1_7=?&lt;br /&gt;
|e1_8=?&lt;br /&gt;
|e1_9=?&lt;br /&gt;
|e1_10=?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Haste Bot===&lt;br /&gt;
This robot projects a localized time field that allows both Engineer and allies to fire weapons and use skills faster. The Engineer may only control two types of bots at a time.&lt;br /&gt;
* This skill increases your own and your groups rate of fire and skill usage by &amp;#039;&amp;#039;&amp;#039;10 + 3 * SkillLevel&amp;#039;&amp;#039;&amp;#039; percent. The rate of use is &amp;#039;&amp;#039;&amp;#039;30.0&amp;#039;&amp;#039;&amp;#039; seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar2&lt;br /&gt;
|name=Haste Bot&lt;br /&gt;
|groups=Bots&lt;br /&gt;
|reqlevel=20&lt;br /&gt;
|reqskill=Concussive Crash 3&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Rate of Fire&lt;br /&gt;
|e1_1=+13%&lt;br /&gt;
|e1_2=+16%&lt;br /&gt;
|e1_3=+19%&lt;br /&gt;
|e1_4=+22%&lt;br /&gt;
|e1_5=+25%&lt;br /&gt;
|e1_6=+28%&lt;br /&gt;
|e1_7=+31%&lt;br /&gt;
|e1_8=N/A&lt;br /&gt;
|e1_9=N/A&lt;br /&gt;
|e1_10=N/A&lt;br /&gt;
&lt;br /&gt;
|e2=Skill Use&lt;br /&gt;
|e2_1=+13%&lt;br /&gt;
|e2_2=+16%&lt;br /&gt;
|e2_3=+19%&lt;br /&gt;
|e2_4=+22%&lt;br /&gt;
|e2_5=+25%&lt;br /&gt;
|e2_6=+28%&lt;br /&gt;
|e2_7=+31%&lt;br /&gt;
|e2_8=N/A&lt;br /&gt;
|e2_9=N/A&lt;br /&gt;
|e2_10=N/A &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sword Retrofit===&lt;br /&gt;
Through clever manipulation of armatures and micro-server motors, the Engineer has altered the Drone so it can wield a melee weapon. The Drone&amp;#039;s armament assumes the damage and effects of the added weapon. &lt;br /&gt;
* This skill increases the Drone&amp;#039;s willpower by &amp;#039;&amp;#039;&amp;#039;7 * SkillLevel&amp;#039;&amp;#039;&amp;#039; points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Sword Retrofit&lt;br /&gt;
|groups=Drones&lt;br /&gt;
|reqlevel=20&lt;br /&gt;
|reqskill=Gun Retrofit 2&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Drone Willpower&lt;br /&gt;
|e1_1=+7&lt;br /&gt;
|e1_2=+14  &lt;br /&gt;
|e1_3=+21  &lt;br /&gt;
|e1_4=+28  &lt;br /&gt;
|e1_5=+35  &lt;br /&gt;
|e1_6=+42  &lt;br /&gt;
|e1_7=+49  &lt;br /&gt;
|e1_8=N/A&lt;br /&gt;
|e1_9=N/A&lt;br /&gt;
|e1_10=N/A&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shield Generator Retrofit===&lt;br /&gt;
The Engineer alters the drone to allow the emission of an energy distortion field containing a high concentration of gravitons to recharge the shields of all allies.&lt;br /&gt;
* Rate of Use: every 40.0 seconds.&lt;br /&gt;
* This skill increases the Shield Recharge rate by &amp;#039;&amp;#039;&amp;#039;-20 + 20 * SkillLevel&amp;#039;&amp;#039;&amp;#039; percent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Shield Generator Retrofit&lt;br /&gt;
|groups=Drones&lt;br /&gt;
|reqlevel=20&lt;br /&gt;
|reqskill=Medpak Retrofit&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Shield Recharge increased by&lt;br /&gt;
|e1_1=0%&lt;br /&gt;
|e1_2=20%&lt;br /&gt;
|e1_3=40%&lt;br /&gt;
|e1_4=60%&lt;br /&gt;
|e1_5=80%&lt;br /&gt;
|e1_6=100%&lt;br /&gt;
|e1_7=120%&lt;br /&gt;
|e1_8=140%&lt;br /&gt;
|e1_9=160%&lt;br /&gt;
|e1_10=180%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 25==&lt;br /&gt;
&lt;br /&gt;
===Bomber Bot===&lt;br /&gt;
This robot ejects explosive spectral devices which may phase targets, weakening their attacks and causing them to take more damage when hit.&lt;br /&gt;
*This skill increases the Spectral Attack Strength of the Bomber Bot by &amp;#039;&amp;#039;&amp;#039;-75 + 75 * SkillLevel&amp;#039;&amp;#039;&amp;#039; percent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Bomber Bot&lt;br /&gt;
|groups=Bots&lt;br /&gt;
|reqlevel=25&lt;br /&gt;
|reqskill=Molotov Assault 3&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Spectral Attack Strength increased by&lt;br /&gt;
|e1_1=0%&lt;br /&gt;
|e1_2=75%&lt;br /&gt;
|e1_3=150%&lt;br /&gt;
|e1_4=225%&lt;br /&gt;
|e1_5=300%&lt;br /&gt;
|e1_6=375%&lt;br /&gt;
|e1_7=450%&lt;br /&gt;
|e1_8=525%&lt;br /&gt;
|e1_9=600%&lt;br /&gt;
|e1_10=675%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advanced Tactical Mode===&lt;br /&gt;
By adding stationary graviton deflectors, the Drone gains additional defenses while in Tactical mode.&lt;br /&gt;
*This skill increases the Drone&amp;#039;s Shields by &amp;#039;&amp;#039;&amp;#039;80 * SkillLevel&amp;#039;&amp;#039;&amp;#039; percent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Advanced Tactical Mode&lt;br /&gt;
|groups=Drones&lt;br /&gt;
|reqlevel=25&lt;br /&gt;
|reqskill=Tactical Mode 2&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Drone&amp;#039;s Shields increased by&lt;br /&gt;
|e1_1=80%&lt;br /&gt;
|e1_2=160%&lt;br /&gt;
|e1_3=240%&lt;br /&gt;
|e1_4=320%&lt;br /&gt;
|e1_5=400%&lt;br /&gt;
|e1_6=480%&lt;br /&gt;
|e1_7=560%&lt;br /&gt;
|e1_8=640%&lt;br /&gt;
|e1_9=720%&lt;br /&gt;
|e1_10=800%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Master Engineer===&lt;br /&gt;
The superior craftsmanship of the Drones created by the Engineer is evident in their clean lines and hardened armor.&lt;br /&gt;
* This skill increases the Drone&amp;#039;s Armor by &amp;#039;&amp;#039;&amp;#039;35 * SkillLevel&amp;#039;&amp;#039;&amp;#039; percent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Master Engineer&lt;br /&gt;
|groups=Drones&lt;br /&gt;
|reqlevel=25&lt;br /&gt;
|reqskill=Armor Retrofit 2&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Drone&amp;#039;s Armor increased by&lt;br /&gt;
|e1_1=35%&lt;br /&gt;
|e1_2=70%&lt;br /&gt;
|e1_3=105%&lt;br /&gt;
|e1_4=140%&lt;br /&gt;
|e1_5=175%&lt;br /&gt;
|e1_6=210%&lt;br /&gt;
|e1_7=245%&lt;br /&gt;
|e1_8=N/A&lt;br /&gt;
|e1_9=N/A&lt;br /&gt;
|e1_10=N/A&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 30==&lt;br /&gt;
&lt;br /&gt;
===Phase Grenade===&lt;br /&gt;
The [[Hunter (Hellgate)|Hunter]] hurls a grenade towards the enemy which emits a pulse of spectral energy. The Phase Grenade sticks to hard surfaces and detonates after 1 second.&lt;br /&gt;
*Phase Strength increases with Player Level&lt;br /&gt;
*Rate of Use: every 5.0 seconds&lt;br /&gt;
* This skill increases the Phase Attack Strength by &amp;#039;&amp;#039;&amp;#039;120 + 30 * PlayerLevel&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* This skill increases the Phase Duration by &amp;#039;&amp;#039;&amp;#039;Truncate(5 + .5 * SkillLevel)&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Phase Grenade&lt;br /&gt;
|groups=Tactical, Grenade, Combat&lt;br /&gt;
|reqlevel=30&lt;br /&gt;
|reqskill=none&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Phase Time (seconds)&lt;br /&gt;
|e1_1=5&lt;br /&gt;
|e1_2=6&lt;br /&gt;
|e1_3=6&lt;br /&gt;
|e1_4=7&lt;br /&gt;
|e1_5=7&lt;br /&gt;
|e1_6=8&lt;br /&gt;
|e1_7=8&lt;br /&gt;
|e1_8=9&lt;br /&gt;
|e1_9=9&lt;br /&gt;
|e1_10=10&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Napalm Strike===&lt;br /&gt;
The [[Hunter (Hellgate)|Hunter]] marks an area for a precision strike that damages and potentially ignites enemies in the area of effect.&lt;br /&gt;
* Ignite Strength increases with Player Level&lt;br /&gt;
* Rate of Use: every 30.0 seconds&lt;br /&gt;
* This skill increases the Ignite Attack Strength by &amp;#039;&amp;#039;&amp;#039;40 + 10 * PlayerLevel&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* This skill increases the Affected Radius by &amp;#039;&amp;#039;&amp;#039;1 + 1 * SkillLevel&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* No formula yet for the fire damage. Representative values:&lt;br /&gt;
** 20-25 fire damage/second at level 5&lt;br /&gt;
** 56-70 fire damage/second at level 30&lt;br /&gt;
** 85-106 fire damage/second at level 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Napalm Strike&lt;br /&gt;
|class=Engineer&lt;br /&gt;
|groups=Tactical, Precision Strike, Combat&lt;br /&gt;
|reqlevel=30&lt;br /&gt;
|reqskill=Shock And Awe 3&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Fire Field Duration (seconds)&lt;br /&gt;
|e1_1=2&lt;br /&gt;
|e1_2=3&lt;br /&gt;
|e1_3=4&lt;br /&gt;
|e1_4=5&lt;br /&gt;
|e1_5=6&lt;br /&gt;
|e1_6=7&lt;br /&gt;
|e1_7=8&lt;br /&gt;
|e1_8=N/A&lt;br /&gt;
|e1_9=N/A&lt;br /&gt;
|e1_10=N/A&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nanobots===&lt;br /&gt;
The Engineer releases an army of microscopic robots which implant themselves in the targeted enemy. These Nanobots explode with a devastating electrical charge when the enemy is damaged.&lt;br /&gt;
* Nanobot lifetime is 40 seconds.&lt;br /&gt;
*This skill reduces the Rate of Use of the Nanobots by &amp;#039;&amp;#039;&amp;#039;X * SkillLevel&amp;#039;&amp;#039;&amp;#039; seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Nanobots&lt;br /&gt;
|groups=Bots&lt;br /&gt;
|reqlevel=30&lt;br /&gt;
|reqskill=Haste Bot 3&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Rate of Use (seconds)&lt;br /&gt;
|e1_1=120.0&lt;br /&gt;
|e1_2=100.0&lt;br /&gt;
|e1_3=85.7&lt;br /&gt;
|e1_4=75.0&lt;br /&gt;
|e1_5=66.7&lt;br /&gt;
|e1_6=60.0&lt;br /&gt;
|e1_7=54.6&lt;br /&gt;
|e1_8=50.0&lt;br /&gt;
|e1_9=46.2&lt;br /&gt;
|e1_10=42.9&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gyroblade===&lt;br /&gt;
The Engineer modifies a Drone with gyro-servos and rotation-maximizers to enable a spinning sword attack.&lt;br /&gt;
* This skill reduces the Rate of Use of the Nanobots by &amp;#039;&amp;#039;&amp;#039;X * SkillLevel&amp;#039;&amp;#039;&amp;#039; seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skillbar1&lt;br /&gt;
|name=Gyroblade&lt;br /&gt;
|groups=Drones&lt;br /&gt;
|reqlevel=30&lt;br /&gt;
|reqskill=Sword Retrofit 2&lt;br /&gt;
|reqitem=none&lt;br /&gt;
&lt;br /&gt;
|e1=Rate of Use (seconds)&lt;br /&gt;
|e1_1=40.0&lt;br /&gt;
|e1_2=32.0&lt;br /&gt;
|e1_3=26.7&lt;br /&gt;
|e1_4=22.9&lt;br /&gt;
|e1_5=20.0&lt;br /&gt;
|e1_6=17.8&lt;br /&gt;
|e1_7=16.0&lt;br /&gt;
|e1_8=14.5&lt;br /&gt;
|e1_9=13.3&lt;br /&gt;
|e1_10=12.3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{hglclassbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hellgate: London]]&lt;br /&gt;
[[Category:Hellgate Classes]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Onderduiker</name></author>
	</entry>
</feed>