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	<id>https://amazonbasin.typeguru.nl/index.php?action=history&amp;feed=atom&amp;title=Death_Sentry</id>
	<title>Death Sentry - Revision history</title>
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	<updated>2026-06-06T20:35:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://amazonbasin.typeguru.nl/index.php?title=Death_Sentry&amp;diff=1651&amp;oldid=prev</id>
		<title>imported&gt;Onderduiker: See Fire Skill Damage page, added spaces</title>
		<link rel="alternate" type="text/html" href="https://amazonbasin.typeguru.nl/index.php?title=Death_Sentry&amp;diff=1651&amp;oldid=prev"/>
		<updated>2024-09-05T22:09:50Z</updated>

		<summary type="html">&lt;p&gt;See Fire Skill Damage page, added spaces&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skill page&lt;br /&gt;
|Nav=Traps&lt;br /&gt;
|File=Traps&lt;br /&gt;
|RS=Lightning Sentry&lt;br /&gt;
|SS=Fire Blast, Lightning Sentry&lt;br /&gt;
|Type=Long range multi-summon attack&lt;br /&gt;
|Tier=6&lt;br /&gt;
|Rlvl=30&lt;br /&gt;
|Req=None&lt;br /&gt;
|Town=No&lt;br /&gt;
|Mana=20&lt;br /&gt;
|ANM=No&lt;br /&gt;
|WD=No&lt;br /&gt;
|LB=No}}&lt;br /&gt;
{{U|=This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detail==&lt;br /&gt;
{{Skill}}&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Minimum [[Lightning Damage]]&lt;br /&gt;
|colspan=5| 1&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Maximum Lightning Damage&lt;br /&gt;
|(8 * slvl) + 42 || (14 * slvl) - 6 || (22 * slvl) - 134 || (28 * slvl) - 266 || (34 * slvl) - 434&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stat}}&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Shots Fired&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
!align=left| {{S|=Shots Fired}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;[[Fire Blast]].blvl / 3]&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Lightning Awareness [[Radius|Range]] (Yards)&lt;br /&gt;
| 10 2/3 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/&amp;amp;do=findComment&amp;amp;comment=1504817]&lt;br /&gt;
|-&lt;br /&gt;
!align=left| [[Missile]] Range (Frames)&lt;br /&gt;
| (2 * slvl) + 8&lt;br /&gt;
|-&lt;br /&gt;
!align=left| {{S|=+% Lightning Damage}}&lt;br /&gt;
| 12 * [[Lightning Sentry]].blvl&lt;br /&gt;
|-&lt;br /&gt;
!align=left|Corpse Explosion [[Radius]] (Yards)&lt;br /&gt;
| [ (9 + slvl) / 2] * 2/3&lt;br /&gt;
|-&lt;br /&gt;
!align=left|Corpse Explosion Fire Radius (Yards)&lt;br /&gt;
| [ (10 + slvl) / 2] * 2/3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Uses [[attack rate]] to summon.&lt;br /&gt;
* [[Assassin]] and any [[Shadow Warrior]] or [[Shadow Master]] can summon maximum of five sentries between them, which can include any combination of the following:&lt;br /&gt;
** [[Blade Sentinel]]&lt;br /&gt;
** [[Charged Bolt Sentry]]&lt;br /&gt;
** [[Wake of Fire]]&lt;br /&gt;
** Lightning Sentry&lt;br /&gt;
** [[Wake of Inferno]]&lt;br /&gt;
** Death Sentry&lt;br /&gt;
* Once five sentries have been summoned, summoning another will dispel the earliest summoned.&lt;br /&gt;
* Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren&amp;#039;t in Assassin&amp;#039;s line of sight).&lt;br /&gt;
* When no corpse is available, fires a piercing lightning bolt with each shot, once every 31 frames. Lightning bolts are [[size]] 2, which means that they can collide with more than one target simultaneously. Although [[Last Collide]] is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120452-lightning-damages-two-times/&amp;amp;do=findComment&amp;amp;comment=1491600]&lt;br /&gt;
* Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Death Sentry lightning.png|center|thumb|600px|At level 20, missile range is already sufficient to travel beyond edge of screen (although target needs to be within awareness range to allow this).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* +% Lightning Damage synergy bonus does not apply to minimum lightning damage.&lt;br /&gt;
* +% [[Fire Skill Damage]] doesn&amp;#039;t affect its corpse explosions.&lt;br /&gt;
* LoD: Since damage is applied by the sentry and not the character, +% [[Lightning Skill Damage]], -% [[Enemy Fire Resistance]] and -% [[Enemy Lightning Resistance]] do not apply&lt;br /&gt;
: D2R: Summoned sentries inherit character&amp;#039;s +% [[Lightning Skill Damage]], -% [[Enemy Fire Resistance]], -% [[Enemy Lightning Resistance]], [[Fire Immunity Sundered]],  [[Lightning Immunity Sundered]] and [[Physical Immunity Sundered]] stats.&lt;br /&gt;
* When corpse is exploded, damage is applied within radius of corpse and calculated based on 40-80% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters and any minions is calculated based on 40-80% of the average base life of a normal monster of their level.&lt;br /&gt;
* {{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/]&lt;br /&gt;
* Damage does not increase with player count.&lt;br /&gt;
* When target mlvl&amp;gt;clvl, damage is multiplied by clvl/mlvl. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/]&lt;br /&gt;
* 50% damage is converted to [[Fire Damage|fire damage]].&lt;br /&gt;
* Damage is always applied within radius: it cannot be [[block]]ed in any way.&lt;br /&gt;
* Damage not reduced by -[[% Damage]], applied by the following:&lt;br /&gt;
** [[Taunt]]&lt;br /&gt;
** [[Battle Cry]]&lt;br /&gt;
** [[Weaken]]&lt;br /&gt;
** [[Decrepify]]&lt;br /&gt;
* Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
* [[Shadow Warrior]] and [[Shadow Master]] can also summon Death Sentry.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Skill bonus]]===&lt;br /&gt;
* +(1-3) Death Sentry ([[Assassin]] Only) can spawn on ilvl &amp;gt;36 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher).&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Levels 1-60==&lt;br /&gt;
&lt;br /&gt;
{{Levels 1-20}}&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Missile Range (seconds)&lt;br /&gt;
| 0.4 || 0.48 || 0.56 || 0.64 || 0.72 || 0.8 || 0.88 || 0.96 || 1.04 || 1.12 || 1.2 || 1.28 || 1.36 || 1.44 || 1.52 || 1.6 || 1.68 || 1.76 || 1.84 || 1.92&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Maximum Lightning Damage&lt;br /&gt;
| 50 || 58 || 66 || 74 || 82 || 90 || 98 || 106 || 120 || 134 || 148 || 162 || 176 || 190 || 204 || 218 || 240 || 262 || 284 || 306&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Physical Radius (yards) &lt;br /&gt;
| 3 1/3 || 3 1/3 || 4 {{0|0/3}} || 4 {{0|0/3}} || 4 2/3 || 4 2/3 || 5 1/3 || 5 1/3 || 6 {{0|0/3}} || 6 {{0|0/3}} || 6 2/3 || 6 2/3 || 7 1/3 || 7 1/3 || 8 {{0|0/3}} || 8 {{0|0/3}} || 8 2/3 || 8 2/3 || 9 1/3 || 9 1/3&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Fire Radius (yards) &lt;br /&gt;
| 3 1/3 || 4 {{0|0/3}} || 4 {{0|0/3}} || 4 2/3 || 4 2/3 || 5 1/3 || 5 1/3 || 6 {{0|0/3}} || 6 {{0|0/3}} || 6 2/3 || 6 2/3 || 7 1/3 || 7 1/3 || 8 {{0|0/3}} || 8 {{0|0/3}} || 8 2/3 || 8 2/3 || 9 1/3 || 9 1/3 || 10 {{0|0/3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Levels 21-40}}&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Missile Range (seconds)&lt;br /&gt;
| 2 || 2.08 || 2.16 || 2.24 || 2.32 || 2.4 || 2.48 || 2.56 || 2.64 || 2.72 || 2.8 || 2.88 || 2.96 || 3.04 || 3.12 || 3.2 || 3.28 || 3.36 || 3.44 || 3.52&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Maximum Lightning Damage&lt;br /&gt;
| 328 || 350 || 378 || 406 || 434 || 462 || 490 || 518 || 552 || 586 || 620 || 654 || 688 || 722 || 756 || 790 || 824 || 858 || 892 || 926&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Physical Radius (yards) &lt;br /&gt;
| 10 {{0|0/3}} || 10 {{0|0/3}} || 10 2/3 || 10 2/3 || 11 1/3 || 11 1/3 || 12 {{0|0/3}} || 12 {{0|0/3}} || 12 2/3 || 12 2/3 || 13 1/3 || 13 1/3 || 14 {{0|0/3}} || 14 {{0|0/3}} || 14 2/3 || 14 2/3 || 15 1/3 || 15 1/3 || 16 {{0|0/3}} || 16 {{0|0/3}}&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Fire Radius (yards) &lt;br /&gt;
| 10 {{0|0/3}} || 10 2/3 || 10 2/3 || 11 1/3 || 11 1/3 || 12 {{0|0/3}} || 12 {{0|0/3}} || 12 2/3 || 12 2/3 || 13 1/3 || 13 1/3 || 14 {{0|0/3}} || 14 {{0|0/3}} || 14 2/3 || 14 2/3 || 15 1/3 || 15 1/3 || 16 {{0|0/3}} || 16 {{0|0/3}} || 16 2/3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Levels 41-60}}&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Missile Range (seconds)&lt;br /&gt;
| 3.6 || 3.68 || 3.76 || 3.84 || 3.92 || 4 || 4.08 || 4.16 || 4.24 || 4.32 || 4.4 || 4.48 || 4.56 || 4.64 || 4.72 || 4.8 || 4.88 || 4.96 || 5.04 || 5.12&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Maximum Lightning Damage&lt;br /&gt;
| 960 || 994 || 1028 || 1062 || 1096 || 1130 || 1164 || 1198 || 1232 || 1266 || 1300 || 1334 || 1368 || 1402 || 1436 || 1470 || 1504 || 1538 || 1572 || 1606&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Physical Radius (yards) &lt;br /&gt;
| 16 2/3 || 16 2/3 || 17 1/3 || 17 1/3 || 18 {{0|0/3}} || 18 {{0|0/3}} || 18 2/3 || 18 2/3 || 19 1/3 || 19 1/3 || 20 {{0|0/3}} || 20 {{0|0/3}} || 20 2/3 || 20 2/3 || 21 1/3 || 21 1/3 || 22 {{0|0/3}} || 22 {{0|0/3}} || 22 2/3 || 22 2/3&lt;br /&gt;
|-&lt;br /&gt;
!align=left| Fire Radius (yards) &lt;br /&gt;
| 16 2/3 || 17 1/3 || 17 1/3 || 18 {{0|0/3}} || 18 {{0|0/3}} || 18 2/3 || 18 2/3 || 19 1/3 || 19 1/3 || 20 {{0|0/3}} || 20 {{0|0/3}} || 20 2/3 || 20 2/3 || 21 1/3 || 21 1/3 || 22 {{0|0/3}} || 22 {{0|0/3}} || 22 2/3 || 22 2/3 || 23 1/3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)&lt;br /&gt;
* [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/ Assassin trap target detection range] (D2 Technical)&lt;br /&gt;
* [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120452-lightning-damages-two-times/ Lightning Damages Two Times] Is this possible? (D2 Technical)&lt;br /&gt;
* Librarian, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/ Corpse Explosion mechanism] (D2 Necromancer)&lt;br /&gt;
* Nefarius, [https://d2mods.info/forum/viewtopic.php?t=48987 Some peculiarities of the player corpse explosion] (Phrozen Keep)&lt;/div&gt;</summary>
		<author><name>imported&gt;Onderduiker</name></author>
	</entry>
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