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	<id>https://amazonbasin.typeguru.nl/index.php?action=history&amp;feed=atom&amp;title=Absorb</id>
	<title>Absorb - Revision history</title>
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	<updated>2026-06-06T21:17:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://amazonbasin.typeguru.nl/index.php?title=Absorb&amp;diff=59&amp;oldid=prev</id>
		<title>imported&gt;Onderduiker at 10:26, 11 August 2013</title>
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		<updated>2013-08-11T10:26:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Absorb nav}}&lt;br /&gt;
Absorb decreases damage then heals life equivalent to that damage decrease, after resistance has been applied.&lt;br /&gt;
#Damage equivalent to percentage Absorb is subtracted from damage remaining after resistance.&lt;br /&gt;
#Damage equivalent to integer Absorb is subtracted from damage remaining after percentage Absorb.&lt;br /&gt;
#Healing equivalent to total damage absorbed is applied.&lt;br /&gt;
#Damage remaining after percentage and integer Absorb is applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The net result depends on current [[life]] at time of healing: actual healing = min(maximum life - current life , total damage absorbed), so maximum healing only occurs when current life ≤ maximum life - total damage absorbed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a ceiling of 40% Absorb, so there can never be a net life gain from % Absorb. Thus it performs a similar function to resistance, so when current life ≤ maximum life - total damage absorbed, effective percentage damage decrease as a result of resistance and percentage Absorb is as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Percentage damage decrease = Resist + (100-Resist * Absorb/50)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Number table}} width=75%&lt;br /&gt;
|-valign=top align=center&lt;br /&gt;
!width=11% rowspan=2|Resist&lt;br /&gt;
!colspan=8|Absorb&lt;br /&gt;
|-align=center&lt;br /&gt;
!width=11%|5%&lt;br /&gt;
!width=11%|10%&lt;br /&gt;
!width=11%|15%&lt;br /&gt;
!width=12%|20%&lt;br /&gt;
!width=11%|25%&lt;br /&gt;
!width=11%|30%&lt;br /&gt;
!width=11%|35%&lt;br /&gt;
!width=11%|40%&lt;br /&gt;
|-&lt;br /&gt;
!{{Warn|=-100%}}&lt;br /&gt;
|{{Warn|=-80.0%}}&lt;br /&gt;
|{{Warn|=-60.0%}}&lt;br /&gt;
|{{Warn|=-40.0%}}&lt;br /&gt;
|{{Warn|=-20.0%}}&lt;br /&gt;
|0.0%&lt;br /&gt;
|20.0%&lt;br /&gt;
|40.0%&lt;br /&gt;
|60.0%&lt;br /&gt;
|-&lt;br /&gt;
!{{Warn|=-75%}}&lt;br /&gt;
|{{Warn|=-57.5%}}&lt;br /&gt;
|{{Warn|=-40.0%}}&lt;br /&gt;
|{{Warn|=-22.5%}}&lt;br /&gt;
|{{Warn|=-5.0%}}&lt;br /&gt;
|12.5%&lt;br /&gt;
|30.0%&lt;br /&gt;
|47.5%&lt;br /&gt;
|65.0%&lt;br /&gt;
|-&lt;br /&gt;
!{{Warn|=-50%}}&lt;br /&gt;
|{{Warn|=-35.0%}}&lt;br /&gt;
|{{Warn|=-20.0%}}&lt;br /&gt;
|{{Warn|=-5.0%}}&lt;br /&gt;
|10.0%&lt;br /&gt;
|25.0%&lt;br /&gt;
|40.0%&lt;br /&gt;
|55.0%&lt;br /&gt;
|70.0%&lt;br /&gt;
|-&lt;br /&gt;
!{{Warn|=-25%}}&lt;br /&gt;
|{{Warn|=-12.5%}}&lt;br /&gt;
|0.0%&lt;br /&gt;
|12.5%&lt;br /&gt;
|25.0%&lt;br /&gt;
|37.5%&lt;br /&gt;
|50.0%&lt;br /&gt;
|62.5%&lt;br /&gt;
|75.0%&lt;br /&gt;
|-&lt;br /&gt;
!0%&lt;br /&gt;
|10.0%&lt;br /&gt;
|20.0%&lt;br /&gt;
|30.0%&lt;br /&gt;
|40.0%&lt;br /&gt;
|50.0%&lt;br /&gt;
|60.0%&lt;br /&gt;
|70.0%&lt;br /&gt;
|80.0%&lt;br /&gt;
|-&lt;br /&gt;
!25%&lt;br /&gt;
|32.5%&lt;br /&gt;
|40.0%&lt;br /&gt;
|47.5%&lt;br /&gt;
|55.0%&lt;br /&gt;
|62.5%&lt;br /&gt;
|70.0%&lt;br /&gt;
|77.5%&lt;br /&gt;
|85.0%&lt;br /&gt;
|-&lt;br /&gt;
!50%&lt;br /&gt;
|55.0%&lt;br /&gt;
|60.0%&lt;br /&gt;
|65.0%&lt;br /&gt;
|70.0%&lt;br /&gt;
|75.0%&lt;br /&gt;
|80.0%&lt;br /&gt;
|85.0%&lt;br /&gt;
|90.0%&lt;br /&gt;
|-&lt;br /&gt;
!{{U|=75%}}&lt;br /&gt;
|77.5%&lt;br /&gt;
|80.0%&lt;br /&gt;
|82.5%&lt;br /&gt;
|85.0%&lt;br /&gt;
|87.5%&lt;br /&gt;
|90.0%&lt;br /&gt;
|92.5%&lt;br /&gt;
|95.0%&lt;br /&gt;
|-&lt;br /&gt;
!{{U|=80%}}&lt;br /&gt;
|82.0%&lt;br /&gt;
|84.0%&lt;br /&gt;
|86.0%&lt;br /&gt;
|88.0%&lt;br /&gt;
|90.0%&lt;br /&gt;
|92.0%&lt;br /&gt;
|94.0%&lt;br /&gt;
|96.0%&lt;br /&gt;
|-&lt;br /&gt;
!{{U|=85%}}&lt;br /&gt;
|86.5%&lt;br /&gt;
|88.0%&lt;br /&gt;
|89.5%&lt;br /&gt;
|91.0%&lt;br /&gt;
|92.5%&lt;br /&gt;
|94.0%&lt;br /&gt;
|95.5%&lt;br /&gt;
|97.0%&lt;br /&gt;
|-&lt;br /&gt;
!{{U|=90%}}&lt;br /&gt;
|91.0%&lt;br /&gt;
|92.0%&lt;br /&gt;
|93.0%&lt;br /&gt;
|94.0%&lt;br /&gt;
|95.0%&lt;br /&gt;
|96.0%&lt;br /&gt;
|97.0%&lt;br /&gt;
|98.0%&lt;br /&gt;
|-&lt;br /&gt;
!{{U|=95%}}&lt;br /&gt;
|95.5%&lt;br /&gt;
|96.0%&lt;br /&gt;
|96.5%&lt;br /&gt;
|97.0%&lt;br /&gt;
|97.5%&lt;br /&gt;
|98.0%&lt;br /&gt;
|98.5%&lt;br /&gt;
|99.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So for example, Resist 75% and 20% Absorb can reduce damage by 85%, equivalent to Resist 85% (so 20% Absorb is equivalent to +10% Maximum Resist with Resist +10%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, when Resist -125% is applied, Resist 85% is decreased to {{Warn|=-40%}}: when applied to Resist 75% and 20% Absorb, it is decreased to -50%, increasing damage from 15% to 150%; 150% damage can be decreased by 20% Absorb (30% damage) then equivalent healing (30% damage) is applied, decreasing 150% damage to 90%; 90% damage is equivalent to Resist 10% (or (75-125) + (100-(75-125) * 20/50) ).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some more examples:&lt;br /&gt;
*[[Lightning Resist]] 75%, 20% Lightning Absorb and Lightning Absorb +20 would apply to 60 lightning damage as follows:&lt;br /&gt;
#LR 75% decreases 60 to 15&lt;br /&gt;
#20% LA decreases 15 to 12 (-3)&lt;br /&gt;
#LA +20 decreases 12 to 0 (-12)&lt;br /&gt;
#15 (3+12) healing applied&lt;br /&gt;
#0 damage applied&lt;br /&gt;
*Player with 45/100 life would be healed for 15 ( min(100-45 , 15) ) life, resulting in 60 (45+15-0) life after damage applied (+15 life).&lt;br /&gt;
*Player with 90/100 life would be healed for 10 ( min(100-90 , 15) ) life, resulting in 100 (90+10-0) life after damage applied (+10 life).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*LR 75%, 20% LA and LA +20 would apply to 180 lightning damage as follows:&lt;br /&gt;
#LR 75% decreases 180 to 45&lt;br /&gt;
#20% LA decreases 45 to 36 (-9)&lt;br /&gt;
#LA +20 decreases 36 to 16 (-20)&lt;br /&gt;
#29 (9+20) healing applied&lt;br /&gt;
#16 damage applied&lt;br /&gt;
*Player with 45/100 life would be healed for 29 ( min (100-45 , 29) ) life, resulting in 58 (45+29-16) life after damage applied (+13 life).&lt;br /&gt;
*Player with 90/100 life would be healed for 10 ( min (100-90 , 29) ) life, resulting in 84 (90+10-16) life after damage applied (-6 life).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*[http://classic.battle.net/diablo2exp/basics/resistances.shtml Resistances] (Arreat Summit)&lt;br /&gt;
*[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit)&lt;/div&gt;</summary>
		<author><name>imported&gt;Onderduiker</name></author>
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