📖 This is a live mirror of the <a href="https://www.theamazonbasin.com/wiki/">Basin Wiki</a> (theamazonbasin.com), hosted to keep the content available if the original ever goes offline. All content belongs to the original Basin Wiki authors — please visit and support the <a href="https://www.theamazonbasin.com/">original site</a>.
Hit Causes Monster to Flee applies chance for normal and minion monsters (with a few exceptions) to flee immediately upon a successful attack. Does not overwrite existing curse on targets to which it doesn't apply.
Applied by any melee or ranged attack with the exception of Blade Sentinel, Blade Shield and the additional arrows of Multiple Shot (only applied by the original two arrows).
Although percentage is displayed, chance is actually measured in 1/128ths (subscript numbers below). Chance from multiple items equipped is summed, although when two weapons are equipped only that of the primary or attacking weapon is added (that of the other weapon is ignored). >100% is redundant.
Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower: